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problem_child
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State of the Animal
Mar 2000 time: 05:22
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Okay this has probably been remarked upon somewhere else in the forums but I'm too lazy to look for it.
I was playing as Rome, occupying the northern half of the largest continent, and across the sea was the continental superpower of America. Alot of stuff happened, and I would enjoy describing the game-history to you but I don't have time just now, suffice to say my Roman empire reminded me of Russia in the past two centuaries, terrible defeats and mass losses, military setback after military setback, and yet still able to draw on vast rescources and population, and soak up vast quantities of ordinance that a lesser natioin would have long ago collapsed under. Eventually, my Rome made it to Nuclear Power status.
Anyway, long story short- I initiated a nuclear salvo against America, and immediately offered peace, and they accepted!
is this bad AI? or brutally good (but inhuman) sense (they did just have half their population blown away and their economy wrecked, all trade closed down becouse of their wrecked transportation system and an large expensive state-of-the-art military to maintain etc).
Last edited by problem_child on 14-10-2002 at 19:16
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Egyptian
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California - The Promised Land
Feb 2002 time: 05:22
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I've never seen the AI willing to accept peace that quickly, but I have seen some weird wars. I've read a lot on this forum that the AI does not like to use nuclear weapons. However, a few games ago, I was on Emperor level as Egyptian. The Persians were going to be the next victims of my warmongering, and they were very powerful. My spy informed me that they had two ICBMs, and I did not have any. I had researched Computers, Ecology and Synthetic Fibers while Persia went for nuclear power and satellites. I declared war on him and was not too worried about the nukes because the AI suppposedly doesn't like to use them. His first turn at war he fires both nukes at me, hammering one of my top cities, and one other coastal city built half on tundra. I couldn't belive it! After swearing at the Persians, I quickly destroyed his two cities with Aluminum resources, keeping him from building any more nukes or any more spaceship parts. (He had built one part and was in the process of building five more and I had yet to start my spaceship.) I destroyed his capital, thus his spaceship, and proceeded to win the game soon after by domination.
On the topic of civs declaring war, I've noticed that with 1.29, civs will OFTEN declare war on me one turn after declaring peace. With previouys versions, the AI was unlikely to do this in order to protect their reputation, but they don't seem to care anymore.
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Sheik
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quote:
AI does not like to use nuclear weapons
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In the editor you can set how agressive a civ is I think they should let you set how willing a civ is to use nukes also.
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problem_child
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State of the Animal
Mar 2000 time: 05:22
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quote: Originally posted by Skeeve
Just how many of their cities did you Nuke? 
Also, you're sure you were not already in a state of war with them, right?
I have seen some instances of the AI actually accepting peace one turn later, but that is usually because they are on the verge of annihilation. |
Yes I was already at war with them, and they had about fourteen ICBMs and one tactical nuke (with Trident ) to my twenty one ICBMs (I can't see the point of sporting tactical nukes)
What suprised me was that they let me get away with nuking all twenty one of their cities (even the little ones, I had to be sure of what I like to call Total Decoherance)
They still had their fourteen nukes after that, but after unleashing all my mushroom-makers in a first strike and then having the cheek to offer the bastards peace, they accepted! A real human would strike back on general principal, I know the AI aint human but... should it at least do a better job of pretending? I say AI bloody-mindedness factor could stand to be a little higher in this instance.
PS, I've also had nuclear wars (before it occured to me to offer even-peace immediately) where the AI wastes most of its nukes hitting the same moderately important city again and again! In one variation of the Roman game, the city of Ravena ended up taking at least seven for the team, all it had of special interest was the Pentagon.
-Don't you just love an atomic sunrise
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1
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Tactical nukes have one huge advantage that will become incredibly even more important with multiplayer.... they're mobile. And if they are in a sub, they are also invisible. Anyone can plant a spy and scout out your cities to see which ones have ICBMS (ie... which ones to take out the first turn of war) but there is no way to find out where someone has hidden that one sub with one nuke... that is most likely chugging full speed at your capital. (well unless you spend tons of production on AEGIS, which to cover your typical coast line, would just be completely infeasible to set up in a way to see them before that sub moves in those final 5 spaces and launchs) I also, tactical nukes are very effective on border cities, because they are cheaper than ICBMS.
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problem_child
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State of the Animal
Mar 2000 time: 05:22
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quote: Originally posted by 1
Tactical nukes have one huge advantage that will become incredibly even more important with multiplayer.... they're mobile. And if they are in a sub, they are also invisible. Anyone can plant a spy and scout out your cities to see which ones have ICBMS (ie... which ones to take out the first turn of war) but there is no way to find out where someone has hidden that one sub with one nuke... that is most likely chugging full speed at your capital. (well unless you spend tons of production on AEGIS, which to cover your typical coast line, would just be completely infeasible to set up in a way to see them before that sub moves in those final 5 spaces and launchs) I also, tactical nukes are very effective on border cities, because they are cheaper than ICBMS. |
Carver said the first thing I wuz gonna say (ICBMs always survive strikes) before I realized this- that's the advantage I had thought the Tacs give. But not only is this untrue, it's also very easy to sow the seas with cheap conventional submarines to spot enemy nuclear subs, meaning for me- Aegis Cruisers are largely pointless too, although if I have them- I'll usually include them in my Carrier fleets.
Still, I love it when the AI builds Tacs and has the nuclear subs too, this adds that tention, knowing an arch-rival could have subs laying in wait in the innocent looking seas just off my coast- waiting for when I'm feelin lucky
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Keeper of Hell
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RoP on Regent on up is a dangerous proposition. Sub-Regent, the AI is usally both peaceful enough and concerned about its reputation enough that it won't abuse RoPs. But playing on Regent, I've had AIs exploit RoPs to attack a back-line city (typically the capital, or the next largest one with no defenders). Fortunately, the AI misuses the tactic horribly; rather than moving all their troops up to striking position, they send a single unit on the attack, thus igniting a war and cancelling the RoP. I guess the point of all this is don't let anyone have a RoP if you don't have to.
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1
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I know the nukes are immune to nukes. But what I ment of "where to strike first" is where your enemy will deploy troops to, and try to take the first turn, via coastal landings, or using the ROP rape, etc. The cities with ICBMS, will be what is taken out the soonest. Tactical nukes don't have that same problem. But your impression from what I said is completely understandable.
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