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Catt
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California - SF Bay Area
May 2002 time: 21:22
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Caesar, you must lead your people to prosperity from their hardscrabble and somewhat isolated beginnings. Do not be lulled into complacency by the seeming fertile lands and valleys near Rome, birthplace of the Emperor. The surrounding world is a harsh and unforgiving land. You will be hard-pressed to grow your empire, and your foes will face lesser challenges. Can you survive? Can you survive and prosper? There is little room for error.
For those of you interested in playing AU 107, it is worth your time to review Aeson’s “So very cold (of the map generator . . .)” thread, located here. Although the terrain and challenges of AU 107 are not the same, they are similar; and Aeson’s approach to the game may hold valuable insights for you in your challenge in Son of SVC.
This game was originally produced by the game’s automatic map and civilization generator after I had selected all random settings. I have played it, with unmodded rules, through approximately the early 800’s AD. My estimate of the game settings is:
Civilization: Romans
Map Size: Standard
Land Mass: Continents
Ocean: 70%
Climate: Arid
World Age: 3 Billion
Temperature: Cold
Barbarians: Restless
Your foes are: the Persians, the Babylonians, the Zulu, the Russians, the Germans, the English, and the French.
If you’re accustomed to securing parity with, or a comfortable lead over, the AI civilizations at a particular point in your games, do not be discouraged by AU 107. You will be behind, perhaps significantly; but you can (I think , since my game is still very much undecided) rise to meet the challenge.
Do not let the smirking over-confidence of the AI intimidate you.
Attachment: au 107 launch.jpg
This has been downloaded 475 time(s).
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flash9286
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i have a question about au's how do we tell who has won
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Catt
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California - SF Bay Area
May 2002 time: 21:22
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quote: Originally posted by flash9286
i have a question about au's how do we tell who has won |
I wish I could quickly and easily find the post by either nabrclay, jshelr, or BillChin (can't remember who made the post I'm thinking of) which described AU quite well . . .
The inelegant answer is that you win. AU games are games largely without rules -- play however you like, employing whatever tactics or strategies you like. Accolades are not given for winning -- whether by a victory condition, fastest game, or point totals -- the fundamental purpose of AU games is to compare and contrast your own game with the game played by others. The desired results include: (1) fun, (2) learning something new that hadn't occured to you before, (3) teaching someone else something new, (4) reflecting on the efficacy of your tactics and strategy, (5) posting a good story, and (6) comparing AI performance game to game (i.e., does the AU mod create "killer AIs" with greater frequency than the standrad game? is there a particularly strong AI civ? etc.).
No winners or losers other than the fact that you win by playing and sharing and you "lose" (miss out) by not playing.
Catt 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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I found that pretty elegant, Catt.
For instance, I had no problem starting over with 107, when I realized that I was going about the game entirely wrong for the way that *I* want to play it. There are lessons in my mistakes, and, hopefully, in my new approach.
If you've read Aeson's SVC thread (and if you haven't, DO!), it was *his* attitude and demonstration of skills that actually motivated me get a group together to start AU.
No bragging, no posturing, just incredibly good skill, some great lessons, and a fun story to watch unfold. The AU participants so far have been contributing the same way... I just wish there were more, both playing and sharing!
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Version control.
1) I suggest that Catt edit the original post, and get everyone onto AU Mod 1.04 [Edit: alexman being hyperalert, make that 1.05].
2) AU Mod 1.04, including the BIC for AU 107, should be fixed ASAP [Edit: Done, 1.05]. Those of us who started with it the way it is can survive (hmmm, separate from version issues, that's a question mark!).
Irregardless of 'poly mishaps, and as excited as some of get when starting a new group game, we should slow down, and make sure 'all systems are go.'
Last edited by Theseus on 06-10-2002 at 10:54
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