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SnowFire
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New York City, NY
Jan 1970 time: 00:22
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Lots of things you can do.
Early in the game, and if your friend is slow on building a comsat, nothing will beat Dark Templar. They'll slice & dice the tanks before they can run away.
If your friend isn't building lots of marines/goliaths, Scouts & other Aerial units can wipe 'em out totally unopposed.
If you must use Zealots, try and spread them out so that splash damage is less an issue. Carting them in with Shuttles so that they drop right next to the tanks is fun too, and can seriously annoy opponents.
If your opponent is tank-happy, this is probably obvious, but don't waste money on photon cannons then. That can be used on your fleet.
Juggernaught: Erm, well, that's what I thought at first too. It's an early strategy that works well even for beginners. That said, don't think you can get away with it against better opponents. On small maps, if you aren't using your money to build defenses and expand, you won't have the resources to build 'em; and if you are using your resources for that, then you aren't buildling carriers. On large maps, the carrier horde is most useful in team battles where one person is quietly ignored on the team, and bang! Hordes of carriers appear from nowhere in your enemies base. But it's still risky. Hordes of hydralisks will take carriers down while being useful themselves; Plauge is absolutley wonderful against them; and by far the worst thing to happen is a good micromanager with ghosts- he'll lock down you're entire fleet and waste it. Almost as bad, and easier to do, are some arbiters that stasis field your fleet again... and again... and again. And while your carriers sit there useless, your base burns. Suffice to say, massed carriers are good, but not invincible, and if you lose your fleet you're in big trouble.
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H Tower
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dark templar and dark archons aren't available to him, he doesn't have Brood War
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Ari Rahikkala
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Unreported loss of streaming in atomic read operation
Oct 1999 time: 07:22
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SD: The units are called reavers, their ammunition is scarabs. Building them is a major PITA but they're fun for big ground attacks, especially against bases (reavers + a few observers and scouts, and zealots if the enemy has swarms of ground units is a pretty effective attack force - note that I only have SP experience, though). If your enemy isn't quick, you might be able to use a combination of speed-upgraded zealots and well managed reavers (IIRC scarabs never hurt friendly units so your zealots are safe- not sure of this) to take down his front line of siege tanks. The zealots will, however, be in danger if he has a line of tanks behind the front, so if you expect that you should use air units.
OTOH, you should try using the zerg, or even the terrans... Burrow task forces of zerglings around choke points around your base and group them into hotkeys according to the chokepoint. Siege tanks are very susceptible to attacks from several fronts, and it doesn't sound too much like your friend would use science ships or comsat religiously so you could well be able to surprise him a few times.
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:22
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quote: Originally posted by DinoDoc
Mind control will net you the Science Vessel though. |
Sure, but then my Dark Archon is useless and vulnerable. Science Vessels usually aren't worth it, IMO--their abilities aren't very effective against Terrans (though Defensive Matrix is nice for Reaver drops), and I don't need another unit that can detect cloaked units (since mine are cheaper and better). The only time I'll take any kind of risk to snag a Science Vessel is when there are also Zerg on the map, since Irradiate is killer against them; usually I'll save my Dark Archons for real prizes, like Battlecruisers, SCV's, or Dropships.
Last edited by loinburger on 27-09-2002 at 02:03
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