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UnOrthOdOx
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Hello....
Jun 2002 time: 22:22
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I know GK had a master plan, but the nature of his absense has left me with no clue as to what it was.
I need opinons, and options on the following cities:
First, Aggie has requested Knights begin production in the following cities:
Termina, BHQ, Del Monte, Timeline.
Also, it is cheaper to build a chatiot and upgrade than to rush a knight.
Next:
HereitIs is making a Library. That city is so corupt the only benefit there would be culture. It is under no cultural pressure from surrounding cities, so I propose changing to a courthouse to help Corruption and increase its Production AND cashflow, then build Library.
Opiadem: Could rush Temple This turn, 96 Gold. To put more pressure on Rheims. Depends on Trades and other things, though.
Loveshack: Change to WC, to be ugraded to Knight?
Any other Aalysis?
Other things I plan:
HereitIs, move workerfrom forest to mined grassland. o change i prodution due to corruption, but 1 more Lyton.
Another Glorious City. Change the shielded grassland to an entertainer.
Tyre: Change worker on hill to Grassland. Shield from hill lost to corruption anyway, yield one food and one Lytn.
When Apolyton Increases in two turns: Change Tassagrad from working S,SE to SE: Change Apolyton from Fish to Either Whale or N,NE Whichever the new worker is not working. Make sure those two are worked.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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Well one reason I was hesitating to just upgrade our Wc was that we need chariots for ga, however since can build them at anytime i think we are safe with upgrading them. Also since a smaller city can build wc I am all for some cities building wc and upgrading, may only problem is this, it is still 100 to upgrade,though that beats the shield cost of a knight all to peices it still is a large sum of money, but here's the good news once we have a total of 10 wc/knights we can stop building miltary units for while and build libraries. I would like the libraries ready in time for GA. Here is a plan that maybe we can all live with. I was thinking about have 5 extra knights(above the 5 we already have, actually we have 3knights but a horse and chariot are already commited to upgrade)) all get made 5 turns from now(either thru wc or other means) and then have them gather and go east with explicit order of attacking the north persian area while the large army finishes off the bottom of persia. A note here the chariots would have to finsihed in 4 to be moveable by 5. I will leave it to MOE and CP to plan the specific but if termina produces a knight and since we have2 vet chariots we only ned 2 more wc or knights depending on cost. Here's the thing if we can get these units so close that it is less than 100 to rush them in 4 turns we should do it, if on the other hand we will be too far away to rush for less than a hundred I would urge a city build wc. For short I want to maximize production and minimize cost. One note after pasar gets to 1 i would like to rush a temple.
ADDED LATER
Currently the cost for 5 knights by turn 5 is 488 or 412 if we get a knight in del monte.
I have done some checking and the geofront could produce a chariot by turn 4. now the bad news even if delmonte does produce a knight it will still be possible to upgrade only 2 chrariots by then and we still would have to wait another few turns for the knight at termina. We could have this force by turn 8, but we will most likely only have 2 knights by then. I know there was a desire to build a corthouse at delmonte, but lets be real I have rarely seen much gain for a courthouse. But even if it does help the gain by it in the short term(which is all that matters since it will be built right after)is much smaller than the gain of a knight. I appealed last chat for poly not to build a settler and shrink and for us not to build a useless libary in timeline. I also appealed for tass to build a knight. Poly was once 10shield powerhouse now it is a tiny city. The appeals were not heard, but because of that the knights can not be available as desired. Well now we must pay the piper, we need these units within at the most 10 turns. A choice must be made do we fight war or build improvemnts to help in the future. The difference those improvements being built now or 15 turns later is insignificant, but the difference between the knights being available now or in 20 turns is HUGE. We cannot wage war without core cities producing combat units. We can build improvements but many core cities haven't built a combat unit in ages. In my games I produce alternating during war, but if the need is great I go all out knowing the worst course is a middle course during war, because then war stretches out and accomplished less. Remember the faster we get through with this war the faster we go into republic and NO improvements in monarchy will outperform that.
Aggie
Last edited by Aggie on 24-09-2002 at 09:35
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