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sun_tzu_159
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Cheshire
Jan 2002 time: 05:22
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Warpstorm,
Keep up the good work on CIVIII. I don't like to mess with the graphics files in CIVIII - it isn't my area of expertise. I do a very small bit of modification on the CTP2 text and SLIC files to make the game more what I want.
StatusPerfect why don't you ask your friend to make a unit for CTP2, not an ugly one of course. It has to look realistic, viewed from eight angles, twitch animations, movement animations, realistic shadows, and be useful for the game. With a full implementation code to integrate it with the rest of the games units and describe its attributes within the game. This is not an 'overnight' job. Please post it when it is done and working in the program properly!!!
CalcII I have seen suggestions for sand-dunes somewhere before, these could be animated for effect, also the sea could be animated, also borrowed from somewhere else but it would look good if done properly.
To make sea colonies to drill for oil you need a 'supply vessel' unit that is settler class. This could expand easily so that only the 'supply vessel' can see the oil making an interesting sea exploration for the modern era. Natural Gas prospecting could also be dome this way with the chance of explosion destroying the supply vessel. It would also be an interesting defensive problem to protect the drilling rigs and pipelines. Also you could have underground water as a valuable resource in the modern era - it has to be under the tile for workers to exploit it after electricity.
Anyway I think the game does need more terrain types
1) to improve the look on the screen
2) to make the maps look even more like the real world. There is certainly nothing wrong with the way the base maps are generated even if the resource distribution is a bit strange.
Regards
Sun_Tzu
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statusperfect
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Sweden
May 2002 time: 06:22
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sun_tzu_159> i was talking about the graphics only. you don't have to make it from eight angles. you make it in a 3D program and then get shots of it from allt the angles. textures are not necessary as you model it in one-color pieces and lighting will the 3d program take care of. and you only hve to make it as detailed as a "quake grunt" or less because it will be so small on-screen anyway. and once you have a base human body to work with you can change weapon/clothes/etc. to make another one. (and for the rules/stats/etc. part... that takes only ten minutes for games shipped with decent editors)
and of course I'm not taking into account time for research, inspiration and finishing touches
and no offense to all of you who do units for games pixel-by-pixel. i repect what you do and admire your work
Last edited by statusperfect on 05-10-2002 at 01:41
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Bolt
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Why dont anyone use edit post in this forum, quadruple posts.
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Explorer579
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Chicago
May 2002 time: 23:22
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There should be terrain types for very high mountains. It would be impossible or very very time consuming to build a road there. For example, i don't think there is a railroad in the Himalayah; if there is, it was built in the 20th century!
Such mountains would provide natural protection for countries that have them. Only certain units could cross them.
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