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Togas
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California
Jun 2002 time: 21:23
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quote: Originally posted by Arnelos
Togas = Carthage, Celts, Spain (in that order)
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Toss in Ottomans, too. I'd be happy with Carthage, Celts, Spain, and Ottomans in ANY order.
I don't know how much the new UUs cost, as I don't have the game, but I know this much about the 4 new civs that are my tentative favorites:
Spanish, Conquistador (3/2/2) replaces Explorers, Religious & Commercial
No industrious trait but a decent pairing. Their Conquistadors treat all squares as roads, which makes them deadly useful as sabatage units and for deep strikes into undefended enemy cities and resources. Could be a well-timed GA, but we'd have to survive through the dark ages first.
Celts, Gallic Swordsman (3/2/2) replaces Swordsman, Religious & Militaristic
I adore this UU and the Religious trait helps. Could be a fun Civ to Roleplay.
Carthaginians, Numidian Mercenary (2/3/1) replaces Spearman, Commercial & Industrious
I'm leaning towards these guys as their UU would protect us in the early stages of the game and their traits are both strong. I'd be worried about our GA coming too soon or not at all, but if we got a strong start this Civ could remain dominant throughout the game.
Ottomans, Sipahi (8/3/3) replaces Cavalry, Industrious & Scientific
Another good pairing of traits with a good UU that gives us a GA at the right time. Trip's team wants to play this Civ so if we want to claim them too, we'd better step up and say so.
--Togas
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GodKing
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Detroit
Feb 2002 time: 00:23
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As I think we may be looking at early war, I would favor teh persians over the ottimans. Imortals rock in the ancient era, and if we are on deity, we need all the help we can get the sooner the better IMO. We might not make it to the later stages if we are unlucky in the early game, particularly with all the war mongers we have against us.
Celts might be a good alternative with there fast movement to keep them alive against other units... the ability to retreat can be awsome. Also, being militeristic, we have a better chance of getting those GL's!!!!
Anybody but the Koreans... I played with them last night, and there UU is a cannon replacement, bombard of 12 instead of 8 IIRC. And they can kill units. But you try to send out 6 of them, and bobmard a unit for 10 turns, and on the 10th let that unit creat a GL for the mongols, who sent in their reserve and captured my UU's, and then I just got so fustrated I shut it down. Never actually killed anything, so I never got the golden age. Pain. Real pain.
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mrmitchell
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I just got PtW about 4 hours ago! Yeehaw!
Since this is the RP team, I'm just going to assume the [roleplay] tag is permanently on. I hope more people follow my shock of the blinding obvious.
I tried the Ottos and so far theyre ok, I switched enemy civs from random to all new so I get a taste of how good they kick butt, I aint done with that game and about to hit the sack so I'll report what Civ totally kicked butt when it's done if it helps us decide the team's civ. SP, of course.
(My net connection is as good as a horse who can only run in a dry track and it just rained 6 inches and the track is a mud pit and the horse has four broken legs and it's dead. But I'm going to get a broadband connect by the end of the year probably)
You can assume me a member of the RP team unless a Friaxian opens up a team with all the Civ developers at Firaxis, lol.
What will the minimum/maximum limit for this team be as far as no. of members?
Will all the Presidents and Ministers of the CivIII DG flock to join this team? I can see it now, the Sid Meier Team vs. the DG Position Holders team, 
Really tho, sign me up as a 'will join' instead of 'might join'. I want to play a game to have fun rping and practice for the multisite, not to win. (Although I will try to help the RP team win as much as legally possible.)
And for the civ picking: Thanks for the summary Togas of Spam, now that u think about it a Ancient Age against human competitors will be truly most brutal. Spam would only be good if we were content with simply holding off the evil attacking tribes until we get Conquistador. If the other new civs are snapped up though Spam is ok.
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Palisol
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Finland
Nov 2001 time: 07:23
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I'd like to join if there's still room in this team. I've never played a democratic game before so I don't exactly know how it works but it sounds like alottafun. And we should play as Vikings.
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jdjdjd
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of España
May 2002 time: 00:23
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So far, of the four Carth, Spain, Celts, & Ottomans -
oh, and Korea, I would knock out Korea. If we skip Ottomans because Trip's team takes them. Then knock out Spain because the UU comes late and its only 3/2/2, which will have problems beating anything once we get that far.
Of Celts and Carth, I normally would like Carth's attributes; but for a roleplay team - Miltaristic and Religious sounds much more fun than Commercial and Industrious. Also, gotta like the UU, a fast Swordsman - nice.
So, I change my vote to the Celts, however, should someone chime in with the specs on the other three: Vikings, Arabs & Incas (is that the last one?) I'll reassess.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:23
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This really looks funny! I would like to join
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Nuclear Winter
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quote: Originally posted by MrWhereItsAt
But think of the roleplay! Spain owes its Golden Age (in RL!) to the American conquests, and we would have plenty of mustachioed Explorers in our midst relating tales of how they were educating the local heathens in the glory of Christianity. |
Totaly agree!!!!
We Must think first on the roleplay, since we are a Roleplay team!
Spain or Celts are now my preferences for civ, for they would be cool. Also, I don´t know about arabs, but they could be cool (Jihad!!! ), but if there are going to be persians and Ottomans as the other teams, who would we Jihad against?
So I am in favour of the Celts (Pagans x Muslims, ha, might be cool) or Spain (A little taste of Spain´s reconquest war, ha?´´ Let´s kill Moors!)
So this is my opinion.
Just a note, i guess trip will take Ottomans, and probably the other reams will soon take Scandinavians and persians (everybody wanna be Pers. Wonder if that is because of their excelent carpets... )
By now I guess that´s all folks!
See you later!
--Nuclear Winter
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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quote: Originally posted by Togas
I was hoping we'd roleplay the civ we pick to some extent. I'd rather not see us rename it and make up our own deities and history, etc. If that were the case, it wouldn't matter what civ we picked, we'd pick solely for UUs and traits.
Bottom line, pick a civ that's both fun to RP *and* gives us a decent chance of success in this multiplayer game.
--Togas |
Ok, based on that... here's my thoughts:
CARTHAGE:
RP: Good (personally I think it would be a blast to roleplay "commercial" and "industrious", not to mention the entire Phoenician/Carthaginian/Numidian classical mediteranean-spanning commercial empire Only catch is there's that whole bit about Carthage historically being defeated by Rome and having the fields covered in salt...)
UU: Good
Traits: Great
OTTOMONS:
RP: Decent/Mediocre (I agree with Togas that I'd rather not RP as the Ottomons if we're RPing real history)
UU: Good
Traits: Great
SPAIN:
RP: Good
UU: Horrible (so we can pillage stuff easily... this isn't exactly what I'd hope for in terms of significantly adding to the survivability of our civ and competitive other human civs...)
Traits: Mediocre
CELTS:
RP: Decent (similar issue to Carthage in terms of their eventual defeat and subjugation... once they were beaten down at the end of the "ancient" age and early "middle" age... they've done little remarkable since other than being oppressed and exporting most of their population to other nations - most notably the United States, a much more successful "nation" in the "industrial" and "modern" ages )
UU: Fair (this thing isn't all its cracked up to be... most of you thinking the Gallic Warrior is the bomb HAVEN'T PLAYED AS THE CELTS YET IN PTW... trust me, the cost is prohibitive, especially for a non-industrious civ... they're significantly more expensive than the normal swordsmen It takes quite a while to build up an effective group of these guys, but I will agree that they kick enormous amounts of a** if you survive long enough to build up that attack group... so it's a toss up).
Traits: Decent (religious is really a wonderful trait, militaristic has very limited uses... though a furiously competitive multi-player game might be one of them )
In all, I'd rank the above four as follows:
1. Carthage
2. Ottomons
3. Celts
4. Spain
Carthage and the Ottomons, in my opinion, stand head and heels over the Celts and Spain in terms of actually playing as them... in terms of roleplay, that depends more on your tastes. I wouldn't want to be the Ottomons (they'll probably be picked by Trip's Team anyway - meaning we'd have to compete for them).
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Togas
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California
Jun 2002 time: 21:23
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Everyone, please vote in this poll. It should help us decide what Civ to play.
Once we have that down, we can properly name our team, get a logo done, and decide other roleplay issues.
Spain is the Civ I know the most about, but of the choiced I posed, it probably has the worst UU.
The Celts is a Civ I know the least about. If their UU is as expensive as told, they may not be the best choice for us as their traits are only average.
Ottomans and Carthage are right there in the middle. I think the Ottomans have the best UU, but Carthage has a very good trait set. RP-wise, they seem average to me, as I'm not exceptionally familiar with either of their histories.
Anyone want to do a late rally for the Arabs, Vikings, or Monguls? Better post away in the Civ Choice Poll.
Next issue on my mind: Who amongst us is interested in leadership? Who's good at what? My strong points are diplomacy and government. I'm decent in most other areas. I'm hoping that there are some cunning strategists and economists amongst us. We may well want to support our best general as dictator in the beginning. Let me do more of the diplomatic work. 
--Togas
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