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drake
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Maine, US
Oct 2000 time: 00:22
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OK, for this upcoming week, since last week we ended the other game, we need a new game concept for the upcoming week. There were a few things I think that kept us from having any warfare, one was distance of course and the other perhaps was slow development.
I think for Monday, we should try a medium map, 2x production, simul moves and to make the game a bit different, perhaps lets make it a no alliance and no wonder game. Or perhaps one wonder.
I'm not suggesting we make this a destroy the other civs as fast as possible game, but I think we should go for a bloodlust type game, where the game ends when there is one dominant civ on the globe. The idea would be that if a dominant civ begins to develop, the other civs of the world rally together to crush the superior civ.......then another superior will develop and it will be the worlds duty to keep them in line as well. Only the most resiliant civ will be able to fend off everyone else and remain superior till the end.
I can see it now, larger civs getting nibbled on from every direction from the weaker civs, biting away peices of the empire.....well it could be like that 
So what do you guys think?
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Prometheus
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Well I don’t care for the no Alliances because I think they happen anyway, but if we are going to play that way be sure to spell out the rules, such as no tech trading, no equal stealing of techs, and so on. But I will play whatever.
As far as your theory that the little ones will nibble on the larger ones Drake, I think it will go more like this, the large one will attack a small civ and then the small one will get ganged up on by everyone trying to get a piece of it. But who knows, perhaps the theory of balance of power will work out..
See you all tomorrow.
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Prometheus
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The Cheesy Movie is the Highlander.
Pure Bloodlust works for me. Just wanted to get some kind of rules settled down so we don’t waste all our time discussing.
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drake
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Maine, US
Oct 2000 time: 00:22
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OK, how about this...simul moves, medium map 1x1x, no wonders, no barbs, king level (to counter the no happy wonders), bloodlust theme and no attacks until say 500 BC or so (maybe 1 ad), just so someone with a bad start doesnt get wiped right out from the get go, and its not a boring horseman vs warrior war.
If we do play simul, and war is the emphasis, we should have some sort of policy about attack order, otherwise it will be chaos. (Unless we want it to be chaos of course )
See yall round 7
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