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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:23
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-- Combined stack -> Create a army that ca be a dozen of units. Conbining different abilities like Attack, Defense, Ranged: Look here a screenshot: battle http://apolyton.net/dir/index.php?s...ts=3764&cat=197 and army creation http://apolyton.net/dir/index.php?s...ts=3764&cat=197
-- Public Workers -> Instead of moving units to create Tile Improvementss, you just need a click in the mouse to create one costing you public workers (PW) wich is a part of theproduction you direct for this mean. This ultimatly decreases micromanagement.
-- National Unit Suport -> Your army will decrease the production of your empire as a whole. Different for Civ2 and other games. Here a screenshot: http://apolyton.net/dir/index.php?s...ts=3764&cat=197
--City Status Screen -> Controll all of you cities in one screen. Having info of them, choosing what to build, wich mayors you. have, etc... This maybe be what you are looking for tho decrease the micro but i dont think i have a good screeshot This one show one of the tabs of the screen (The one at the top, the other one is the build screen http://apolyton.net/dir/index.php?s...ts=3764&cat=197 the others is the one that makes you actuall change stuff of the cities.
-- Build Queues -> Why go to the city several times. Just makes a list of thing to the city build. And it will build in the order you set. This also is a micromanager decreaser: Look this screenshot: http://apolyton.net/dir/index.php?s...ts=3764&cat=197. It only has one item in the queue (the "knight"). I wish i had one screenshot with more than one but i think you got the picture
-- Customization -> As Devil of Truth. said. You can creat almost any feature you want. Its modding ability is impressive. Therefore there are totally different games if you dowload a mod. Thos with focus in ancient age (Craddle), those in the 1900 century (WAW), etc...
The problem of the game is the AI solved with the mods. And the "apolyton unoficial" pathch the Apolyton Pack
There are a lot of other stuff. Probably other people will post here them.
Last edited by Pedrunn on 25-10-2002 at 16:05
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child of Thor
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It can be got hold of very cheap at the momment............
Civ3 £30ish
Call To Power 2 £5ish
hmmm................
If you like strat-games/god-games/buildemup-games/Civ-games then it's really worth owning for the money it will cost you.
It has loads of great Mods and is constantly being improved.
If there is a feature that you feel is somehow wrong, post something here and people will help you to change it if possible.
5 notes/bills? = 1.5pints of beer(London) all for many months of fun gaming. Can't be bad!
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J Bytheway
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England
Jul 2001 time: 05:23
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quote: Originally posted by Mr. President
The image I have is a facility, for instance, a library, having a certain number of points assigned to it, and when you order a city to bulid one, the requisite number of points are deducted from your total. Would that be accurate? |
I'm not sure if what Vel said made this clear, but note that libraries and other in-city improvements are built in just the same way as always - PW is for tile improvements only (farms, mines, fisheries, forts, etc.).
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BornAcorn
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If you have CTP1 (I don't know you)
1 thing I hate is that Wormholes and SPACE has been removed altogether, No Space cities, I had some good ideas like Space super Maglevs that allow land unit to move at least 40 squares in 1 go through space.
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Maquiladora
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quote: Originally posted by BornAcorn
...I had some good ideas like Space super Maglevs that allow land unit to move at least 40 squares in 1 go through space. |
Whats so good about that? IMHO it would kill alot of strategy involved to have a unit move that far in one turn. Im not surprised they cut space altogether (or always planned to) it wouldve wasted more time to develop and often the player never reaches that late in the game.
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