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Bored
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Latvia,Riga
Sep 2002 time: 07:22
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Why AI of some factions (Data Angels,Hive) is so passive? For example when I invaded to Data Angels territory in 2187 I found just one base -- Data De Central.At the same time I exactly knew that they doesn't wage war with anybody -- there weren't nor others factions neither mindworms close.
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spartak
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Its because the AI is badly flawed and at times seems to have been designed to be crap.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:22
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AI also seems to copy some human behaviour, I.E. if you always go FM and win, the AI will start that too.
(But as as teh AI cant really handle FM (xcept Morgan) he will stay very small at all time.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:22
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Two large flaws with AI development, IMO:
#1) AI terraforming is horrible. Unless started in a position with ready access to lots of nutrients the AI's growth will stall.
#2) Classic Civ AI error...overbuilding units 'til support costs consume its entire productive capacity. If caught in a low growth situation as in #1, the AI simply sits and waits to die...soon gets to the point it can't build a colonypod to grow horizontally and it can't build a former (even if it might do something useful with it!) so it can't grow vertically.
These two things are why the AI that do the best are either high support factions like Yang and Miriam (this is also why AI Morgan is so lame) or high food producers like Sven or Deidre. All the others' success will be largely driven by the nutrient accessibility in their immediate starting area.
For the strongest AI performance, play with heavy cloud cover.
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DilithiumDad
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For more challenging AI:
1. Dense cloud cover is good, and a preset resource-rich map is even better. The Ultimate Builder Map is optimized for AI performance and the Map of Planet or Huge Map of Planet that come with the game are almost as good.
2. The lamest AI factions are those that do not research Centauri Ecology. Make it a point to gift or sell cheap Centauri Ecology to any faciton that doesn't have it even if they are hostile. Why? Because you are going to be taking their land sooner or later anyway. Better that it should have a little terraforming.
But for some reason the AI will just stop making colony pods even with good base sites available. What makes this even weirder is that they totally fixed this problem in Civ3. The AI civs build colony pods like mad and beeline for all best base sites. How about a SMAC patch incorporating the Civ3 AI engine??
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MariOne
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Erewhon in Neverland
May 1999 time: 06:22
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OK, the AI is lame, and I agree or at least don't object to all of the above.
On top of that, I'd like to point out one thing that you shouldn't forget:
they built-in a mechanism which intentionally gives you a *range* of opposing factions levels in a game.
True, all the above limitations hinder the proper development of AI factions, and differences in starting locations can seriously cripple them too.
But you know that in SMAX you can easily select 6 identical opposing factions from the setup interface.
Even those identical factions, landed in rouglhy the same environment (if a huge map and lucky seeding allow for that), will show great differences in their development, because the game IS designed to produce that effect, as it was in Civ. Or at least, this is my perception.
Thus, in a game you wil inevitably see a couple of faction sticking at the stone age and behaving ludicrously even compared to the already lame AI potential, despite the game is on transcend (=massive AI cheating), despite those factions would be supposedly the best for the AI and got a favorable landing and environment.
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Xian
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where can i get the ultimate builder map
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Arnelos
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of the Free World
Sep 2002 time: 00:22
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I almost always play with dense cloud cover and I do find that the AI behaves better because of it.
My observations about the AI factions are similar to others'... the Hive is typically always a threat, regardless of how other factions fair. I agree that this has A LOT to do with Yang's increased support value. The Believers are typically an early threat in most games, but sputter out pretty quickly unless they conquer 1-2 other AIs very early and take at least 1/4 of the map (then they become a holy terror... ). I find that the Consciousness does particularly well in nearly every game I play with them. Aki Zeti isn't typically very agressive toward me like Yang or Miriam, but she typically always is either the best AI or one of the best.
AI factions that typically do at least decently would be the Gaians, though I've personally found that they aren't terribly difficult to defeat in battle compared to other factions I typically fight (such as Yang, Santiago, or Miriam). Sven does reasonably well as long as he doesn't get too much competition (interestingly, I find that Sven many times gets the most competition from Miriam).
The factions that typically do terribly in almost every game I've seen:
Data
Planet Cult
Morgan
The other four human factions (Peacekeepers, University, Spartans, and Drones) vary ENTIRELY based upon the land you put them on. Any of them other than the Spartans have the capability to become true terrors in the hands of the AI if given good land (especially the University). The Spartans, at least in my experience, tend to have something of a plateau effect... the AI just doesn't seem to be able to handle them very well. They typically don't do poorly even on moderate land, but they just don't become very dominant even on exceptional land (at least in my experience).
On the off-chance that they get exceptional land, I agree that Morgan suddenly becomes a true terror in the hands of the AI. Free Market economics and exceptional land on top of his innate bonus really make AI Morgan kick butt. The trick is that he has to have truly EXCEPTIONAL land in order for the AI to pull this off. As someone else posted, I've seen a game where AI Morgan was actually conquering multiple other AIs and it truly stunned me. I'll grant that it helped a bit that I had a pact with Morgan and had been tech-trading with him, but still...
Since I typically play as the Peacekeepers, I don't have a lot of experience watching the AI handle them. However, the times I've played other factions I like to play (such as Morgan), I find that Brother Lal either becomes a truly dominant power or he just sits there waiting for someone to please take him out of his misery. Sadly, the latter has happened a good bit more often than the former.
So yeah, the AI is pretty lousy... the worst part about it is that the AI is NOT taylored to faction.... considering that the designers of the game only made 7 factions and went to so much trouble to balance them for MP purposes (and they didn't do so bad a job), the least they could have done for the AI was specialize it better to the faction it was playing and responding to the environment it landed in...
Oh well 
I've progressed to playing more Civ3. It's not as intellectually stimulating as SMAC and its gameplay isn't as open-ended, and the multiplayer is deplorable by comparison, but at least they wrote marginal AI for it. The AI has a horrible sense of planning, but at least it doesn't just sit and wait to be killed off like some factions do in SMAC.
For multiplayer, though (and I've played a large number of LAN games, especially and now a few LAN PTW games, too), there's no question that SMAC is the better game 
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