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Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 13-09-2002 17:24
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#1 Report this post to a moderator
Civ Series Settler Tile Improvement Building Tired of ads?

I caved in. I suppose it's mainly to shut the Civ series fanatics up. I want to make it completely clear that I LOVE THE PW IDEA FOR TILE IMPROVEMENTS!!! However, there are some people out there who are too much of a Civ series fanatic and want/enjoy moving thousands of settlers/workers around the map building tile improvements.

Well here it is. The Civ Series Settler. Go ahead, download this script file. Put #include "civsettler.slc" in script.slc, or copy/paste it into scenario.slc. I don't care. I think this is a stupid idea after playing with PW. But if you like having to have a settler/urban planner in a tile before building a farm, then have fun. BTW, you can still build water improvements under the normal CTP2 rules, only land tile improvements require a settler. Oh, and I only enabled it for the human players. AI's will not be able to handle this script. You see, the AI is smarter than this stupid system.

I'm submitting it to the Apolyton Dir as well. Lastly, don't ask me to support this file. I'll not be downgrading CTP2 ever again.

Attachment: civsettler.slc
This has been downloaded 11 time(s).

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 13-09-2002 17:39 Visit SMIFFGIG's homepage!
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I TOTTALY AGREE WITH YOU, Civ series settlers are just dumb compared to PW

Anyway im glad u made this as it will be good for my scenario (that i havent started ) If its not to much work could u do a script for Civ3 workers? or do I just apply this script to the worker unit and disallow building of citys ?

Anyway dont downgrade CtP2 again *joking*

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 13-09-2002 17:46
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#3 Report this post to a moderator
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Smiffgig's:

Easy. Just add your workers unit tag onto this line, remembering to include an OR || tag.

code:
if(tmpUnit.type == UnitDB(UNIT_SETTLER) || tmpUnit.type == UnitDB(UNIT_URBAN_PLANNER)) { // Look for a settler unit


BTW, what on earth does SMIFFGIG's mean?

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 13-09-2002 17:50
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quote:
I suppose it's mainly to shut the Civ series fanatics up.

Yeah, stuff it down their throat!

I think you should be honored for this work with a news item in the Civ3 section! Title: "PW Bug in CtP2 finally solved!"
I'm completely serious about this!

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 13-09-2002 17:55
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quote:

I think you should be honored for this work with a news item in the Civ3 section! Title: "PW Bug in CtP2 finally solved!"






BTW, here's a question for any lurkers from Civ3:

Q: In CTP2 we can add Civ3 concepts. Can you add CTP2 concepts to Civ3? (Forget the arguement of "why would we?" and think for a second if you COULD)

What was that? You can't create scripts? You can't add/change events? But surely you must be able to, I mean, isn't Civ3 the greatest thing since sliced bread? Oh, and I work at a bakery here in Melbourne (Sunicrust) and can say that sliced bread ain't THAT fantastic.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:22
  Old Post 13-09-2002 18:16 Visit hexagonian's homepage!
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#6 Report this post to a moderator
Tired of ads?

Could I have a copy of this for Cradle??????

Nah, nevermind

I'm with mapfi 100% on this - stick the announcement in the civ3 forums - jam it down their throats...

Just as well, have Locutus plug this on the CTP2 main page - that way this will appear in the Apolyton announcement bar.

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 13-09-2002 18:24
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#7 Report this post to a moderator
Increase the size of your Attachments

Maybe if we started petitioning Markos... Anyway I think this really deserves a news item no matter on what page since civ fans have always criticized this in CtP2.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 13-09-2002 18:32
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quote:

Maybe if we started petitioning Markos... Anyway I think this really deserves a news item no matter on what page since civ fans have always criticized this in CtP2.


Now this I DO seriously agree with. The PW/settler arguement is one that unfortunately does damage CTP2 for Civ fanatics. If this script makes even a couple of the CTP2 slammers play a couple of games, instead of just bagging the game because of PW, then this script is a fantastic addition to our long list of modifications. I mean, how many Civ players have mentioned in total seriousness that in their opinion the PW system is the one major flaw in CTP1 & 2? Too many to count. Hopefully, this script will allow them to at least see what we're talking about when we say that CTP2 is a great game in its own right.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 13-09-2002 18:55
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#9 Report this post to a moderator
Put an end to popups!

Now the dont even try to argument you civ3ers version.

The AI uses the system and is thougt how to use it and when to build workers.
UNTESTED but cleaned up syntax errors

You need a worker unit in the unit.txt :

code:
UNIT_WORKER { Description DESCRIPTION_UNIT_SETTLER DefaultIcon ICON_UNIT_SETTLER DefaultSprite SPRITE_SETTLER Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 300 PowerPoints 300 ShieldHunger 3 FoodHunger 0 MaxMovePoints 200 VisionRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeSued CanBeExpelled CantCaptureCity IsSpecialForces Civilian OnlyBuildOne CanEntrench BuildingRemovesAPop DeathEffectsHappy SoundSelect1 SOUND_SELECT1_SETTLER SoundSelect2 SOUND_SELECT2_SETTLER SoundMove SOUND_MOVE_SETTLER SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER SoundCantMove SOUND_CANTMOVE_SETTLER SoundAttack SOUND_ATTACK_SETTLER SoundWork SOUND_WORK_SETTLER SoundVictory SOUND_VICTORY_SETTLER SoundDeath SOUND_DEATH_SETTLER CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard }


We could at least get the CTP2 news

"Civ3 worker system for CTP2"

This will make them confused

Attachment: civworker.slc
This has been downloaded 5 time(s).

Last edited by Pedrunn on 13-09-2002 at 19:12

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 13-09-2002 19:18
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Browse Apolyton AD-FREE

Pedrunn, you've definetely got too much time!

Just give the workerunit the nomad sprite, pack it up as a mod and this is the greatest improvement on CtP2 ever!

quote:
"Civ3 worker system for CTP2"

No, no - having actually spent valuable time on this you should get at least some satisfaction out of it by humoring the civ3 fans

P.S. The longer this code gets the more paper we can stuff down their throats when it's printed out...

PPS. Don't think I am a mindless CtP2 fanatic that hates Civ3 fans - I've got the game myself, just don't like it. Furthermore this just provides so much fun!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:22
  Old Post 13-09-2002 19:47
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I've only got one thing to say:

Yeeehaaaaaaa

Though I wont be testing this today... since I want the other thing to work first, before I add more stuff to my game

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 13-09-2002 19:54
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Suffering from ads?

Iwill make it a addon for the Apolyton Pack!

Does someone wnat to write the great library info. I aint going to do.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 13-09-2002 20:24
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#13 Report this post to a moderator
Increase the size of your Attachments

So tell me, how does it work? Do you have to move the settler to the land to be improved, and then use PW to improve it? If this is the case, there will still be plenty of PW haters who will ***** and moan...

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 13-09-2002 20:25 Visit Maquiladora's homepage!
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#14 Report this post to a moderator
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quote:
Originally posted by hexagonian
Could I have a copy of this for Cradle??????

Nah, nevermind


Scared me for a second there!

Should be interesting to see what tactics it throws up in terms of improvements. In Civ3 mines are very important early on, but building a mine early in CtP2 wouldnt be worth the effort of building a worker, then having it roam around only to get squished by a barb.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 13-09-2002 20:27
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#15 Report this post to a moderator
Full PM-box? Change here!

Wow, I didn't realize that this forum had built in censors (ie *****)

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:22
  Old Post 13-09-2002 20:31 Visit Maquiladora's homepage!
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#16 Report this post to a moderator
Lose 30 kilos (of popups)

Yeah what a ****in piece of rats ass ****in bullshit

Anyway back on topic... I think most of these new Public Workers™ will be built late on in the game, milling about blocking roads making huge armies move in single file!

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:22
  Old Post 13-09-2002 23:12
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Help yourself to an AD-FREE life

Well, I just tried out the civsettler.slc, and I think that it works very good...PW alone is better, but for a Civ3 mod etc. it should work pretty good. I have just one suggestion, in order for it to be more similar to the feel of the Civ series, the settler/worker should not be allowed to move until the tile improvement is finished. I don't know how to do this so ahem, ahem, ...

By the way Dale, this may not be such a bad thing, all that it's doing is giving further proof that CTP2 is probably the best of all of the Civ-type games

Also this method though a possible downgrade from PW alone, is superior to the Civ1,2,3 settler/worker system, because you still need to save PW points, and the interface is much friendlier (ie. point and click on the type improvement that you want)

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:22
  Old Post 14-09-2002 00:18
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#18 Report this post to a moderator
Inflate your Upload Space

My code does not do what was suppose to: Send workers to the location whare a improvement was created and oce there create one of same type that he tried to create.
Dale may want to see it. But i wont loose more time in a feature that i dont want. I love PW.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 14-09-2002 03:12
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#19 Report this post to a moderator
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Pedrunn:

I took a quick look through your code.

code:
HandleEvent(BeginTurn) 'WorkIsSoRetardThatWeMustRemindHim'




I'll see what's going on. This script would actually be handy to introduce Civers to CTP2. They play a few games with this script, then we convince them into a MOD (SAP2, Cradle, Med, WAW, GoodMod, etc) which doesn't have civsettler/worker.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 14-09-2002 03:26
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#20 Report this post to a moderator
Inflate your Upload Space

Okay, I'm going to commit myself today to get this worker system going. For the above reason.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:22
  Old Post 14-09-2002 03:28
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#21 Report this post to a moderator
Enter the AD-FREE zone

you guys are crazy! just mad as hatter's, off with the fairies, nutz, looney. Unbelievable

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 15-09-2002 04:02
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#22 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

COT: Maybe, but I'm having fun.

UPDATE: I got the workers doing what they should now. They build a tile improvement and then become active again when it's built. Now just have to tell the AI how to use them.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 15-09-2002 05:30
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#23 Report this post to a moderator
Civ Series Workers v0.3 Get a bigger avatar today!

It's all finished!

Civ Workers is completed for both Humans and AIs.

Rules:
- You must have a worker on the square to build a TI.
- Your worker will build the TI and reappear when completed.
- You can group workers with other units, but only through the grouping window (not through Group All...). If you do group, when you build a TI under the worker the stack will be ungrouped.
- The worker is a civilian, so if you attack one, the same rules/penalties apply as a settler.
- You can build workers.

AI changes:
- The AI doesn't have to have a worker on the square, however the AI must have a worker on hand within 4 squares to build a TI. (Simulates a move-then-TI anyways, so no advantage to AI).

Notes:
- I've setup this as a MOD (through ModSwapper) but it should be fairly easy to add into other MODs.
- Don't ask me to change this MOD, as I'm not going to. It's the only crappy Civ concept I'm adding to CTP2.

LONG LIVE PW!

Attachment: civworker.zip
This has been downloaded 177 time(s).

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 15-09-2002 05:37 Visit SMIFFGIG's homepage!
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#24 Report this post to a moderator
Put an end to popups!

2 things

1. Is the Worker unit graphics from civ3 being used?

2.
quote:
Your worker will build the TI and reappear when completed

Does the worker disappear completely aka invisible? If this is the case i think it would be better if it used the animation of the worker working (hiting pick axe against ground) rather than just tottaly disappearing



civ3 style worker

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 15-09-2002 05:48
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Answers:

1. The sprite is the nomad settler from C:CTP/Cradle. If you want a different sprite, just rename it GU018.spr

2. Yeah, it "disappears" for a couple of turns. Do you know how hard it is to create an array that'll keep track of everything needed? Unfortunately, SLIC ain't C or C++. Also, the AI had a tendancy to keep moving the worker of the tile being worked. It was the easiest thing I could come up with that didn't eat mega-heaps of RAM. BTW, to kill the worker who's building the TI, just pillage the unfinished TI.

Let's just say I would've had to have made:

quote:

More workarounds than you can shake a leemur poo at

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:22
  Old Post 17-09-2002 16:52
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#26 Report this post to a moderator
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So when is this getting a news item?

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:22
  Old Post 26-09-2002 02:19 Visit SMIFFGIG's homepage!
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#27 Report this post to a moderator
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This really does deserve a news thread. As much as it isnt important to me, many Sid fanatics will love this

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 26-09-2002 02:32 Visit Martin Gühmann's homepage!
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#28 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeah this needs a news item as well, but Locutus seems to be a little bit too busy. I hate these summery news items, there are too much of these Civ3 items in the news box. (OK that is also true for the MoO3 and RoN and Misc and About.)

-Martin

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:22
  Old Post 26-09-2002 04:34
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#29 Report this post to a moderator
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Yeah, where's my news item?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:22
  Old Post 26-09-2002 10:22 Visit hexagonian's homepage!
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#30 Report this post to a moderator
Increase Your PM Length

Locutus had some personal issues this past week

Be patient young Grasshopper...

 
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