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MarkG
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Post  Old Post 29-08-1999 03:53
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Apolyton Pack, coming soon to a ctp installation near you... :) Avatar Enlargement: We've got the solution

This will include: CD's mod and it's graphics, Harlan's graphic mod, Slax colors.txt and Zaz's and Upsala's maps. I'm also waiting to see what TP will do with PowerSlics, and if he wants it to be included.

I have already started with CD's mod, the problem is the gl files, which dont override the default ones. The only way I have found is puting them in the default directory(there goes the "packs dont get involved with the default files" concept)

If anyone wants to help playtesting this, mail me

TP is offline TP
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Jun 1999
time: 05:13
Post  Old Post 29-08-1999 05:56
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MarkG,


Within the mentioned configuration of different MODs I am absolutely fine and more than happy if you want to build PowerSLICs 1.71 in there. If you want to include other MODs, please be so kind and ask me before.

I don't know what you plan in terms of timing but I can not do anything with PowerSLICs as long as the German patch is not out (as I would not be able to playtest any new features having a localized version of CTP). As you are playing with my MOD anyways (which is a great compliment), please tell me whether we would need to get rid of my PowerSLIC solution on the Improvement messages and maybe on the autocentering after bombardments (if autocentering now really works) as I think those things have been fixed by the patch. It shouldn't be any issue to take those parts out of my MOD so I can provide you with a "PowerSLIC ApolytonPack edition".


TP
TP

MarkG
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Post  Old Post 29-08-1999 14:13
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Thanks a lot TP
As soon as I'm at the point of adding PowerSlics I'll contact you...

Right now I'm still at CD's mod and it's graphics...

MarkG
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Post  Old Post 29-08-1999 14:16
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And yes, for now, only the mentioned above will be included. I havent thought of adding something else, I suppose it will ago according to people's needs...

Grand Master Fe Long is offline Grand Master Fe Long
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Apr 1999
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Post  Old Post 29-08-1999 16:30
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I would be willing to playtest this mod! Send it to Waters_1981@hotmail.com when your done. Anyway will you merging the changes in the patch 1.2 with CD's mod or overwriting the patch with CD's files?

Paul is offline Paul
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Zwolle, The Netherlands
Mar 1999
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Post  Old Post 29-08-1999 17:06 Visit Paul's homepage!
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If you want to be able to use the original GL entries and also the ones for CD's mod you should rename CD's GL files and change the *icon.txt files for the mod. I already started doing this for my own personal use, but if you are interested I could also mail the changed files to you for the Apolyton Pack when I'm finished.

I also found out that if you declare the same string more than once the game will only use the one that was declared first. So you could put a line at the beginning of strings.txt that would say import "ap_str.txt" and put all the new and changed strings in ap_str.txt. If you do that you don't have to change all the strings files when a new patch has new files. It also has the advantage of making a smaller download. I could also do that if you are interested. You could also add any strings that are necessary for the Powerslics to that new strings file.

Just let me know if you are interested and I'll mail it all to you when I'm finished.

MarkG
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Post  Old Post 29-08-1999 17:47
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"If you want to be able to use the original GL entries and also the ones for CD's mod you should rename CD's GL files and change the *icon.txt files for the mod."
Aha, so CD's original GL files have "default" names?

"I already started doing this for my own personal use, but if you are interested I could also mail the changed files to you for the Apolyton Pack when I'm finished."
That would be great, thank you

"If you do that you don't have to change all the strings files when a new patch has new files. It also has the advantage of making a smaller download. I could also do that if you are interested."
sounds good, please do

Lee, the pack will use the new "scenario technology". The idea is to have it installed in it's one directory without having to overwrite any default files.

Ok, I'm going to add the tga and gl files on the default folders for now, and see if Harlan's mod works ok...

more later...

MarkG
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Post  Old Post 29-08-1999 18:47
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ok, first of all, the catapult sounds work only if they are in the default folders? I dont get it as they have "non-default" name

also, Harlan's civ names work, but the diplomacy pictures not...

hmmm, and the search continues...

Paul is offline Paul
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Zwolle, The Netherlands
Mar 1999
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Post  Old Post 29-08-1999 19:50 Visit Paul's homepage!
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The files should be in your mailbox while I type this. The fact that Harlan's tga files don't work would be logical if you put them in the scenario directory, because the tga files for the GL also don't work if you put them in the scenario directory. I haven't tried the sound files yet, but I would not be suprprised if they don't work when placed in the scenario directory.

ghen is offline ghen
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Aug 1999
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Post  Old Post 29-08-1999 20:59
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uh oh, the games getting close to being worth something..

madcow23 is offline madcow23
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London, England, UK
May 1999
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Exclamation  Old Post 30-08-1999 09:26 Visit madcow23's homepage!
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MarkG, this is a great idea.

One thing though - I remember reading in CD's readme file that he did not want anyone combining his work with other people's without his express permission.

I know he's no longer active on this forum, but has anyone contacted him? Given all the hard work and feedback he supplied for us, it would seem only polite if nothing else.

MarkG
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Post  Old Post 29-08-1999 22:15
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yes madcow23, I have already goten permission for all the files included...

MarkG
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Post  Old Post 30-08-1999 00:50
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ok, folks, we are now at v0.2 with CD's and Harlan's mod fully working
if anyone feels like downloading 4mb, let me know

I'm now working on the maps, other than that, only problem is that ctp ignores the colors00.txt for some strange reason...

ghen is offline ghen
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Post  Old Post 30-08-1999 01:03
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yeah harlans graphics are pretty big, but I downloaded it and cd's mod seperately and they both work with the 1.2 patch if thats what your looking for
[This message has been edited by ghen (edited August 29, 1999).]

MarkG
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Post  Old Post 30-08-1999 01:48
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actually, the idea is to use the scenario pack feature so that no default file is overwritten.

plus, it already has a beatifull logo and you have thumbnail views of the maps!

Paul is offline Paul
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Post  Old Post 30-08-1999 13:18 Visit Paul's homepage!
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Mark, I think there may be an error in the uniticon.txt I mailed you. I'm at work right now, so I can't check it, but maybe you could? In uniticon.txt find ICON_SPY_PLANE and see if the tga entries are both UPU098.tga (or UPU099.tga, I don't remember which one was the satellite). I know I fixed this for the new units at the end of uniticon.txt but I think I may have forgotten this one because it's in the middle of the file.

MarkG
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Post  Old Post 30-08-1999 13:48
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this is the line
quote:
ICON_UNIT_SPY_PLANE "CU099F.tga" "CU099A.avi" "GACDU057.txt" "HICDU057.txt" "PRCDU057.txt" "VACDU057.txt" "UPUA99.tga" "STCDU057.txt"


what should it be?

Paul is offline Paul
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Post  Old Post 30-08-1999 14:43 Visit Paul's homepage!
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Changes are bold:

ICON_UNIT_SPY_PLANE "UPU099.tga" "CU099A.avi" "GACDU057.txt" "HICDU057.txt" "PRCDU057.txt" "VACDU057.txt" "UPU099.tga" "STCDU057.txt"

MarkG
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Post  Old Post 31-08-1999 02:55
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just a news update...
we are now at v0.35, Zaz's and Upsala's maps have been added, and Paul has made several corrections here and there

TP has promised us PowerSlics 1.8 for Wednesday, which means that we could be finished by the weekend

I'm also waiting for a response from Activision, to see if we can do something about the colors00.txt

Big Dave is offline Big Dave
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Apr 1999
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Question  Old Post 31-08-1999 04:54
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Mark,
I was reading a post in the General forum that CD's slic.slc file negated some of the benefits of the new slic.slc in the 1.2 patch. Have you (or anyone) confirmed this? Or will PowerSLIC overwrite CD's slic.slc so it becomes a non-issue?
Thanks,

Big Dave

TP is offline TP
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Jun 1999
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Post  Old Post 31-08-1999 05:23
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All,

I think the only changes are some references to helpboxes for new units and the fundamentalism. Nothing which should make the MOD unusable at all as CD's MOD also includes Great Library updates where you get the same information.

My SCRIPT.SLC file is based on patch 1.2 and PowerSLICs 1.80 but does not include those above described tiny little helpboxes. Markos may implement them manually in, but honestly I would not care the effort. As I said, all necessary information is also included in the GL files.


TP
[This message has been edited by TP (edited August 30, 1999).]

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
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Question  Old Post 01-09-1999 22:52 Visit WesW's homepage!
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I don't understand why you need to change the gl text files, and the corresponding *icon.txt files. The update only had about 6 gl entries, none of which conflicted with CD's mod.

MarkG
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Post  Old Post 02-09-1999 02:49
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the gl files of CD's mod initially had default names. since the scenario pack is not fully working, the gl files need to be in the default folder which means that if they have the default names they will be used in normal games(e.g. even if you dont choose to play with the pack)
renaming them solves this issue

WesW is offline WesW
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Post  Old Post 02-09-1999 10:48 Visit WesW's homepage!
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I realiized that after I thought about it a while. This new scenario pack system isn't going to be any cure-all, is it? Well, I just don't have the inclination right now to rename all the icon.txt files and then all the gl files that I use. If someone wants to use another mod which would overwrite some of my files, the person can do that, and then unzip mine back in later.

I'm tired of making mods for now. Unless I get reports of things going wrong with it, and just going to sit back and enjoy the game for a while.

Alanus is offline Alanus
Warlord
du bon peuple de France (et de Bretagne)
Aug 1999
time: 06:13
Thumbs up  Old Post 04-09-1999 09:30
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To MarkG,

I downloaded the files you prepared for me, and I'll work on the French translation ASAP. Unfortunately, I cannot commit on a date, due my professional and personal schedule being quite full, but if there is not too much tricks with localization, it shouldn't take that long (in amount of work). Anyway, TP did a great job by opening this path with its German version, so if I have problems, I know who to ask.

So, I think it's wise that you decided to supply German and French as add-ons not to delay the whole thing.

First, I'll finish a French add-on for US patch 1.2 for the regular game, i.e. with everything on the GUI in French, that I'll e-mail to you, hopefully tonight. It you be kind of you if you could add it to the list of downloadable files from this site. Obviously, this is a workaround for not having yet the French patch 1.2, and it should be discarded as soon as Activision releases the official one. Anyway, I have to do this job first in order to fully localize the ApolytonPack in French, since it is based on 1.2.

So, let's work now

MarkG
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Post  Old Post 04-09-1999 00:06
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thanks a lot Alanus!

Thomas has just sent me the german files, it seems that along with the release of the Apolyton Pack, there will be ready the German Add-on with everything(scenario descriptions, GL texts, help tests, TP's messages) in German

As said in a mail, the French texts will be a separate "add-on"

As for your other file, np, I'm expecting it..

Alanus is offline Alanus
Warlord
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Aug 1999
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Question  Old Post 04-09-1999 03:15
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MarkG,

How come I couldn't file a help_str.txt in the ApolytonPack, since it has to be modified to be in line with CD's mod. Is there any particular reason not to include it ? I already read something about that somewhere, but couldn't find it.

Anyway, I have everything here to localize it easily, so I'll joined it to the other French localized files.

It's getting late and I'm too tired to finish tonight - sorry you'll have to wait.

Alanus

MarkG
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Alanus, all new strings(which where in various *_str.txt files) are now in ap_str.txt

dont worry about not geting it immediately, the pack is on hold for a couple more days....

Alanus is offline Alanus
Warlord
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Aug 1999
time: 06:13
Thumbs up  Old Post 04-09-1999 12:21
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MarkG,

actually, now that I'm rested, I noticed that too, and why it was done that way, as explained earlier in this thread. So, everything is allright.

Another suggestion for the Apolyton Pack : it would be nice to have all readme files renamed "README Who.txt". Like that they would be easier to locate when one open the .zip file (though, as they are all in the same directory, sorting by directory will do the same). Anyway, first thing people are looking for is a README file that start by ... README

Alanus is offline Alanus
Warlord
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Aug 1999
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Post  Old Post 06-09-1999 16:01
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MarkG,

I posted to your attention the French add-on for Patch 1.2.

 
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