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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by Colwyn
Arghhhh, unlimitited railroad movement is one of the biggest things that unbalance the whole game and once you get it the AI has little chance against you once you get cannons+
This one little thing has spoilt the whole game, I cannot belive we will not have the option to change it! |
Have you not played civ 1 or 2? Its the same as its always been.
Not a real shocker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)
Yours,
The_Aussie_Lurker.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by The_Aussie_Lurker
It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)
Yours,
The_Aussie_Lurker. |
I've seen the reasoning recently on this board, for hardcoding, will try to find it. Something to do with pathfinding and AI.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by The_Aussie_Lurker
It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)
Yours,
The_Aussie_Lurker. |
He does have a valid point and it probably would be best to either make it editable or add another road upgrade between the two.
My point was that he shouldn't be suprised that it is this way, and will stay this way, at least through PTW. I also disagree with unlimited RR spoiling the game.
Change to RR won't be in PTW
scroll down a bit
I can't find a quote about the hardcoding of the RR limit, but it has to do with processing time.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by Colwyn
Consider me have 16 artillery units, with unliited RR movement I can reduce to 1 str point just about anything that comes into range by moving 1-2 units from each city. The AI is not so good at using artillery ie do they mv mass artillery to wipe out your bombarding sea units?? no! so its very easy to move a few stacks once you get them and clean up the AI's ability to make war on you in your teritory.
Even though this benifits the AI in defending their teritory once they cannot seriously annoy yours the game is very linear after this.
Civ3 is the best AI in any war(game) I have seen this oversight has made the game boring to me.
If unlim movement is so needed by the AI well give it to them and just have human players restricted,(hey this should work) this will even out the disadvantages of a AI oppenent. |
unlimited RR isn't for the AI, its to speed up processing.
I agree that the AI can't use artys effectively and you can defend this way, but they can't.
If this bores you, I guess you'll see what a human can do when PTW is released.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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I agree with you 100% NYE!!!
I don't care what they the "Standard Rules" are, so long as they give individual players and mod-makers the flexibility needed to change it-if we want to!
For my part, I think your idea works best (i.e. unlimited move, but limited units/turn). Failing that, though, I'd like friendly RR movement to be 1/8 or 1/10 movement, friendly roads to be 1/4 movement and unfriendly road/rail to be 1 movement! Please, Firaxis, do something about this in a future Patch or expansion!
Yours,
The_Aussie_Lurker.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by notyoueither
Keep the unlimited movement, but limit the number of units that can use it in any given turn. They have already done that for Airports. Yes? |
That's certainly a reasonable solution, one that would be acceptable to me and would likely not eat the processor. Something like 1 unit per town 2 per city 3 per metro per turn could depart and arrive anwhere instantly per turn? And then the rest have to hoof it at the road rate? Sounds like a perfect compromise to me.
If there was a way to mod the number of transports per airport per turn, (is there? will there be?) I could even see a makeshift solution using them and eliminating rr's. Hmm. could you mod the airport, calling it a rail station, put it a bit earlier? but that would allow stuff to move between islands still. Whatever, I'm sure its been tried before. And even then, I doubt the AI could use it as effectively as the Human, which is the problem with the normal rr's anyway (or one of the major ones, correct?)
I don't have a problem with this being changed. On the other hand, I don't want to wait an hour between turns. 
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Sonic
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Vilnius, Lithuania
Dec 2001 time: 07:23
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I think it should be so that RR should be limited to 9 tiles to all units, but airlift still would be unlimited. In this way you could also airlift as much units as you want each turn, but only between cities with airports. Airports are expensive so you wouldn't be able to build them in corrupted frontier towns unless rushing them, so, srtillery defense wouldn't be possible unless defending major cities.
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