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metalhead
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Playing yesterday, in my first modern war ever (now THIS is where the fun's at - oh yeah!) Anyways, I have a nuclear sub stationed a tile away from my enemy's coast (and a coastal city). It's basically patrolling for other subs. Well, it's just sitting there, when the AI launched a Cruise missile at it and IT SINKS! Now, I have 2 problems with this.
The first is, I didn't know cruise missiles were designed to sink a submarine? Is it physically possible to target a sub with a cruise missile? It's not like the thing surfaced - it was chilling underwater waiting for enemy subs!
Second, even if Cruise missiles are capable of sinking subs, how would it know my sub was there? I can't see enemy subs in my territory, and have had that mysterious invisible attacker inside my cultural borders before. How can the AI do this? Now granted, the loss of a sub when the AI would have saved itself a lot by hitting one of my battleships isn't a big deal, it seems strange that the AI can a) see my sub to target it, and b) target an underwater vessel in the first place.
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smellymummy
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since when are cruise missiles lethal to sea units ??
I'm looking at rules in editor, version 1.29, and the lethal sea units is not set...
as far as how the AI saw your sub, most likely it had a sub/nuke sub/cruiser of its own in the nearby city
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Moonsinger
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quote: Originally posted by smellymummy
since when are cruise missiles lethal to sea units ?? |
Actually, it has been like that like forever (without any mod). I remember using cruise missile to sink ships long before patch 1.29f. That's pretty much the only thing that cruise missle is good for.
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smellymummy
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interesting, I didnt know. I thought it was just like other bombarding units. Guess it's time to build more of those missiles
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Lecommencement
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This is a little off topic but how is it possibile for a AEGIS Cruiser to detect subs? Granted they have thier own sonar platform but they aren't a dedicated subhunter like an ASW frigate. AEGIS ships are only good at shooting down planes and missles, which I think should be modeled in the game.
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metalhead
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quote: Originally posted by Lecommencement
This is a little off topic but how is it possibile for a AEGIS Cruiser to detect subs? Granted they have thier own sonar platform but they aren't a dedicated subhunter like an ASW frigate. AEGIS ships are only good at shooting down planes and missles, which I think should be modeled in the game. |
As far as I know, they can, but I have yet to do it. I think the AI tries to keep their subs hidden. Once I ran a transport carrying 8 MA into an enemy sub - I can't post what I said when THAT happened
As for shooting down planes and missiles, I was under the same impression. However, I have had a couple sunk by Cruise Missiles, which I think is stupid. I'm pretty sure the advantage of AEGIS cruisers is supposed to be anti-aircraft and missile capabilities, which are advantageous in defending a stack of other powerful ships (battleships). As they are now, all you have is a 12/12 ship with 4 bombard - inferior to a battleship in every way. They can see subs, but even in the off-chance that a battleship runs into one, the battleship wins anyway, while taking minimal damage! Not useful at all IMO.
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dworkin
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In the modern age I find ICs to be good sub hunters. Just zoom them around and eventually they'll hit the little so and so. If that doesn't kill it bring up a DD to finish him off. Then again I like ships and more so with every game that isn't on pangea.
How much damage do missiles do? I may stockpile a few for coastal defence.
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Wormwood
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Terminal Island
Jul 2002 time: 21:22
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quote: Originally posted by metalhead
As for shooting down planes and missiles, I was under the same impression. However, I have had a couple sunk by Cruise Missiles, which I think is stupid. I'm pretty sure the advantage of AEGIS cruisers is supposed to be anti-aircraft and missile capabilities, which are advantageous in defending a stack of other powerful ships (battleships). As they are now, all you have is a 12/12 ship with 4 bombard - inferior to a battleship in every way. They can see subs, but even in the off-chance that a battleship runs into one, the battleship wins anyway, while taking minimal damage! Not useful at all IMO. |
I agree. Subs are rarely a big enough problem to warrants spending money on aegis cruisers to defend all my fleets. Though I really like the bombard ability of Civ3, I prefer the ships of civ2. Destroyers were my scouts, subhunters, and transport attackers, battleships were my shore bombarders and heavy vessels, aegis cruisers defended the battleships and carriers, and cruisers were my general purpose ship. Now, there is no real reason to build destroyers once you have battleships, unless you are going for quantity, and aegis cruisers don't offer the air defence they once did.
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metalhead
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quote: Originally posted by dworkin
In the modern age I find ICs to be good sub hunters. Just zoom them around and eventually they'll hit the little so and so. If that doesn't kill it bring up a DD to finish him off. Then again I like ships and more so with every game that isn't on pangea.
How much damage do missiles do? I may stockpile a few for coastal defence. |
I've been in extended naval warfare for about 40 turns now (well, the AI's lack of ships helps!), and they have probably shot cruise missiles at about 6 of my ships - and 5 of them sank! IIRC, 3 battleships, one AEGIS, and a Nuke Sub (with no nukes - go figure ) I don't think a human player has too much to gain from them, especially since the AI launched 2 at MA - neither was destroyed, although each suffered 2 HP damage. I'm not sure if ground units can be destroyed by them. The AI doesn't really build enough ships, at least on Monarch, to warrant building missiles, although they have a cool animation and are probably fun to play with. I guess they could be useful if you deploy your entire navy to enemy shores and the AI send a few ships over to bombard your coast and you have left no other option for destroying them, unless you have lethal bombard enabled for your bombers. In that case you're much better off with planes.
I, too, am beginning to stock up on ships a lot more than in the past. For intercontinental warfare, a sizable navy will pretty much guarantee that no AI troops reach your shoresn unless you deploy them like a fool.
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