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Laertes
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London
Jul 2000 time: 05:22
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Hi E_T
Here are some suggestions:
Turn 0
Macross City turn scientist to tile se,se - 1 extra gold
Expands culturally - see if any Rheims tiles taken
Jersualem change build to pike and complete this turn
Build new pike for defence of Jerusalem
Pike should defend PR (please ask Aggie) as it is undefended, but, more importantly, grows to 6 in 2 turns, and WLTK day if we get a third policeman
Port Rouge change build to courthouse (much needed)
Opiadem move worked grass tile to one being mined, se,
Here It Is - no orders, grows in 7, market built in 10
Turn 1
MAcross - no change
Here It Is -no change
Jerusalem - Start new pike (hopefully) 10 turns
Port Rouge no change
Opiadem - no change
Turn 2
Macross - move worker to newly cleared river tile s, se
Here It Is - ask Aggie to move policeman from here to Macross which will grow soon
Jerusalem no change
Port Rouge - check new citizen is working rivered forest e,ne
Opiadem - no change
Turn 3
Macross - no change
HII - no change
Jerusalem - no change
Port Rouge - no change
Opiadem - no change
Turn 4
Macross - Check new citizen deployment and happiness - might need entertainer to maintain WLTK, as opposed to working a jungle tile
HII - SHould now be 4 happy, 1 content, 3 unhappy
Jerusalem - will grow after this turn.
PR - no change
Opiadem - no change
Hope this helps
Fergus
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