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DaveMcW
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Pure cavalry is the fastest way to take cities in the late middle ages/early industrial age. You'll need a minimum of 30 cavalry to invade riflemen, but the wounded ones retreat so your losses are small. The bigger your army the faster you can grab cities. A typical strategy is to upgrade a bunch of knights when you get military tradition so you don't waste time building cavalry.
Artillery support is not as simple as pure cavalry, since you need to balance cavalry, infantry, and artillery in your offensive (forget cannons, they are way too slow). You also need workers laying railroad to get your artillery into position. But a good arty stack allows cavalry to take out infantry or even mech infantry. If you lack the numbers for a pure cavalry assault, waiting for replaceable parts might be a good idea.
P.S. If you use Moonsinger's settler trick your combined arms can invade at the speed of pure cavalry.
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tinyp3nis
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compensate this!!
May 2002 time: 07:23
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quote: Originally posted by Arrian
It kinda depends on several factors:
1) How many Cavalry do you have now?
2) How long until you will have replaceable parts?
3) How long until the enemy will have replaceable parts?
If you have a lot of Cavalry, or can quickly produce a lot of Cavalry, but you lack replaceable parts, I'd say go pure Cav, and just accept heavy casualties.
If you have replaceable parts, and they won't have it for a while, take your time and protect your Cav with Infantry and Artillery support.
If you face the prospect of the enemy having replaceable parts in the near future, go pure Cavalry - speed is everything. Because once they have infantry, OUCH.
-Arrian |
I wrote long reply, of course the internet starts to **** itself when I try to send it.
To make things short, I played and noticed:
cannons suck, arty is a waste too unless they have inf which they don't. Thanks for the replies and thank god apolyton is on such a fast servers
Not like the original reply I wrote was important or anything but it took lot of my time 
editing stupid typos again
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:23
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I got into a war yesterday night with Cavalry and Muskets as the best units on both sides. Well, I should say that the opposition also had Samurai, and that made it hurt just a bit more. I did, however, have railroads, and was researching nationalism. I also had 3 cannon.
This is one thing I should have mentioned. Small numbers of bombard units are nice things to have around, for pounding attempted counterattacks.
I would capture a city, connect up the RR, move a settler into position (in city or one tile past), abandon the city, and rebuilt with my settler. Is that the "settler trick" you guys are discussing? If so, yeah, it works like a charm.
My forces would then either: 1) hole up in the new city, with the cannon and as many muskets (and later on, rifles) as I could muster; or 2) charge on to the next city. I went with option #1 in the beginning, #2 later on.
My Cavalry chewed up the opposition just fine, but it was the counterattack thing I was worried about. Not losing cities, mind you - losing my exposed Cavalry. So I had to make sure that I could capture a city and get my units inside it at the end of the turn.
Luckily, I had a 3xKnight army for escort duty. That definitely helped, because the AI is still scared of armies. Me, I would have hit that thing with a Cav at first opportunity. But I digress.
Tinymember - I hope things went well. Like I said, bombard support can be handy on defense, and artillery do a good job of beating up riflemen in cities (so long as you have a decent number of artillery... 10). The limitation is speed. If you're gonna use bombard support, you will have to take your time.
The war I fought directly after my showdown with Japan was vs. the Zulu. I had infantry & arty, they had rifles. So I marched in with a line of infantry, with 10 or 15 arty, and my Cav. Anything that came near them died horribly. I mashed up 1/2 their empire with almost no losses. It took time, however, and I eventually made peace because of WW and the fact that I didn't really want their empire.
-Arrian
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Golden Bear
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Oregon
Feb 2002 time: 21:23
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Hmmm... live and learn. I had not realized that war losses increase war weariness.
I wage war out of Republic all the time. After a while production slows down because workers have to be converted to entertainers. However, I can conduct some extremely long wars this way.
I am also now using the French as warmongers. In the current game (Monarch, Large, continents) I was stuck on a medium size continent with the Babylonians. They disappeared under attack from horsemen and spear. I figured that the continent was too small to share.
Then, the Germans had another continent only three squares away, so I attacked as soon as I had knights. Two down, five to go.
The Americans and the Russians shared a wide but short continent four squares to the south - conventiently I had err, borrowed Mags Voyage from the Germans. I attacked the Americans, took a couple of cities and got peace. After a quick conversion to Cav, I attacked again (less than 20 years on the treaty, too bad for them!) and wiped up the Americans.
Short interlude for building, etc. I have the tech lead and 100% wonder trail. Mass produce more cav and go knock on the Russians door. Four down.
Except for the Babyonians and maybe the Germans, none of this is "necessary." I could turtle up and count the turns to a space ship win. But... conquest is more fun in CivIII! BTW, the other civs will still trade with me a little. But they have less and less that I want. My goal is usually to possess all luxuries so I do not have to trade.
I will have to try a militaristic civ in the next go because I consider them to be crippled. Militarism does not give much benefit when compared to Rel, Ind, Com. Maybe the Chinese with their super horsemen?
Carlos
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:23
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nbarclay, they are just too late for me to care about them. Yes if I am playing Germany, it allows me to get rolling faster, so what. My point is that by the time I get tanks, I do not care what kind they are, the AI's are going to suffer, even if they are Germans. In a hard game at say Emp, I would rather have an early UU that can save my butt, rather than panzer, when I win regardless. Yes, I said they were better than tanks, but it does not matter at that point. It does make it easier for me, that is all. Legionares have keep me from being put out of the game, when I am way behind and the AI shows up with Knights or even Calv. Legions or Immortals can survive in a forted up city, where the Germans spearmen would be history. Armies of Legions can take down a city that has Pikes, sometime even with better units. If I was Germany, I would only have spearmen at that time and archers, now what. Ok, maybe Horsemen, still rough. When I play Germany, it is not because of the panzers.
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:23
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The panzer tank is better than the rider, as its a late Unique unit, so it gives better Golden Ages. Later GA's are much more preferable as you by then have factories as well as unis/banks etc, so the GA will produce many more resources, not to mention you should have conquered at least half the planet then, with lots of cities.
It was quite tough having to go against the chinese riders across a mountain range for my first civ game, Luckily it didn't take long to get Infantry by then, but destroying their military roads helped a lot.
The mounted warrior Iroquois unit is the most effective cavalry unit so far I think, (apart from the coming mongols equivalant ones possibly) though its early GA isn't to my liking. Its attack of 3 is equal to swordsmen and allows it to destroy any other cavalry with ease and quite cheaply.
Cossacks sound quite nice too, though i've not had experience with them.
Try putting these 3 movement units into armies.. 3 attacks ! that would make 4 units attacking 3 times.. a pretty good blitzkreig I believe.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:23
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Originally posted by Admiral PJ [/SIZE]
"The panzer tank is better than the rider, as its a late Unique unit, so it gives better Golden Ages. Later GA's are much more preferable as you by then have factories as well as unis/banks etc, so the GA will produce many more resources, not to mention you should have conquered at least half the planet then, with lots of cities."
Yes, if you compare the gross output it is true. It is not true that a late GA is better. It is too late to mean much to me, I have already caught up and will surely win, by the time Panzers come into play. A well timed GA in late ancient or early midevial ages can make or break a game at high levels. To me at levels from Monarch and certainly below, you have the freedom to do many things.
"The mounted warrior Iroquois unit is the most effective cavalry unit so far I think, (apart from the coming mongols equivalant ones possibly) though its early GA isn't to my liking. Its attack of 3 is equal to swordsmen and allows it to destroy any other cavalry with ease and quite cheaply.
Cossacks sound quite nice too, though i've not had experience with them."
I have little use for either of those civs, but will concede the MW can be a problem. I tend to not have them as neighbors, so they are not much of an impact. Additonally I do not like expansion for a trait.
"Try putting these 3 movement units into armies.. 3 attacks ! that would make 4 units attacking 3 times.. a pretty good blitzkreig I believe."
Sorry I do not follow this point. Of course most people that make armies will make one for Calv and later for MA (3 moves). If you have Panzer, maybe them as well. Armies is a whole nother supject. 
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