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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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As dawn breaks, the commander of the 1st Skirmishers gazes through the papyrus reeds at the sleepy village. Only a few suns south of Memphis it seems to belong to a different era. This is a dispirited place, hopeless and dirty - clearly suffering from the lawless rule of it's Libyan overlords. Sekmut shakes his head ruefully, pondering the strange vicissitudes of fate. "Three summers ago I was the headman of Memphis - appointed to handle the rat crisis - and if these Libyan bandits had invaded our village instead of this one...." The forlorn look of the last village headman's skull, still sitting atop a pole, is all the answer he needs. Last night, discussing the campaign with Ra-a-Memfes, thoughts of the old man's grim end added passion to Sekmut's plea for this assignment.
The sudden sight of a Libyan stumbling from a shabby hut shakes Sekmut from his reverie. Have they been discovered? But no, the man is still drunk from his nightly excess and collapses to his knees, retching into the field. It's also his last earthly memory as Sekmut leaps to his feet, waves his men forward, and dispatches the Libyan with a club stroke to the skull. In minutes it's over - with most of the Libyans dead, and the villagers cowering fearfully before Sekmut and his men. But soon the downtrodden farmers realize that these are fellow Egyptians who haven't come to loot and pillage.
At the behest of Sekmut the elders gather in the village center, and there he presents them with the Nomarch Deal. "Egypt can no longer exist as a nation of individual towns and villages. The Nomarch of Memphis welcomes you now as the first new member of our confederation. You will receive the protection of our armies and the freedom to work unhindered in your homes and fields, but in return we expect taxes and men for our armies and work crews." The elders realize this "offer" can't be refused, and quickly accept. "At least it's better than the Libyans", grumbles one elder - but most are genuinely happy.
That night during the Feast of Liberation, Nomarch Ra-a-Memfes wins over the last of the uncertain inhabitants with a surprising proclamation. "As of tomorrow we will tear down every hut in this village and build in it's place a town worthy of inclusion in the Memphis Nome!" And thus is born the city of Saqqara!
Attachment: egypt_b3440.net
This has been downloaded 5 time(s).
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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Well, loading it up as the Assyrians, everything is fine.
So it is either your tribe that has a problem, or your PC i guess.
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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:22
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The Persian high council has met in Ecbatana and came to the following conclusions:
1) It was decided that Smedsnet is the twin brother of the evil Aeshma, and, just as him, loyal servant to the evil Angra Mainyu (Ahriman).
2) It was heavily debated how to fight Smedsnet, and the wise men finally decided to ask the Gods themselves. So, they proceeded to the slopes of Mt. Demavend, and offered sacrifice. All gods were busy, only Anahita, the goddess of water and life, actually cared for the human's concerns. She offered following advice:
Thinkest thou, thy life is a game, then thy version is antiquated.
So, the wise men made a backup installation of their lives, pulled a new patch from the heavens and installed it. Because they were so happy that it worked, they founded a new city at the mouth of the Sefi Rud at the shores of the Caspian Sea, and named it Behistun, for no particular reason.
Attachment: cy_b3440.net
This has been downloaded 3 time(s).
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Civfan
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Toronto, Canada
Sep 1999 time: 05:22
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hm
Attachment: ha_b3430.net
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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Two more barbarian Towns found.
Attachment: sa_b3430.net
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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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The men of the 1st Skirmishers sigh with pleasure as they wade through the cool, shallow waters. Behind them to the North lies the rising new town of Saqqara, close enough for workmen's chants and the occasional bellow of an irascible overseer to carry above the burbling sounds of the river. As for these Warriors, their journey takes them across a short tributary of the Nile, where waters flow swiftly and steadily west into the thirsty depression that forms the Great Lake of Faiyum. Someday that land will become a bountiful addition to the growing Nome, but the minds of these men are on the task at hand - a rapid southerly march along the West Bank of the Nile.
The 1st Skirmishers are veterans now, hardened by training and their first taste of blood. The men travel in triple file at a slow trot, carrying few provisions and their lightweight arms - clubs, spears, slings - but mostly bows & arrows. They have a new leader now - a small, wiry little man called Unas. As Sekmut's former lieutenant he's not unfamiliar to the warriors, but their real confidence comes from the man who matches Unas stride for stride - the Nomarch himself, Ra-a-Memfes. Unas and the rest are glad for his presence, because this assignment is a perilous one. Ahead lie two communities. The northernmost is a small village, little more than a collection of huts peopled by simple farmers - but the other is a real town with Warriors and a Nomarch of it's own.
At the close of planting season several suns ago, Ra-a-Memfes had summoned a Commanders Council to discuss the coming campaign. A new band of warriors - the 2nd Skirmishers - had completed their training in Memphis and Sekmut was given their command. His orders were to lead the troops Northeast along the largest branch of the Nile, searching for a crossing into the Delta. Unas and the Nomarch had the real challenge - dealing with the small confederation of towns south of Saqqara. Eventually they might grow to rival the power of the Memphis Nome, and this could not and would not be permitted. The time to strike is now.
Attachment: egypt_b3430.net
This has been downloaded 1 time(s).
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Civfan
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Toronto, Canada
Sep 1999 time: 05:22
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another town crushed into the mighty roman empire
Attachment: ha_b3420.net
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Chris 62
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But I'm feeling MUCH better now
Jan 2001 time: 00:22
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While playing the scenario online, a bug was found.
You must NEVER trade your unique Culture to someone else, it ruins the events file and makes talking via diplomancy immpossible!
I was Greece, and Egypt traded "Eygptian culture" to me, my cities then used the Eygpt graphic instead of Classical, we couldn't talk, and the events file malfunctioned.
Paul, you should create "not" techs for each power to prevent this, for example Greece should have "not egypt", and "not" for the other five civs as well, these "not" techs should obsolete the "culture" techs, to prevent problems.
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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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quote: Originally posted by Chris 62
While playing the scenario online, a bug was found.
You must NEVER trade your unique Culture to someone else, it ruins the events file and makes talking via diplomancy immpossible! |
I'm REALLY surprised to hear this. All the "culture techs" are "no,no", and thus normally invisible. When playing a typical game against the AI it's impossible to trade - or trade for - one of these techs. For example, as the Egypt civ, Egyptian Culture appears in my list of "already researched" techs but it can't be offered for trade. Nor can any of the other culture techs be researched or traded for.
Is this a known problem with multiplayer games? (i.e. that "no,no" techs are tradeable)
quote: Paul, you should create "not" techs for each power to prevent this, for example Greece should have "not egypt", and "not" for the other five civs as well, these "not" techs should obsolete the "culture" techs, to prevent problems. |
Unfortunately that's not possible. Every usable tech is already spoken for. The only ones available have bad side effects, such as enabling railroad or airbase construction.
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Kull

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El Paso, TX USA
Mar 1999 time: 22:22
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And so it was that after two suns of steady, relentless jogging the 1st Skirmishers are finally able to camp within sight of the smaller village, there to pass a tense and restless night. But fires are not lit and voices remain hushed, and thus the sudden appearance of armed men in their midst comes as a complete surprise to the villagers next morning. Presented with the same "Nomarch Deal" as the Saqqarans, the people remain silent until finally one man stands to speak for all. Hezi's recent election as Village Headman had seemed such a blessing at the time - his wife and children thrilled at the opportunity for a greater share of the upcoming harvest - but now he feels only the heavy weight of doom upon his shoulders. "It's an easy thing for you to promise aid, Nomarch of the North, but you live far from this land. Besides, we have already pledged our service to the Nomarch Mekret - upon pain of death! For he is a man of foul temper and has an army of his own. Do you hear? Those cocks crow in his town! Please, we beg of you - leave swiftly while you yet may!"
Throughout this discourse the Nomarch utters not a word, his eyes hard and unblinking as they gaze upon the frightened villager. Long after the speech not a sound is uttered or move made and quietly Hezi prays that Ptah and Anubis will bless his journey through the underworld - certain that his life is now forfeit. And then the silence is broken as the lionskin-clad Nomarch offers up a question - along with the barest trace of a smile. "'Pain of Death' is it? The "deal" he offered you? Well so be it. But if perchance the Death in Question is that of Mekret himself - that frees you to enter my service, yes?"
Instantly, without pausing for answer the Nomarch cries, "Warriors! To me!", and sprints toward the nearby town. Around him brave hearts surge forward, none wanting to be last, all suddenly fearful for the life of their leader. Ahead, a lone guard spies the onrushing skirmishers, and briefly shouts out a warning - until arrows still his voice forever. But the alert spreads and throughout the town cries of warning and terror rise up into the clear desert sky. Troops muster quickly, and the White Crown of Mekret is visible, striding amongst his men with fierce words and a stave to encourage the laggards. Within moments the 1st Skirmishers reach the line of warriors and crash in amongst their enemies. Surprised by this sudden and unlooked for battle, sleep still clogging many an eye and mind, Mekret's men stagger backward. Quailing before the onslaught several men turn to flee, but the retreat is stemmed when the first of these is slain in his tracks by the furious Mekret. Quickly realizing that this one man is the key to the battle, Unas fights his way toward Mekret and they furiously spar back and forth, each man giving and receiving frightful blows. Suddenly an arrow flies in through the crowd and pierces the arm of Unas! Without thinking, eyes shifting to seek out this new threat, his guard drops for but a moment.
It is all the opening Mekret needs. With a grim laugh he drives his spear forward to impale the unlucky Unas, who can only grimace before the unstoppable blow. Which is when the great Spear of Ra-a-Memfes crashes down upon that of Mekret, snapping it like a dry reed. Surprised, Mekret turns toward this new threat but it is too late. He sees the weapon is borne by a Lion - thinks "how can this be?" and then falls to the earth senseless as the butt end of the great spear catches him full in the temple. Seeing their leader's White Crown rolling in the dust, his warriors lose all hope and the battle ends almost as suddenly as it began. But this has been a fierce fight and many of the 1st Skirmishers will never again drink with their friends or laugh with their families. To them there remains only the long journey into the West and the hope of life eternal. For those that remain, this first real battle has taught the true cost of war.
But despite these losses, the night brings with it a great feast of celebration. For ever it has been with those who experience loss and the close passage of winged death - even wounded men like Unas will grasp onto life all the harder and taste more sweetly of it's joys. As for the villagers, they gladly accept the Nomarch Deal. To bind them closely to the Memphis Nome, the two villages are combined and become the new town of Dahshur. But for those who bore arms against Ra-a-Memfes, there is only the long trek north toward Memphis and the certainty of execution or slavery. With them go the Nomarch of Memphis, the White Crown, and it's captive owner - the defeated Nomarch Mekret - who trudges North with downcast eyes and the bitter taste of ashes in his mouth.
Attachment: egypt_b3420.net
This has been downloaded 7 time(s).
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