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What should our Policy be with the Persian War?
This poll is closed. |
| End it now |
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10 |
18.52% |
| Tyre and Sidon only |
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15 |
27.78% |
| Continue war until SWEET peace settlement |
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9 |
16.67% |
| Conquest. Get their Pyramids and homeland |
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20 |
37.04% |
| Total: |
54 voters |
100% |
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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quote: Originally posted by kring
The long term gains of peace outweigh the short term goals of war more than greatly, but most of the people haven't considered them, and I am not going to waste my time proving the point since it would fall on deaf ears; and several have already made some good comments on why to end it. And GL's are not guaranteed, even in a long term war. I have a games where I didn't get any, even in several long term wars, and I have games where I have gotten them in short term wars. |
The reason we advocate taking Persia now, is because it's our only chance until the Modern Era. They are using the AI "Turtle Strategy", which is to use other nations for bufferstates and build defense and infrastructure. If we don't attack them now, we won't be able to later.
I propose "Operation Onion", titled upon a 3-layer approach.
First, we peel Layer One off the Persians, if the war is bogging down or we feel we need to concentrate on infrastruture, we can sign a peace treaty and come back for Layer 2 later.
Likewise with Layer Two, once completed it gives us another chace to continue or sue for peace.
Layer One takes Tyre, Sidon, and Gordium. Leaving us with a strike position against the Persian heartland and within view of the Pyramids.
Layer Two takes the Pyramids and their Iron source.
Layer Three finishes them and seizes all the luxuries.
EDIT correction to the Layer Three image, I think we should keep Suza where it is, NOT move it one tile NW. Likewise with Layer Two, Antioch could be left in it's current location.
Attachment: layer1.gif
This has been downloaded 77 time(s).
Last edited by GhengisFarb on 07-09-2002 at 18:20
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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:22
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It's still too early to tell, really. If, for example, it proves costly taking Sidon or Tyre, then we will quickly overextend our still (admittedly) weak military.
If, on the other hand, we take these cities handily AND, by the grace of the Almighty Banana, get a great leader ... well, then we could possibly take and hold the Pyramids, by building our Forbidden Palace in the vicinity, perhaps. (A move that would probably require, eventually, moving our palace to a more central location in Central Abananaba.)
But then, if we get bogged down here, either Greece or Germany could seriously hurt us on other fronts.
The luxury of our current position is, we can afford to press forward and see how things go. We move against Tyre and Sidon, then wait for the Persians' counterattack. It will be archer -based, and we should be able to stave it off easily enough. Meanwhile, we hook up our roads, build a bit of culture. If neither Alexander nor Bismark feel themselves in position to take us on yet, (and if the Romans hold off as well), then we venture further into Persian territory. In the meantime, maybe we can manufacture a leader (swords against on-coming archers? I like the odds. )
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:22
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quote: Originally posted by donegeal
I believe I read somewhere that AI's only draw alliances at the begining of a war. Remember, this was started because France brought Persia into the war several turns ago. IMHO, this would not be considered a new war by the Persian AI so they won't try to make alliances.
I cannot coberate this thought that AI's only draw at the beging, but there wasn't any objection to the idea back when it was first proposed. |
hi ,
dont bet your money on it , ...
the AI can get others in , normally at the start , but even after a long war he can certainly get some friends in , ....
at this stage the ai has no money , no so many techs , so we can be happy , but i a thousand years or so , it shall be different , ...
have a nice day
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