 |
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:22
|
|
spent some time continuing my game from a few weeks ago today, and found out at which point it stalls, though i don't know what to do against:
civs continue splitting at a high rate, and whenever the max of 24 civs would be passed there happens one of two events. either a city turns barbarian which i don't like very much but don't really bother about. or the game crashes in the mothernations turn. its not random, since the game always crashes at the same moment, when i try to replay that turn.
solution i found is changing the players nation to the goingtosplitnation and let the ai play my original civ for one turn. interesting result is, that afterwards the extra nation began to exist, though i had the same name than a one already in play (two chinese nations in this case, at least one of them could have been named taiwan ), after that turn i could switch back to MY nation and play some further turns, till the next splitting.
is there any other solution that changing the players nation for 1turn everytime the game crashes???
anybody any ideas?
|
|
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:22
|
|
quote: Originally posted by hexagonian
What turn are you on, and what size map???
|
at the moment turn 373 / 710 b.c. the same happened at turn ??? / 810 b.c.
ultragiganticmap, with 16 starting civs, slow but works if not counting that specific problem
quote: Originally posted by hexagonian
Since the release of 1.33, I have been able to possibly track down this problem. It's tied into the fact that one of the SLIC codes (CRA_partisan.txt) is causing Militia units to move.
|
well, the partisan slic was disabled from the beginning of the game, because somebody (perhaps you) wrote earlier that code would be very problematic. disbabled the disaster slic as well (didn't like those abondend suburbs filling big parts of the map) so this can't be the problem.
|
|
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:22
|
|
well i already tried chanfing maxplayer to 32 before i posted here, with no effect (or do i have to reloadslic or something like that to have the changes in userprofile text work?)
and of course the question arises, if that would work, when will the game hit the new border and what will happen then?
|
|
|  |
 |
|
Zaphod Beeblebrox
|
|
aachen, germany
Aug 1999 time: 05:22
|
|
nope. reloadslic doesn't help, only brings up those annoying requests to lower my pollution under 300
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|