 |
|  |
 |
|
Vlad Antlerkov
|
 |
Do you have Matt Stairs in your house?
Mar 1999 time: 23:22
|
|
The base square is 2/1/2, so:
Scenario 1:
2 nutrients, 4 minerals, 2 energy. No growth.
Scout patrols done in 3 turns, formers in 5, CPs in 8.
Scenario 2:
3 nutrients, 2 minerals, 2 energy. 21 turns to grow. Scout patrols in 5, formers in 10, CPs in 15.
Edit: fixed growth projections
Edit: fixed base energy production
Last edited by Vlad Antlerkov on 01-09-2002 at 17:31
|
|
|  |
 |
|  |
 |
|
AdamTG02
|
 |
Williamsburg, Virginia
Aug 2002 time: 00:22
|
|
Hmm, since Pandemoniak hasn't started a base placement thread I'll post my 2 cents here...
Do we want to move around to start our first base? On the one hand, we lose several turns of production by doing that. On the other hand, our production at this base site will not be very good, so finding a new site might be in our best interest.
There are two possibilities, in my mind, should we decide to move: Two squares east (if I have my bearings right) is the first of the isthmus squares where we could build a canal base connecting the ocean with the freshwater sea. And, going by TKG's statements, there are rainy squares to the north.
Future expansion sites to consider are the river northwest of the sea, for crucial energy for research (Centauri Ecology anyone?), and the canal squares. The river, though, is far enough away that I don't think it would be cost-effective to try and place our first base there.
In my mind, finding a base with rainy/rolling squares to allow sustained growth is more important than starting right away, as we would only be harvesting a single mineral on top of what we get from the base square anyway. With that in mind, I'd endorse TKG's idea of the rainy squares to the north -- if people decide that using previous knowledge of the map to decide our base location is legitimate.
If we start right here, much as I hate to lose the two minerals, I'd have to agree with the sentiments so far -- stagnant growth is just too harsh to allow. Recycling tanks should be an early priority, in that case -- but not so early as to impinge on Former production, once we have developed CentEco.
Thoughts?
|
|
|  |
 |
|
Schinkenjoe
|
|
I´d prefer going one step south to have much Freshwater Sea in Range and an early Base.
How about fixing the screenshot with numbers or letters on the edge squares.
|
|
|  |
 |
|  |
 |
|
Zakharov VII
|
|
I say the first order of business is to send our Scout one tile north and see what's there.
Assuming it's nothing special, I say we found our first base where we are, working that 1-1-0 square, farming/solaring that to 2-1-2, using that to jump to size 2, then using the (eventually) mined/roaded minerals for no growth at size 2, but 9 production to quickly finish off any Colony Pod being built. It'll be an excellent SP base, not even needing a Recreation Commons since it'll reach 10 production at size 2 with a Recycling Tanks, enough to finish an early SP in 20 years, a remarkable time.
The other base I suggest we send out two or so squares to the east...if there's nothing special (no river, nothing), I'd be rather disappointed (since, in my limited Huge Map of Planet experience, there seems to be quite a few Nutrient resources in the Freshwater Sea), but if that's the case I think we should work a 1-1-0 square. We'll finish our Scout or whatever in 5 years, then get to 10 minerals in about 5 years, at which point hopefully we'll have Ecology and can hurry a Former to turn our land into a 2-1-1 at least. If we found the base only two tiles away, we can hopefully time our two bases to share the (eventually) mined Mineral bonus - while one is at size 2 finishing off the Colony Pod easily thanks to the 7 minerals, the other is at size 1 growing back on the 2-1-? square. That way we never waste those 7 minerals, more FoPs on one square than just about anything early on, even a Monolith .
Some of this should go in T&C, oh well.
Z
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|