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.dw.
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helsinki
Oct 2002 time: 07:23
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hey, i just had a quick look at that saved game.. its now 1735 for me and things are going okay.. i made peace with one of the countries one move after i opened the game, and india in 1730, my forbidden palace has just been built (+110gold per turn)...
(first post in here.. hello!)
dw
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.dw.
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helsinki
Oct 2002 time: 07:23
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give a city away??? as i said in a previous post, i just played the game.. and i made peace with the one civ i was at war with straight away and the indians a few moves later.. i exchanged nothign for it!...
but, giving away these small new cities in exchange for peace does have its uses, just no need in this example..
dw
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ducki
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That was a little harsh, Cracker.
Sometimes, people don't have the benefit of extensive experience, so mistakes happen.
Kindbud, if you're new to Regent level, don't feel bad - moving up a level is rough.
Looking at that screenshot, I see that all 8 of Edo's citizens are happy - that's not necessary, drop your Luxury slider until you have more happy people than unhappy in each town.
Go check out http://apolyton.net/forums/showthre...&threadid=59216 (Must Read threads from Theseus) - especially "Winning Early...".
Also, there was a lot of great feedback on my thread "Ducki Went Regent...How'm I Doin'" at
http://apolyton.net/forums/showthre...&threadid=64951
I'll look at the SAV later, but how many luxuries do you have? Do you have Marketplaces built to further increase the value of your 3rd and more luxuries?
Did you Automate the workers? (I'd advise against that, at least until late-Industrial or later).
Since Edo seems overly happy, maybe using Entertainers (*ducks the people throwing stuff) in the towns that have problems is a better solution, instead of spending all your money on everyone - including citizens that are already happy. Corruption is wasteful, but unnecessary luxury spending is even worse.
If you don't already have contact with every civ, pay whatever it costs to get it, and then start buying and selling techs - this is very time consuming and can be very tedious, particularly remembering to check every AI civ every turn to see if there's something you can broker from them to the other AIs, gaining tech and making money back in the process - but you need contact with everyone for that, as well as to bring down your own research costs.
Like I said, I'll take a look later, but go check out those threads, especially Winning Early.
Also, the link posted by Cracker on improving your opening gameplay is a good article, but don't take it as "holy writ". I've heard a few people mention that there are some flaws in his strategy for the Japan GOTM, IIRC, but that it's a great overall article on early game tile improvement.
For the Middle Ages, there sure is a lot of irrigation in that screenshot, though. At least for the way I play - unless you have mountains nearby, or a LOT of hills, irrigation is probably contributing to your unhappy population by giving you more growth than you really want/need.
More later when I take a look at the save, hope this and those links help.
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Kindbud
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Middle Tennessee
Nov 2001 time: 23:23
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quote: Originally posted by Theseus
Kindbud, please post SAVs from 1000BC and 1AD, and a number of people will be happy to take a look. |
Cracker,
LOL! Rreally, I knew it was bad but a nightmare? I really did laugh at that Thanks for the candor! I just didn't know what I might do to extracate my tush from the fire. I actually haven't gotten back to this game since your post (Grand Theft Auto III: Vice City came in the mail) but switching back to Monarchy didn't seem like the right idea because I was afraid I would take a huge production hit. I was trying to limp to democracy to reduce corruption. Money corruption is hard but PRODUCTION corruption is killer. This is the first game where I really felt the pain of prod. coruption. You make another great point about how Republic doesn't offer my garrisoned troops the power to make people happy. Another good reason to go back to Monarchy.
You correctly pointed out that I have over-terraformed a lot of land around my cities. I was expecting a much faster growth rate and have plenty of workers to play with...
Overall, understand I didn't truly see how bad a spot I was in - in the global sense - until 2 or 3 turns before the date of the file I posted. Greece (or Egyptians?) started bombarding my coastal areas. Then, they landed a knight or two and my Samurai had trouble against them. Basically, I was nowhere near getting better unit tech and the Greeks could start to pummel me at will.
BTW, thanks for the link for the "opening gameplay sequences" I had seen it in another post of yours and have already scanned over it. A TON of information there! That will deffinately help out for my next game.
Thesus,
Best I can do on the 1000BC save is 690BC. I've included that and 10AD for your consideration. Thanks.
Ducki,
There is a problem with the game in that I can't contact the Americans even though I have them partially surrounded. I think it is a bug or glitch of some sort. As for the rest of the civs I haven't contacted yet, you are right that it is very expensive. I didn't really think it was so important because I assumed I would be sailing around a lot sooner than I actually have. I just expected to make contact sooner myself.
dw,
Good to know about the forbidden palace kicking the gold up. That 110 boost should allow me to move my science slider one spot so I can begin researching again.
Attachment: tokugawa of the japanese, 10 ad.sav
This has been downloaded 2 time(s).
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ducki
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You can contact Abe, I recently found this problem after upgrading to PTW and I think it is a bug.
You know how, when there are more than 8 civs, you have to Shift+Right-click and pick one to switch out?
Try that in one of the blanks. I was able to contact Abe no problem. This has been happening in all my games since installing PTW(I think that's when it started) - even on non-PTW games.
Also, you can get peace from one of the enemies this turn for some money and a map, IIRC, but the other won't even talk.
It looks to me like you've terraformed for growth that you're luxuries just can't support yet.
I'm sure others will throw things at me, but I'd starve/worker some of your populations down and use some entertainers to keep things manageable.
Of course, that'll hurt your bottom line, money-wise, but maybe not as much as 30% luxury and 0% research.
Then again, I'm no expert. I'm sure you can get some good feedback from the more advanced 'poly Crew, though.
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Jack_www
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Well I have not been able to look at your game, but I know that you dont need 40% lux. rate. The max i ever put it at is 20%, but most of the time I have at 10% only when I switch to Republic. I usually have 2-5 lux resoucers by trading or taking it form a week civ. I also use Entertainers for any addition unrest. Also building Forbined place in the right spot helps a lot. Also if you need to get a tech lead, you can do it. One recent game I was behind about 4-5 techs. What I did was started to resreach the techs the computer had then when i was 1 to 2 turns away got them to sell it to me cheep, (I could not get them to sell it to me earlier, seems like the computer wants large sums of gold and not gold per turn any more). Since my UU of ottomans replaced calavry and has 8 attack, I forgot the name of it, I used it to trigger a golden age for my civ which pushed me into the tech lead. Also the civ I attack, I made them give me a few techs I needed to catch up. I also got two wonders from the week civ too and now doubled my size because of it. Now I am making 250 gold per turn and getting techs 4 a turn, and I have not need to even do tech trading.
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