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tarpoon
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Wuppertal
Aug 2002 time: 06:22
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Just a short note:
the "Tiger II" shouldn't be stronger then a modern armour. It was clearly outdated by the end of WW2 and wouldn't stand a chance against any currently serving tank.
I propose to make the Tiger II an early Mech. Inf, with
Attack 16
Defense 14
Moves 1
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AeroPrinz
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Valhalla
Apr 2001 time: 07:22
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quote: Originally posted by Caliban
The problem of the Tiger II is its poor range on normal terrain (no roads). I can't remember any figures, but togther with the fuel crisis that hit the German army at the end of the war, the Tiger II was not able to move very far and so limited to defensive operations.
And: You renamed the Panzer to Pz Kfw III, but it should be a PzKpfw IV.
I also must insist that you include Hamburg as major port city for Germany. In my version of your mod I think I found a solution for that. |
As I know PzKpfw IV became the main German tank after operation Citadel, before they were mostly used as support tank for Pz Kfw III. In this scenario former Panzer appears much early then Tiger, so I dicided to call it Pz Kfw III.
Actually your are right that there are some units missed. For example Matilda, Pz Kfw I, Pz Kfw II, BT-5, BT-7 and more.
I am working on a new tech tree for the scenario, and then I will incude new units.
The Hamburg problem is a real week place of my scenario, but in your version there are to little space left near Benelux countries. Because of Civ battle rules the war on that space become unrealistic. (I have tried)
I really do not know what to do with it ...
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tarpoon
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Wuppertal
Aug 2002 time: 06:22
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quote: As I know PzKpfw IV became the main German tank after operation Citadel, before they were mostly used as support tank for Pz Kfw III. In this scenario former Panzer appears much early then Tiger, so I dicided to call it Pz Kfw III. |
I think Caliban meant that the ingame Panzer looks like an early Panzer IV model (with short barrel).
Imho you shouldn't focus to much on realistic units for each country, one or two special units for each side which offer really different ways to play the game should be enough.
I don't like scenarios with thousands of different units of which are most more or less useless and the player ends up producing masses of one certain unit.
-edit-
I had to finish my first game as the french (I removed the settler from all countries and didn't see the russian settler) and I didn't notice anything except the lack of resources (I had to attack greece and the balkans in order to build railroad) and that the tech rate was really slow. I played till 2630 and not a single tech was discouvered.
I know I proposed to slow the tech development down a bit, but I think you overdid it 
-edit2-
I just downloaded Version 1.4 from the webside but I can only find one starting file (for germany I think, due to the g at the end).
What are the differences between the starting files?
Last edited by tarpoon on 13-04-2003 at 16:59
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tarpoon
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Wuppertal
Aug 2002 time: 06:22
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quote: About Settlers: may be you are right, I have to think about it. |
The main reason I prefere playing without settlers is that it takes hours for my PC to "calculate" a new city, also the AI tends to place the cities at some very strange points (1 title islands, tundra etc...) and it isn't able to consider the high pop costs of settlers in the scenario, for example: I've seen brussels with pop 2 and a complete settler waiting for the town to grow for over 4 turns, they then used the settler to build a city on Tenerife (the 1 title island near villa cisneros)
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tarpoon
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Wuppertal
Aug 2002 time: 06:22
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Some notes from a few short games:
- China and Russia need more resources (both have enough oil, coal and iron in RL and shouldn't have import them)
- there is still coal missing near Düsseldorf 
- Vietnam needs rubber and the rubber in france and russia should be removed (russia could trade thier new resources for rubber)
Generally the map seems to be a bit low on coal, only britian as enough coal to export.
-edit-
- there are a lot towns in india which have ports but aren't connected to the sea
- brest should have a harbour
Last edited by tarpoon on 15-04-2003 at 01:59
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