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planetfall
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Incoming from CO
Jan 2002 time: 22:23
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Ok, attached is minimap.
Only about 130 turns left. Don't know
A- if it is possible to catch Greece in score
B- it is possible to get China also in turns left.
Greece has 22 cities left and enough MI for 4/city. Well maybe there is time. Too busy playing and not enough time thinking.
China has 17 cities. Spy was captured and I didn't care to replant spy yet. In 1880 they had 75 MI and 20 MA. They were growing about 3/turn. Thus they would have about 6/city.
Strange AI military action.
China lands and plants cities. Greece is still strong enough to take them away after several turns, but Russia does not do anything but run it's 7-10 BS along the coast and bombard. No Russian landings are attempted even though Russia has short supply lines.
German play: first poorly and then ok
Landing Zone 2 worked well. A follow up about 7 turns later in Zone 1 was a disaster. Rather than planting settler took town to
north. {far NW town} Could not hold town, so loss a bunch of units.
Play recap:
Landed in Zone 2 in 1820.
1824 first panzer attack and start of GA.
1830..1844 took cities N & S of Zone 2 and city to N of Zone1
Horrible play, forgot I was playing at a higher level. In these 8 turns, lost 48 net units. Each turn I started with 6 fewer units than previous turn. I was losing MI and panzers everywhere to MA. I didn't start getting MA until 1852. Basically I loss 1/4 of my army.
Play after that was ok. I tried to use art and RA, with limited success. I slowed my advance by about 50% to preserve more units. Stopped baiting Greece with 3 MI over a worker. {I lose more than saved.} I thought MI plus jungle/hill bonus would be about even with MA. Unfortunately the MA multiple attack ability counted more than my terrain bonus. Even with a RA added to the worker bait stack, I still lost. Most annoying part was AI would not just capture workers, but would disband them so I lost both units and workers. Not good.
For the 62 turns I tracked military sized, 1772 to 1892, I averaged gain of 1.7 units/turn. More importantly relative gain/loss versus Greek military was +2.7 units/turn.
China's too lazy
I couldn't figure out at first why Greece keep on building good units. I only saw 2 oil resources and they were unroaded. Turns out China was ignoring a small size 4 city inside white square. See next image for blowup. It looks like they were just waiting for culture flip instead of invading. But there is oil under town center. It will take me time to get a third navy in place to take it out.
Ugh, China will pay for this blunder.
Don't know if anyone is still following this. But thought I owed posting the update in case anyone is following the progress.
-- PF
Attachment: d1894_map.jpg
This has been downloaded 20 time(s).
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Mattaba
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quote: Originally posted by planetfall
Mattaba--
UN win is disabled like culture win as it comes too soon.
== PF |
Yeah just found out, I'm gonna try for a space race victory 'cause I have a tech lead now.
I was able to get ToE, Universal Suffrage and Hoover dam, the Hoover dam triggered my golden age so I think you have also made Germany industrious.
I saw that Greece had dropped troops in my territory so they obviously wanted war, I quickly made MPPs with everyone and drafted heavily, because I had really neglected military after the fall of Rome.
As expected the turn after that Greece attacked me and everyone was at war with Greece.
I held of the attack and built lots of Panzers and sent them to France( I had also right of passage with them)
to help them because their military was weak.
I have conquered one Greek city already and I will soon conquer another, after the MPPs expire, I will make peace with Greece and begin with the Spaceship.
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planetfall
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Incoming from CO
Jan 2002 time: 22:23
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quote: Originally posted by Mattaba
Yeah just found out, I'm gonna try for a space race victory 'cause I have a tech lead now. |
Alas, also no space race win. Conquest or score wins available quote:
I was able to get ToE, Universal Suffrage and Hoover dam, the Hoover dam triggered my golden age so I think you have also made Germany industrious. |
POST A SAV(s)!!
How did you get these??? I could not get one of them I was trying for Hoover but didn't have a chance.
quote:
I saw that Greece had dropped troops in my territory so they obviously wanted war, I quickly made MPPs with everyone and drafted heavily, because I had really neglected military after the fall of Rome.
As expected the turn after that Greece attacked me and everyone was at war with Greece.
I held of the attack and built lots of Panzers and sent them to France( I had also right of passage with them)
to help them because their military was weak.
I have conquered one Greek city already and I will soon conquer another, after the MPPs expire, I will make peace with Greece and begin with the Spaceship. |
Wow, again love to see several different years of your saved files. By the time I had Panzers, France was gone.
Or if not saves, more description of moves you made. It is a bit amazing how much further you got in the same game.
Basic questions, as I forgot:
1. where did you start?
2. what were the main things you changed about the way I had the empire laid out?
3. what were key trades you made?
4. about where did you set research levels?
Thanks
-- PF
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Mattaba
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quote: Originally posted by planetfall
How did you get these??? I could not get one of them I was trying for Hoover but didn't have a chance. |
I did some prebuilding and I quickly made railroads in my entire empire and quickly made factories in my most productive cities.
The AI is very poor with industrialization they give really factories a low priority, a human player can exploit this very much.
All right I got ToE, got the techs for the Hoover Dam, sold the AI atomic theory for a high price, I began with the Hoover Dam.
I was about to finish it in 2 turns and checked how far the AI was with Universal Suffrage, one AI was about to complete it in 5 turns.
Well I switched to Universal Suffrage and built it.
Because the AI civs still didn't have Electronics yet, they had to waste their production for the Universal Suffrage.
I built Hoover Dam after that.
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planetfall
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Incoming from CO
Jan 2002 time: 22:23
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For those who have not looked at the game, here is a summary of the more effective play techniques used by mattaba:
1. pop rush lib and temples for culture
2. science at 0..10% at least 1/3 thru middle ages
3. use horse & cavs, don't worry about legionairies. Create a force of about 30 mobile units
4. Only use 1 GL for army, use the rest for techs
5. prebuild factories
6. Industial Era build queue:
a. steam
b. industrialization
c. medicine
d. scientific method
7. ToE is high priority
I will try to compare saves and see if I see anything else.
A new game at this level is looking more and more inviting. So many lessons, so little time.
mattaba
If I missed anything important let me know. I naturally focused on RR and factories. Because you built your structure better, you played a better game.
My industrial build order was: 1) steam, 2) elect, 3) replaceable parts, 4) industrialization, 5) med, and 6) sci method.
You are right this order means usually don't get ToE. Before I have not had enough workers and so used Parts to get more work done. This game only was insurance with inf vs rifleman. It would have been better to get other techs first.
-- PF
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planetfall
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Incoming from CO
Jan 2002 time: 22:23
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Not much new to report. Worked thru most of the French cities and starting on the Greek cities. Russia finally invaded the Gk continent, but after capturing a city abandoned it instead of keeping it.
New Question-
I am starting to reach the Greek 20+ cities, when they fall there are usually 17+ resisters in these cities. Which is better:
1) abanding if no GW, and building new city will less Greek culture nearby, or
2) occupy and starve down city until there are one or two productive citizens?
If I use option 1, then pattern is a) take 1..2 cities, b) move thru open area to next city, c) move in new settler, d) abandon old city, e) plant new city, f) send some injured troops back for rehab, g) repeat... . Thus the movement thru the continent goes fairly smoothly about 1..2 cities/turn.
If I use option 2, the pattern is a) take a city, b) lose movement on 8 units until city is stable and has good citizens, c) send some injured troopos back for rehab. Thus it takes 1 to 2 turns/city as I don't create 12-16 new units each turn. {Production is about 6-8/turn}.
Additional problem is may not be able to conquer the world with about 100 turns left. Greek's have about 500 score point lead.
So, which is better: slow occupy cities or fast abandon and rebuild?
Thanks for the advice.
-- PF
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planetfall
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Incoming from CO
Jan 2002 time: 22:23
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Ok it is 1922 and finally have peace again. However since last war went on forever I have to have 20% luxuries to keep happiness up.
QUESTION-- How fast/slow does WW dissipate?
If I had war for last 80 turns, how does the WW effect work? Does it decrease arithemetically or geometrically, i.e., flat decrease line or decrease curve?
I don't have very many turns left, 124, and trying to figure out when is the best time to restart warfare.
Current game update at 1922:
Greece-- only island city of Bengal is left.
{see page 2 of this thread, time stamp-- 28.10.2002 09:24 }
Greece has 4 MA and 1 worker. Since China was being a dumpkopf, I will make them take are of Greece. If they want the oil, they will have to capture Bengal.
China-- One city in SW corner of former Greek continent. Sitting on dyes, but no port or airport yet.
In this game Stealth Bombers have hidden nationality and so China is running about 4 bombing missions/turn. I am just starting to counter with 1..2/turn. Need more bombers first. Also waited to move fleet away from Bengal and out where it is not vulnernable to air strikes. I was shocked yesterday to see that stealth fighters do NOT have intercept capability. I had just assumed that since they could see the invisibile Stealth Bombers they would be able to intercept. But had not tried it. I was tired of the 5% interception rate by Jets so was hoping Stealth Fighters would have a little more success. Even if they were at the 15..20% level for intercepts that would have been good. Alas, no joy. See frantic scrambling to change queue of all Stealth Fighters in production to something useful.
Russia--
Has not expanded empire at all. Still are polite to me unlike the annoyed/furious Chinese. But for all that, they are running 3..4 bombing runs/turn. Not targeting units, only roads. I am starting to upgrade air defense in neighboring areas. But it will take a bit of time. I only have about 1500 gold and have been using it to upgrade culture in former Greece.
-- PF
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