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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:23
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[/B]Fellow citizens of the United Nations Peacekeepers, [/B]
I, Pandemoniak, Foreman of the CCCP and Judge, wish to open a debate about the idea of insituting local governors. Note that all bases or regions DO NOT HAVE TO elect a governor. Several ideas came to my mind, first what would be their duties ?
THE DUTY OF A GOVERNOR
A Governer of a specific base or region can be called by any Director give an helpful hand about this region or base. This can be :
- advicing,
- the director ask the governor to start polls depending of his/her directorate because the director's too busy,
- the director or the citizens can ask for informations
- start poll for renaming bases
- or the director can share his/her powers with the governor, but only depending to the governor specific area of influence(base or region).
HOW ARE GOVERNORS ELECTED ?
Governors nominate themselves or can be nominated by others citizens. The elected governor is the candidate with the most votes.
Governors areas of influence can be either :
- one single base
- several smaller bases gathered as a region
The "district" of the governor are defined by the Alpha Talent, who gives clearly the name(s) of the base(s) under a governor influence.
These are the basics ideas. Please feedback
Post Scriptum Note : This idea could really change the type of democracy we are living in. This way, the government could be dealt by local authorities, with the agreements of people and federal authorities, in order to balance a "regional" type of democracy game.
Pandemoniak
in Biography of the Pandemoniak's reform
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Darkness' Edge
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We have (I think) nine cities at the moment. This isn't really enough for regional governors, but if we wait another session or two of play (taking into account the number of colony pods under construction), we should have twelve or thirteen cities.
This would allow three regions of four bases, which would be workable enough.
20 bases is too much...by the time we get that far, the game will be nearly over. 
There's one other thing here. I've mentioned it before, but it's been largely ignored - and it's something we need to consider before implementing this. Simply, do we have the people for this? We don't have enough people to have Justices that don't also double as Directors, and as of now, there are still no candidates for Alpha Talent, DoIE, and DoPO for November. If we can't fill these key positions, how can we fill several more governor positions?
Last edited by Darkness' Edge on 20-10-2002 at 10:44
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:23
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But then what we would do?
Last edited by GeneralTacticus on 20-10-2002 at 16:09
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dmm1285
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I would be interested in a governer postion if the postion is created
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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:23
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About republic> This is part of the idea : the UN Peacekeeper faction COULD work as a federal republic, and not only we could have micromanagement dealt by local governors, but we could also focus our faction's growth on regions. All regions/bases will have very different things to focus on, so it would be good to separate them and let them work with less executive, federal government control.
About the number of citizens> Since we dont need every base/region to elect a governor, we dont need to have many citizens. But moreover, that'll be a nice advertisment to have more citizens playing this DG.
About how many base per governor>this is the work of the new AT, or of the current AT to work on the district, then saying how many cities are under control. For the moment, since we dont have many bases, I think it would be one base per citizen. But a new founded base can be added to another governor's influence, until it grows a little, etc...
About the amendment DBTS wrote> Thats it. 
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Darkness' Edge
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quote: Originally posted by Pandemoniak
About republic> This is part of the idea : the UN Peacekeeper faction COULD work as a federal republic, and not only we could have micromanagement dealt by local governors, but we could also focus our faction's growth on regions. All regions/bases will have very different things to focus on, so it would be good to separate them and let them work with less executive, federal government control. |
This could work. I'd be interested to see how it would be written out...but I see promise.
quote: Originally posted by Pandemoniak About the number of citizens> Since we dont need every base/region to elect a governor, we dont need to have many citizens. But moreover, that'll be a nice advertisment to have more citizens playing this DG.
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This I'm completely against. Governors either have a point and a use or they don't. If they don't, then there's no need to bother electing them in the first place - they can just be roleplay. If they serve a purpose (with terraforming, worker placements, etc), then they need to be elected, and they need to be filled, every term. If governors actually have any powers, then every region needs a governor.
quote: Originally posted by Pandemoniak
About how many base per governor>this is the work of the new AT, or of the current AT to work on the district, then saying how many cities are under control. For the moment, since we dont have many bases, I think it would be one base per citizen. But a new founded base can be added to another governor's influence, until it grows a little, etc... |
I wish you'd stop pushing city governors - I think it's a moot point, because we simply don't have the people. It appears we can scrape together enough people for regional governors, but we just don't have the people for city governors. Even the C3DG, which is so much bigger than us, hasn't even tried that - I don't think we should either.
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