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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:22
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The times I dread are always right after the files are posted...
I did test to see if the all options of the game launched with the 1.33a files before posting the zip.
If there are any other players out there who are having the same problems as SMIFFGIG, let me know so I can figure out what is going on.
For first time players, you will need to have all the files under the 1.3 section to put Cradle on your system. Plus you will need the Activision patch and Modswapper.
Here is the list of Cradle files you need
- You will need Cradle 1.3, (zip filename cradle_allfiles04_08.ZIP) as this contains the bulk of the graphics.
- You also will need Cradle 1.33 (zip filename 133_update_09_17.ZIP) Think of this as a Cradle patch - it is about 6MB in size. It includes all the text files so you will not need any of the earlier versions (1.31 or 1.32).
-If you downloaded 133_update_09_17.ZIP before September 25, you will also need 1.33a (filename 133a.ZIP). This is a small file, but it included the files that will put Cradle on the Modswapper lists. This file addresses some minor problems with the city expansion code introduced in 1.33. This file will not work without the file (133_update_09_17.ZIP)
If you are downloading now, you will not need this file (filename 133a.ZIP) because the 1.33 main download has been fixed to include these files. Make sure you have unzipped in the correct directories, though if you are seeing the option in Modswapper, you probably are doing so
Finally, if you have done all this correctly, what playing option in Cradle are you attempting to use? (1.33a, 1.33a w/o City Xpansion, 1.33a Ultra-Gigantic, and so forth...) Try and launch another one of the options, so I can localize which option is causing the problem.
Post here with results - worst case, I will do a complete reinstall of CTP2 on my system and see if I have the same problem. But I do not want to have to do that if I don't have to.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:22
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IIRC, I got what IW said:
code:
INT Random(range)
Return a random number: 0 <= Random(range) < range.
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stankarp
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australia
Feb 2002 time: 05:22
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Notes.
Have downloaded 133a over 133 and playing no problems, including continuing a pre-existing game.
However, there appears to be a problem with visible wonders. I have built 3 wonders and they are not appearing on the screen, Aristotle, Olympics and Spartan Phil. All of these were rushed, Aristotle by switching from valley of Kings and the others with Gold when they had about 4-5 turns to go. Others such as stonehenge, Hamma, Temple of Solomon, Lighthouse have appeared. I am sure that I did not rush these.
Also, I am not sure but it seems upgrades are not always occuring. I discovered Composite archery in a ruin and did not get an upgrade message for archers. When I researched Hypaspist in the normal way, I was able to upgrade all my warriors, but not hoplites? Wondering if this is right.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:22
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quote: Originally posted by stankarp However, there appears to be a problem with visible wonders. I have built 3 wonders and they are not appearing on the screen, Aristotle, Olympics and Spartan Phil. All of these were rushed, Aristotle by switching from valley of Kings and the others with Gold when they had about 4-5 turns to go. Others such as stonehenge, Hamma, Temple of Solomon, Lighthouse have appeared. I am sure that I did not rush these. |
Not all wonders create a tile improvement - especially if it is not a structure, per say...
quote: Originally posted by stankarp
Also, I am not sure but it seems upgrades are not always occuring. I discovered Composite archery in a ruin and did not get an upgrade message for archers. When I researched Hypaspist in the normal way, I was able to upgrade all my warriors, but not hoplites? Wondering if this is right. |
Archers do not upgrade there - Both Archers and Composite Archers upgrade at Crossbow - the reasoning being that I generally like to have a cheap and an expensive type of unit available for a player to purchase (this is not a hard and fast rule though...)
Same with Hoplites - they upgrade at Iron Working. There is a pdf file in the readme folder that spells out the upgrading sequence.
Here's a tip, DO NOT trade for an advance that upgrades a unit - the SLIC file will not fire up. And pray that you do not get it from a ruin either...
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stankarp
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australia
Feb 2002 time: 05:22
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Hex,, good thinking about the cheap unit, I can remember in past games thinking how upgrades can leave U short of men sometimes.
One Question, Is Peter Triggs Diplomod compatible with the latest Cradle?
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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well, i did a complete reinstall of ctp2, apolytonpack, apolytontilefile, cradle 1.3, the 1.33 update and those extra graphics for cradle before starting my new game (cradle "bare") and still don't get any boni from the goods :-( (the tileimpland... and so on just don't appear on the map)
btw perhaps its a hin to martin: during my last game where i didn't get the boni neither, the only time i found that tileimp was under a deadcitytile
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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yep. it seems theres the problem, started one cradle game without cityexpansion and the goodtiles were placed.
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stankarp
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australia
Feb 2002 time: 05:22
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Hex, Human players can move militia but they only move 1 square per turn regardless of whether they are on a road or river. Also the unit cycle does not go to them so you have to remember where they are if U want to move them.
The net result is that U end up with slow units that dont move most of the time anyway, sounds like militia anyway, so I dont think it needs changing. The AI likes to bring the militia out of cities some times which means if U know there is militia in a stack, they can't charge down roads to attack U.
What about Peter Triggs Diplomod, is it compatible with Cradle 1.33?
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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well, now the game always crashes at the same turn :-(
any ideas?
as far as i can see nothing special will happen during that turn, reloading slic doesn't help
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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