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AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:22
  Old Post 09-04-2003 12:12 Visit AeroPrinz's homepage!
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epics is offline epics
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Dec 2001
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  Old Post 09-04-2003 20:13
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AeroPrinz good doggy good doggy, but stiil don't have PTW... may you give me one??

AeroPrinz is offline AeroPrinz
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  Old Post 09-04-2003 20:28 Visit AeroPrinz's homepage!
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Sorrrryyyyyyy

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 09-04-2003 22:36
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The link you posted doesn't work...

AeroPrinz is offline AeroPrinz
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  Old Post 10-04-2003 12:29 Visit AeroPrinz's homepage!
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which one?

Caliban is offline Caliban
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Jul 2002
time: 06:22
  Old Post 10-04-2003 21:33
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Oops... my mistake! I had a problem with my browser. Solved it. Downloading soon.

AeroPrinz is offline AeroPrinz
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  Old Post 10-04-2003 21:43 Visit AeroPrinz's homepage!
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Great!

tarpoon is offline tarpoon
Chieftain
Wuppertal
Aug 2002
time: 06:22
  Old Post 11-04-2003 18:22
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Just a short note:
the "Tiger II" shouldn't be stronger then a modern armour. It was clearly outdated by the end of WW2 and wouldn't stand a chance against any currently serving tank.
I propose to make the Tiger II an early Mech. Inf, with
Attack 16
Defense 14
Moves 1

AeroPrinz is offline AeroPrinz
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  Old Post 11-04-2003 21:12 Visit AeroPrinz's homepage!
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My mistake, will correct it

AeroPrinz is offline AeroPrinz
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  Old Post 11-04-2003 21:36 Visit AeroPrinz's homepage!
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Already done it.
I do not think that Tiger II shold be an early Mech. Inf, it was a tank actually ...
Modern Armour now has 28/16
Mech Inf 12/20

Caliban is offline Caliban
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somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 12-04-2003 00:20
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Download complete. Sounds promising...

tarpoon is offline tarpoon
Chieftain
Wuppertal
Aug 2002
time: 06:22
  Old Post 12-04-2003 03:07
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quote:
I do not think that Tiger II shold be an early Mech. Inf, it was a tank actually ...


But a tank which was more suited for defence then offence

AeroPrinz is offline AeroPrinz
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  Old Post 12-04-2003 11:55 Visit AeroPrinz's homepage!
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Why do you think so?
Of course it was a heavy tank, but it can be uses for breakthrough on heavy defence line ...
When German Army had a lot of Tigers II (during WW2 489 were produced) it was not used in offensive because it that time German Army had no offensive operations...

Combat speed of Tiger II is the same as Tiger I - 38 km/h

Mech Inf in real life must have a good mobility, but Tiger I and Tiger II was not very mobile, so it must be a tank with Blitz ability.

Caliban is offline Caliban
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  Old Post 12-04-2003 21:22
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The problem of the Tiger II is its poor range on normal terrain (no roads). I can't remember any figures, but togther with the fuel crisis that hit the German army at the end of the war, the Tiger II was not able to move very far and so limited to defensive operations.

And: You renamed the Panzer to Pz Kfw III, but it should be a PzKpfw IV.

I also must insist that you include Hamburg as major port city for Germany. In my version of your mod I think I found a solution for that.

Caliban is offline Caliban
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somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 12-04-2003 21:26
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Avatar Enlargement: We've got the solution

I totally forgot the good things:

The national resources and the industry resource are VERY GOOD ideas.

Keep up the great work!

AeroPrinz is offline AeroPrinz
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  Old Post 13-04-2003 01:12 Visit AeroPrinz's homepage!
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Thanks, I also think that national resources is the best part of this scenario!

AeroPrinz is offline AeroPrinz
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  Old Post 13-04-2003 01:22 Visit AeroPrinz's homepage!
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quote:
Originally posted by Caliban
The problem of the Tiger II is its poor range on normal terrain (no roads). I can't remember any figures, but togther with the fuel crisis that hit the German army at the end of the war, the Tiger II was not able to move very far and so limited to defensive operations.

And: You renamed the Panzer to Pz Kfw III, but it should be a PzKpfw IV.

I also must insist that you include Hamburg as major port city for Germany. In my version of your mod I think I found a solution for that.


As I know PzKpfw IV became the main German tank after operation Citadel, before they were mostly used as support tank for Pz Kfw III. In this scenario former Panzer appears much early then Tiger, so I dicided to call it Pz Kfw III.

Actually your are right that there are some units missed. For example Matilda, Pz Kfw I, Pz Kfw II, BT-5, BT-7 and more.

I am working on a new tech tree for the scenario, and then I will incude new units.

The Hamburg problem is a real week place of my scenario, but in your version there are to little space left near Benelux countries. Because of Civ battle rules the war on that space become unrealistic. (I have tried)
I really do not know what to do with it ...

tarpoon is offline tarpoon
Chieftain
Wuppertal
Aug 2002
time: 06:22
  Old Post 13-04-2003 16:11
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quote:
As I know PzKpfw IV became the main German tank after operation Citadel, before they were mostly used as support tank for Pz Kfw III. In this scenario former Panzer appears much early then Tiger, so I dicided to call it Pz Kfw III.


I think Caliban meant that the ingame Panzer looks like an early Panzer IV model (with short barrel).
Imho you shouldn't focus to much on realistic units for each country, one or two special units for each side which offer really different ways to play the game should be enough.
I don't like scenarios with thousands of different units of which are most more or less useless and the player ends up producing masses of one certain unit.

-edit-
I had to finish my first game as the french (I removed the settler from all countries and didn't see the russian settler) and I didn't notice anything except the lack of resources (I had to attack greece and the balkans in order to build railroad) and that the tech rate was really slow. I played till 2630 and not a single tech was discouvered.
I know I proposed to slow the tech development down a bit, but I think you overdid it

-edit2-
I just downloaded Version 1.4 from the webside but I can only find one starting file (for germany I think, due to the g at the end).
What are the differences between the starting files?

Last edited by tarpoon on 13-04-2003 at 16:59

AeroPrinz is offline AeroPrinz
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  Old Post 13-04-2003 17:48 Visit AeroPrinz's homepage!
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Inflate your Upload Space

A lot of people ask me how to change the player nation, so I decided to make the a cople starting files, but in other aspects they are the same.

AeroPrinz is offline AeroPrinz
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  Old Post 13-04-2003 17:51 Visit AeroPrinz's homepage!
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quote:
Originally posted by tarpoon

-edit-
I had to finish my first game as the french (I removed the settler from all countries and didn't see the russian settler) and I didn't notice anything except the lack of resources (I had to attack greece and the balkans in order to build railroad) and that the tech rate was really slow. I played till 2630 and not a single tech was discouvered.
I know I proposed to slow the tech development down a bit, but I think you overdid it


I playtested French nation playing in 1.4, my concept for the french was to develop their colonies to get the importent resorces, I bought a cople tech from England and USA

Caliban is offline Caliban
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somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 13-04-2003 21:09
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quote:
Originally posted by tarpoon
I think Caliban meant that the ingame Panzer looks like an early Panzer IV model (with short barrel).


True.

quote:
Originally posted by tarpoon
(I removed the settler from all countries and didn't see the russian settler)


Which brings us to another thing: Why don't you remove settlers completely, Aero? It isn't very realistic to see France building cities in Northern Russia.

quote:
Originally posted by AeroPrinz
The Hamburg problem is a real week place of my scenario, but in your version there are to little space left near Benelux countries. Because of Civ battle rules the war on that space become unrealistic. (I have tried)
I really do not know what to do with it ...


What do you mean by "unrealistic"? The Benelux countries were quickly overrun in both World Wars (that is, Holland wasn't involved in WWI). Or did I missunderstand you?

AeroPrinz is offline AeroPrinz
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  Old Post 13-04-2003 21:35 Visit AeroPrinz's homepage!
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About Settlers: may be you are right, I have to think about it.


About Benelux: they were quickly overrun in both World Wars by German Army not because of terrain, but because of bad strategy and weak armies of the defenders. In the end of WW2 allies had some problems with capturing those cities, even when best of German Army was fighting in the East.

Caliban is offline Caliban
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somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 13-04-2003 21:44
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- Benelux: Now I understand: You mean that there should be some buffer space between these countries. That is right... Hamburg will require a lot of thinking...

- Starting files: I don't get the idea behind these. Why don't you just uncheck "Human Player" in the Players editor? That way every player could choose his nation when loading the scenario.

AeroPrinz is offline AeroPrinz
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Valhalla
Apr 2001
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  Old Post 14-04-2003 00:00 Visit AeroPrinz's homepage!
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quote:
Originally posted by Caliban
- Benelux: Now I understand: You mean that there should be some buffer space between these countries. That is right... Hamburg will require a lot of thinking...

- Starting files: I don't get the idea behind these. Why don't you just uncheck "Human Player" in the Players editor? That way every player could choose his nation when loading the scenario.


- Benelux: You are right. The first idea that came into my head was to expand Europe a couple tiles into the ocean, but it is very difficult to mantain the real land square in Europe. Und ich habe keine zeit fur diese Arbeit! I have to find something more simple. For example I am thinking about the Kiel channel.

- Starting files: Not so fast, Jafar! (joke) The uncheked "Human Player" is the same that that first player "Human Player" checked. To make every player aviable to choose his nation I must select for any player "Any" nation in the Players editor, in this case I could not give players different techs. I had to do it for the Multiplayer version of the scenario, but it is not a very good idea.

tarpoon is offline tarpoon
Chieftain
Wuppertal
Aug 2002
time: 06:22
  Old Post 14-04-2003 19:46
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quote:
About Settlers: may be you are right, I have to think about it.


The main reason I prefere playing without settlers is that it takes hours for my PC to "calculate" a new city, also the AI tends to place the cities at some very strange points (1 title islands, tundra etc...) and it isn't able to consider the high pop costs of settlers in the scenario, for example: I've seen brussels with pop 2 and a complete settler waiting for the town to grow for over 4 turns, they then used the settler to build a city on Tenerife (the 1 title island near villa cisneros)

AeroPrinz is offline AeroPrinz
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  Old Post 14-04-2003 19:57 Visit AeroPrinz's homepage!
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The counter reason is that scenario is long and you have to explore Africa and South America, so you have to be able ro build new cities...
Do not know waht is mreo important.

AeroPrinz is offline AeroPrinz
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  Old Post 14-04-2003 20:06 Visit AeroPrinz's homepage!
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I think the solution is to make more first level cities at start, but do not conect them, then I can remove settlers.

Caliban is offline Caliban
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somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:22
  Old Post 14-04-2003 21:17
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quote:
Originally posted by AeroPrinz
Und ich habe keine zeit fur diese Arbeit!


"People who speak German can't be bad people!"
-- "The Simpsons"

If we can go on posting in German, just tell.

quote:
Originally posted by AeroPrinz
I have to find something more simple. For example I am thinking about the Kiel channel.


Possible. That way you'd have to place Kiel. I suggest tile (X:135/Y:35). Copenhagen could be relocated to (X:134/Y:32)

quote:
Originally posted by AeroPrinz
- Starting files: Not so fast, Jafar! (joke)


Wellllllll, can you then at least make different downloads for different nations? I only play as Germany and do not need files for France and others. This would also keep the download small (I'm on a 56k!!!!)

quote:
Originally posted by AeroPrinz
I think the solution is to make more first level cities at start, but do not conect them, then I can remove settlers.


Africa and South America already are populated enough, I think. Maybe you should think about a new resource (one that allows cities to grow to higher levels) and enhance their sphere of influence (culture). That way you could at least simulate borders and population numbers of today's nations...

Oh, cultural victory should of course be deactivated then (Don't know if you did that already).

tarpoon is offline tarpoon
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Aug 2002
time: 06:22
  Old Post 15-04-2003 01:39
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Some notes from a few short games:
- China and Russia need more resources (both have enough oil, coal and iron in RL and shouldn't have import them)
- there is still coal missing near Düsseldorf
- Vietnam needs rubber and the rubber in france and russia should be removed (russia could trade thier new resources for rubber)

Generally the map seems to be a bit low on coal, only britian as enough coal to export.

-edit-
- there are a lot towns in india which have ports but aren't connected to the sea
- brest should have a harbour

Last edited by tarpoon on 15-04-2003 at 01:59

AeroPrinz is offline AeroPrinz
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Valhalla
Apr 2001
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  Old Post 15-04-2003 10:51 Visit AeroPrinz's homepage!
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quote:
Originally posted by Caliban


"People who speak German can't be bad people!"
-- "The Simpsons"

If we can go on posting in German, just tell.


Danke schon! Ich spreche Deutsch, aber nicht so gut, und Ich habe keine Worterbuch. Dann mussen wir English sprechen ...

quote:

Possible. That way you'd have to place Kiel. I suggest tile (X:135/Y:35). Copenhagen could be relocated to (X:134/Y:32)


Yes, You are right.

quote:

Wellllllll, can you then at least make different downloads for different nations? I only play as Germany and do not need files for France and others. This would also keep the download small (I'm on a 56k!!!!)


Have you seen my web page for scenario?
There are 5 downloads for diffrerent nations and a separate graph pack.

quote:

Africa and South America already are populated enough, I think. Maybe you should think about a new resource (one that allows cities to grow to higher levels) and enhance their sphere of influence (culture). That way you could at least simulate borders and population numbers of today's nations...

Oh, cultural victory should of course be deactivated then (Don't know if you did that already).


Need some thinking...

 
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