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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:22
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quote: Originally posted by WarpStorm
Define "full scenario capabilities". As a professional software requirements analyst, that is too nebulous a term to be useful. Anyone can interpret it differently.
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It seems to me, from many posts here at Apolyton, that some features are quite well defined for a "full scenario capabilities".
I never built a scenario for Civ II, but I was waiting Civ III to try a couple of concept I had in my mind; let's use them as example:
Race to the Moon
I love aircraft and aerospace stuff, so I was thinking about a scenario to reproduce the race to the Moon of USA against USSR.
I needed a completely different tech tree, probably a reduced and focused map, a bunch of different units, a different time scale, probably some different building, some event to keep the scenario on a plausibile history track (e.g. a calculated destroyed productivity to simulate failed launch), very tight diplomatic rules to avoid a science run to become a world war because of a confused AI 
Cuba crisis
See above, but with everything focused on a diplomatic game, with events to direct main event (e.g. every reconnaince mission that discover a new missile unit on Cuba should lower USA diplomatic attitude against USSR, a sinked USSR ship should raise the probability of a war, etc.
I probably had "border concept" scenario, but also a more common battle scenario, as Normandie in WWII, need events, custom time scale, dedicated units, diplomatic preset limits.
AFAIK current Civ III and PTW as announced let us do some Mod changing game values (some are still (hard coded" and unchangable), custom Map and units and some graphic change.
That said, I burned any plan to make a game scenario months ago, and now I'm really interested to see the Simultaneous and Turnless modes at work in Civ.
I repeated so many time that we need a different "turn" approach to keep the TBS games interesting vs. RTS games: now I hope to see a good result from Firaxis 
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:22
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I really have no idea of why am I buying PtW . Yes, MP is there, but I have never played too much MP, and SP still is the heart of civ gaming to me... though I will certainly join a few games.
Scenarios? Rarely played those in previous civ games, generally, I just don't care... well, except for WW 2 scenario, maybe. That's, BTW, my definition of the "whole editing capabilities" is right that - the ability to create a WW 2 scenario.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:22
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quote: Originally posted by Traelin
I just can't help but get pissed off that I automatically declare war on any Civ that uses nukes (unless I have an MPP with them). |
this is actually a bug and will be fixed in PtW...
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Comrade Tassadar
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I really have no idea why people are so eager to buy (and preorder) PtW. To me, it just doesn't seem like it adds enough. Sure, there are more civs (which can be downloaded free off the net) and then there are new improvements (airbases, etc) and a few bug fixes.....
For me personally (meaning I'm speaking about myself. I'm not pretending to speak for you.) PtW just doesnt have enough. I'm not going to spend 30 bucks for a few extra civs, some improvements, a bug fix, and multiplayer. I want more things to do! Are there any plans to improve the UN? A new victory, perhaps? Of course just one of these things alone wouldnt do it, but....I'd like to be able to change HOW I play Civ3, not just who I play it with.
I'm probably not going to buy The Sims Online because, well, multiplayer for 50.00 (here in Utah all the sims expansions are 50, while the isms is 60). If they include other things then I might, but from what i know now I'm not going to.
And still, yes some of the things in PtW look appealing....so I can understand people who buy it. But because of the negatives as well, I dont understand people who are preordering it! Let us at least wait for the reviews. I kick myself in my backside because I did not listen to the reviews when I made my first purchase in this series, and Im personally not going to do it again. Yes, all the previews are saying its a great expansion pack....but they attribute the greatness to multiplayer Therefore, I personally would wait for reviews before buying (or possibly not buying) PtW. No offense, but preordering it just seems dumb to me.
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WarpStorm
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Right down the road
Nov 2001 time: 00:22
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Right now if you have multiple mods on your system you need to keep multiple copies of the various resource files (art, units, terrain, text files, etc.). Mike said he implemented a path scheme where you tell your mod the order of directories to search for files in. This means that you can build mods and share resources without messing up a previous mod or the original files and without having to copy files around.
Last edited by WarpStorm on 25-09-2002 at 01:46
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Comrade Tassadar
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quote: Originally posted by WarpStorm
Spending $30 dollars on a preorder is a very small risk for a few extra days of game playing. If it sucks (I doubt it, but you never know), I'm out about the cost of one meal or a fill up of gas. In any case, less than taking the wife and kids out to a kiddy movie that's guaranteed to suck. It's No Big Deal. If it's great, I played it earlier. |
But for some, 30 dollars isn't just something you can just throw out in the wind. If I could just spare 30 dollars iwth no big reprocussions, then I'd own many more things.
(Btw, it costs you $30.00 to go out to a kiddie movie!? It only costs 3 here. Meal = 10. Gas.....well....)
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Traelin
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Miami, FL, US
Nov 2001 time: 00:22
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quote: Originally posted by Tassadar5000
I really have no idea why people are so eager to buy (and preorder) PtW. To me, it just doesn't seem like it adds enough. Sure, there are more civs (which can be downloaded free off the net) and then there are new improvements (airbases, etc) and a few bug fixes.....
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Tassadar, I have to admit I'm a simple man with simple pleasures. All it takes for me to be happy with PTW and any other future XPs is that diplomacy is modded (heavily) and REALLY REALLY annoying bugs are fixed (like the one I had previously mentioned about suddenly declaring war). Well I'm not getting my diplomacy mods, but at least some bugs will be fixed.
I completely understand your point about being wary of buying a product before reviews come in, but -- for me -- I've never been disappointed with a Sid Meier product and have faith that PTW will make me happy. They've done a good job in supporting Civ3 so far, so I can't really expect them to keep coming out with patches. Therefore, I'm more than happy to pick up the XP and continue supporting the Civ franchise!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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Can someone tell me the risk in buying on release?
I basically want the new civs. Probably won't play much mp, so no issues there.
I would think that the major bugs (if you could call the bugs on release major, which I would not) have been worked out by now and that the scope of the expansion is fairly limited, especially in SP.
So some question why people are eager to buy it, the day of release. I ask, why wait?
As an aside, while I realize that I could download new civs, I prefer to get them from firaxis. I like official things, want to avoid heavy modding etc. Plus, while the online ones are great, I'm sure, they aren't at the professional level that firaxis can produce. Plus its easier to discuss standard civs on the board.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:22
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quote: Originally posted by asleepathewheel
As an aside, while I realize that I could download new civs, I prefer to get them from firaxis. I like official things, want to avoid heavy modding etc. Plus, while the online ones are great, I'm sure, they aren't at the professional level that firaxis can produce. Plus its easier to discuss standard civs on the board. |
On this I must dissent (SMAC quoting, anyone? ).
Official release have some advantage about patch compatibility, because usually they can better check to avoid future trouble with source code.
OTOH, on a quality point I saw some excellent stuff in download area of Apolyton or some others fan community. Trouble with heavily modded game are that you have more difficult to share experience on a strategy forum: different units, different stats, different terrain, different tech... The only hassle free change I know is some different graphic: some terrain set look very well.
It seems as the old debate about the quality of a freeware software vs. a commerciallylicensed one. And no, thanks, I'm not starting another thread about it. 
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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quote: Originally posted by Adm.Naismith
On this I must dissent (SMAC quoting, anyone? ).
Official release have some advantage about patch compatibility, because usually they can better check to avoid future trouble with source code.
OTOH, on a quality point I saw some excellent stuff in download area of Apolyton or some others fan community. Trouble with heavily modded game are that you have more difficult to share experience on a strategy forum: different units, different stats, different terrain, different tech... The only hassle free change I know is some different graphic: some terrain set look very well.
It seems as the old debate about the quality of a freeware software vs. a commerciallylicensed one. And no, thanks, I'm not starting another thread about it. |
Oh, I'm sorry, I didn't realize how insulting my statement was.
I for one am using Sn00py's graphic set, which I think is better than what came with the game. And other graphics and units look awesome. Its really the leader heads and continuity with the rest of the leaders that I'm looking for. My bad about the previous statement. God knows I couldn't do many of the units and other things people have done to the game.
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