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quinns
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Turn 41 and 42 to Birdman.
Turn 36 to Mathemagician.
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quinns
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Turn 40 to Mathemagician.
Turns 43,44 to Birdman.
Turns 59,60 resent to Paulno1.
Last edited by quinns on 01-01-2003 at 23:21
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quinns
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Turns to Birdman and Mathman.
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quinns
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quote: Originally posted by TheBirdMan
turns back.
Quinns have just shown me another "trick", that I have not noticed ever before:
The use of the ZOC, that "useless" units actually have when sending them to the "right tiles" in due time - forcing a superior force to stop attacking - waiting for an even more superior enemy force to arrive and make a clean kill. Trapped! |
It's not so far fetched Birdman. In our example, three of my spread out warriors (not really useless, comparitively speaking) surrounded three of your phalanxes that were stacked together. A larger force of 5 warriors and 3 samurai pinned your phalanx group. The phalanx group was then destroyed by the warrior and samurai group, because the phalanx group could move nowhere except to attack the larger force.
I see ZOC's, by weaker units, representing cutting an isolated army's supply line, (something that isn't explicit in the rules, but can be forced on the enemy by using ZOC's around over extended units). If you don't use and move in "fronts" then you should prepare to be surrounded, have your "supply line" cut, and then have to fight your way out of it.
That is exactly what played out here. Your phalanx group was way over-extended, Birdman. It wasn't really a "trick", it was just basic military tactics -- applied to CtP. 
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quinns
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Turn 57 sent to Math. (I was referring to turn 56 above, Mathman.)
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