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E_T
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Orlando, Florida
Mar 2001 time: 00:22
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The orders are done, but haven't been double checked, so their might be errors.
General stuff:
In the Orders, WF refers to Work force allocation/placement. See this image:
For further explanation on this, see this post.
Special WF orders during the turnchat:
If Ivory Trade is renewed, change the following:
Del Monte - WF to 3-4-7-8-14-15-19.
Gaia - WF to 2-3-4-5-6-7-8-11 + 1 Ent.
Here It Is - WF to 2-3-4-5-9-12-20 + 1 Tax.
If during the turnchat, any workers that finish tasks that would benifit Production, Trade or Food (in that order of priority, with corruption/waste in mind) increase in a city (cleared jungle, mine or road built, etc.), please change WF allocation to fit the situation. Please, also keep in mind, that some cities (Uber Island mostly) are having to maintain a delicate balance between growth & time of build completions. We will be rushing things somewhat, but Some items I don't want to have to rush too soon (because of impending Disorder because a city grew too fast).
Rushes:
Emergency:
None per Reddawg
Needed:
None per Reddawg
Throughput:
None per Reddawg
Turn 0 (580 AD):
Current Build & Queue additions/changes:
Apolyton - Add Harbor to Queue.
Contaginon - Change queue to Cath-Market-FORBIDDEN PLACE-Lib
Tessagrad - Add Longbow to Queue.
Antioch - Add Cath to Queue.
Bacteria - Add Cath to Queue.
Seeburg - Add Wealth to Queue (this a space holder, used for something that we can’t currently build, i.e. Uni or Bank. To be changed soon).
Ubergorsk - Add Cath to Queue.
New York - Add Cath to Queue.
Another Glorious City - Add Spear to Queue
Oak Ridge - Add Wealth as a place holder in Queue.
Boom Town - Add Worker to Queue.
HoleinWall - Discussion duriong Turnchat
WF allocations:
Del Monte - WF to 3-4-7-8-14-15 + 1 Tax
this city should be in Zero Growth after coming out of Disorder, If it still has any food surplus, please change position #15 to 19
Gaia - WF to 2-3-4-5-7-8-11 + 1 Tax + 1 Ent
Termina - WF to 3-4-6-11-12-19. Growth is Zero, but is size limited.
New York - WF to 1-4-5-8.
Boom Town - WF to 4-8 + 1 Tax. Will be Zero Growth.
Site E - Change WF to 7-18.
Planned Rushes:
None
Turn 1 (590 AD)
WF allocations:
Contagion (grows to size 6) - WF to 4-5-9-10-12-15
Macross City (Grows to 11) - WF to 1-2-3-4-6-7-8-14-13-17 + 1 Sci
Willsbury (Grows to size 6) - WF to 2-3-6-8-10-14.
Bacteria, (Grows to size 3) - WF to 2-3-7
New York (Borders Expand) - WF to 1-4-5-8
Oak Ridge (Grows to size 4) - WF to 4-5-6-14.
HoleinWall (grows to size3) WF to 3-11 + 1 Tax.
Planned Rushes:
None.
Turn 2 (600AD)
WF allocations:
Tessagrad (Grows to Size 7) - IF WE HAVE IVORY: WF to 1-4-5-6-14-15-17, if not, WF to 1-4-5-6-15-17 + 1 Tax. This city will be in Zero Growth without Ivory.
Antioch (borders Expand) - WF to 6-8.
Tarsus (Grows to Size 7) - IF WE HAVE IVORY: WF to 2-3-6-7-8-13-16, if not, WF to 2-3-7-8-13-16 + 1 Tax. This city will be in Zero Growth without Ivory.
Ubergorsk (Grows to size 5) - WF to 2-3-8-12-20. Will be Zero growth until some more Jungle is cleared.
BFM (grows to size 3) - WF to 9-15 + 1 Tax.
Muncie (grows to size 5) - WF: check to see if 2-3-4-6-18 produce more than 1 Shield, if so, keep that WF. If not WF to 2-3-4-5-11.
Planned Rushes:
None
Turn 3 (610 AD)
WF allocations:
Contagion (grows to size 7) - IF WE HAVE IVORY: WF to 4-5-7-9-10-12-15, if not, WF to 4-5--9-10-12-15 + 1 Tax
Termina - Market completed, change WF to 2-3-4-5-8-19. Next in Queue is worker, TOC 2 turns.
Tessagrad - IF WE HAVE IVORY: WF to 1-4-5-14-15-16-17, if not, WF to 1-4-5-15-16-17 + 1 Tax. This city will be in Zero Growth without Ivory.
Apolyton - WF to 2-6-7-13-15-19.
Antioch (grows to size 3) - WF: check to see if 2-4-6 produce more than 1 Shield, if so, keep that WF. If not WF to 6-8-12
Another Glorious City (grow to size 3)- WF to 2-5 + 1 Tax. Will have Zero Growth, until connected.
Site E (grows to size 3) - Change WF to 7-18 + 1 Tax
Planned Rushes:
None
Turn 4 (620AD)
WF allocations:
Timeline (Grows to size 8) - Market will be completed. WF to 1-2-3-4-5-6-19-20. Wrk next in Queue, TOC 2 turns.
Tessagrad - If not rushed, Galley completed. No WF changes. Market next in Queue, TOC 13 turns w/o Ivory; 12 with Ivory.
Bacteria (Borders Expand) - WF to 2-3-7. The Worker building a mine on the Incense might be complete by this time, If Production is increased with WF as 1-2-3, then change, Zero growth is o.k. for now.
Napoleton (grows to size 5) - WF to 6-7-9-11-17. Will have Zero Growth until Cleared tiles are Irrigated.
Ghengistown (grows to size 4) - Temple completed, WF to 5-6-7-8. Marketplace next in Queue, TOC 25 turns.
City on a Hill (grows to size 3) - WF to 1-2-5. Will be Zero Growth until Jungle cleared or Borders Expand (Temple is still 15 turns away).
Planned Rushes:
None.
E_T
Last edited by E_T on 15-10-2002 at 10:25
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WhiteBandit
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Southern California
Jul 2002 time: 21:22
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Orders for Public Works
Here are the orders for public works for 580 AD. Nothing really important to note, I'm off to school now. Let me know if you need anything, I'll be back later tonight and I'll update my orders a final time if needed.
580 AD
- Seeburg: Worker stack waiting for orders. Move SE, E
- New York: Worker S waiting for orders. Mine tile.
- Tassagrad: Workers W waiting for ordes, mine tile.
- Opiadom: Workers SE, SE waiting for orders, clear jungle.
- Port Rogue: Worker NW, build road.
- Boom Town: Worker SW, S, move S
- Boom Town: Worker SE, S (near lake), build road.
590 AD
- Seeburg: Worker stack SE, E, build road.
- Boom Town: Worker SW, S, S, build road
- Macross City: Workers S, SE. Move NW
- Loveshack: Workers E, E, move W, mine tile (should be completed this turn), move remaining workers NW
- Ubergorsk: Worker E, E, move W (onto Iron) and mine tile.
- Willsbury: Workers SW, move NE, E, E toward Contagion.
- Chiquita: Worker N, move N
- Ghengis Town: Workers NW, build road (which will be completed), mine tile (will also be completed)
- A-G-C: Worker stack NE, build road.
600 AD
- Tassagrad: Workers W, move NE
- Port Rogue: Worker NW, move E.
- Site E: Worker NW*2. Move SE
- Macross City: Workers S, clear jungle.
- Geofront: Workers SE, build mine..
- Contagion: Workers S, S, SW, move NE, NE, NE
- Bacteria: Workers NE, move N, N, NW toward Contagion.
- Chiquita: Worker N, N, build road.
- Ghengis Town: Workers NW, move NE
- Loveshack: One worker NE, clear jungle.
- Loveshack: Worker stack E, move NW.
610 AD
- Tassagrad: Workers NW, build road.
- Ghengis Town: Workers SE, build road
- Port Rogue: Worker NE, mine tile
- Boom Town: Worker SW, S, S, move S
- Site E: Worker NW, build road.
- Port of Malignance: Workers NE, mine tile.
- Contagion: Workers SE, move N, NE onto Gold Mountain.
- Muncie: Workers NE, move N, N, N
- Ghengistown: Workers N, clear jungle.
- Seeburg: Workers SE, E, move E
- Loveshack: Worker stack NE, clear jungle.
- A-G-C: Worker stack NE, move NW.
620 AD
- Opiadom: Worker SE, SE build road.
- Boom Town: Worker, SW, S*3. Build road.
- Contagion: Workers on mountain, mine tile.
- Contagion: Workers in Contagion waiting for orders, move W (onto hill), mine tile.
- Napoleton: Workers SW, SW, build road.
- A-G-C: Workers N, mine tile.
- Geofront: Workers SE, build road.
- Chiquita: Worker N, N, move NW (onto mountain)
630 AD
- Ghengis Town: Workers SE, if road completed, mine tile.
- Chiquita: Worker N, N, NW. Build road.
Last edited by WhiteBandit on 14-10-2002 at 22:42
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Togas
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California
Jun 2002 time: 21:22
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I will not be present Tuesday morning.
Specific Orders:
THIS TURN 580:
none
590
Map sale:
Trade TM for WM and max gold to the following nations: Aztecs, France, England, Babylon, Persia, and Rome.
Sell our WM for WM and max gold to Iriquois.
Tech sale:
RENEGOTIATE dye trade with Greeks. Give them dyes, our WM, and lowest possible gold. (300g [+/- 18g] and GPT the rest) for Banking and their WM.
Trade Russia Banking, WM, and lowest possible gold for Gunpowder.
Another map sale:
Sell our WM to Germany for their WM and max gold.
Lux sale:
Sell or Renegotiate with Germany for dyes. Get max profit.
600
610
620
General Orders:
Lux Trading:
Hold dyes to Rome and sell if they will ever offer >60g for dyes.
Tech Trades:
Check on the Aztecs, France, Iriquois, Russia, and Babylon occasionally to see if they have any techs to trade with us. Make purchase if possible.
Sell Music Theory if anyone will offer >50g for it.
Tech aquisition priority = Astronomy.
Buy any tech if the price is < 500g
Treaties:
none at this time
Do not sign any ROPs or alliances.
Demands: (Give in only if demand is semi-reasonable)
E. Give in: Rome.
F. Refuse: Greece, England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
All things left unstated in turnthreads/chats are for Presidential or Public decision. All things specified must be followed unless surprise events have made the orders illogical, harmful, or inappropriate. In that situation the President should end turnthread/chat if any major decision needs to be taken and no representative from the Ministry is present to make the decision. If only a minor decision, the President may use his discretion to change the orders so that they are logical, beneficial, and appropriate.
--Togas.
Last edited by Togas on 15-10-2002 at 09:38
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OPD
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Birmingham UK
Jun 2002 time: 05:22
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ORIGINALLY POSTED BY REDDWAG.
Ministry of Economy orders:
1. Regarding the joint Foreign Ministry/ City Planner plan:
Due to the necessity of this plan, which will obtain for us two techs, and at a much lower cost than if we simply bought them, the full amount will be awarded in the amount of 900 gold, to be taken from direct treasury funds or through per/turn deals, as needed.
2. Regarding the SMC plan:
Due to the promptness of the plan, and the desire to maintain our military despite peace time, the full amount is to be awarded in the amount of exactly 500 gold for the upgrading of 5 war chariots, to be taken straight out of the treasury.
3. Regarding the City Planner plan:
Due to the fact that the above plan #1 has been given to me as a join plan along with the Foreign Minister, and the fact that this request came last, it is impossible to meet the demands at this time. The 316 gold requested for various rushes during this turnchat will have to rollover to a later date.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:22
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Here are my orders.
580 AD(Turn 0)
Per defense request from cp three knights from arbela to Contagion
Pike near BHQ nw,n,nw
Galley e,s,s
590 AD(Turn 1)
Pike near Gaia nw,nw,nw
Galley e,s,w
600 AD(Turn 2)
Pike near Delmonte n,nw,w
Galley se,s,w
610 AD(Turn 3)
Pike near Delmonte w,nw,nw
Galley se,s,w
620 AD(Turn 4)
Pike fortify in Chiquita
Galley s,s,w
630 AD(Turn 5)
Galley s,w,n
Aggie
Last edited by Aggie on 15-10-2002 at 07:31
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:22
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If another settler is built on Uber Isle it needs to found city site A. The settler heading for the Chicago/Washington gap is founding a city DIRECTLY on the incense resource and the settler formerly known as Chartres is founding a city right where it is standing at.
Attachment: uberthree.gif
This has been downloaded 44 time(s).
Last edited by GhengisFarb on 15-10-2002 at 09:11
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All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
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