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Craig P.
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Arcologies are a feature of SimCity 2000. I don't know that it's advertised, but it's certainly not hidden.
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XarXo
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of the "I agree"
Jul 2000 time: 05:23
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Arcologies need a highway connection, why? Think in the food needed for maintain all the people!!!
I can see a huge building with one or more highways with hundreds of truck. Also train connections, subway and other transports saturated trying to solve the demand problem. Think in all the load/unload actions of a small city of 65.000 to 300.000 inhabitants!!!
Last edited by XarXo on 10-12-2002 at 05:43
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:23
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[rant mode ]
The things I never liked too much in SC2k is the scale conflict. On the one hand, it is implied that each tile is one acre, roughly 208 feet (63.4 m) square. That being the case, the buildings are too large by at least a factor of 2 and roads too large by a factor of 4 or more.
As others have pointed out, being forced to build a 3x3 fire or police station is somewhat absurd. Most fire stations need a couple acres at most, allowing for space to turn the trucks and park the firemen's vehicles. Maybe in NYC or similar high-density environments larger stations (with a dozen or more emergency vehicles and living spaces for crews in shifts) are efficient. A police station for a small city might be 3x3 counting all the vehicle parking and servicing areas, but in most cases would be closer to 2x2.
To put it in perspective, the late World Trade Center Towers were built with each floor being a full acre. The average skyscraper in NY, Tokyo, etc have towers approximately half the width, 0.2-0.4 acre/floor. The footprint of the building at ground level would be larger, but zoning ordinances require that tower faces be set back from the property line—the higher one goes, the greater the required setback distance.
In SC2k a typical commercial or residential highrise is 2x2, without any appreciable setback from the property edges. The smallest commercial buildings take up a whole tile. In real cases they'd be ¼ to ½ an acre. Low density housing is shown at 2/tile, which might be true in the fancier suburban neighborhoods, but the total acreage available for low density housing in the neighood of any reak city far exceeds the playable map area at 1 acre/tile.
The roads are way too big, with city streets rarely being more than 80 feet wide (allowing for 4 lanes of traffic, angled parking on the sides, a median, and a wide sidewalk). A 4-lane interstate highway right-of-way is rarely a full 200' wide—only 12' per lane of traffic, 8-10' shoulders each side, 20-30' median and sidings.
When you come to truly large structures for heavy industry, warehouses, etc a 3x3 (9 acre) area hardly suffices. The mall in my home city is larger than that and this is a small city! Then consider to the size of the parking lot…
Seaport and airport designs are so far off-scale it is laughable. A small airport built before the advent of jets would have 2000-3000' runways. That would be 10-15 one-acre tiles. Runways for commercial jets must be at least 5000', or 25 one-acre tiles in length. The larger international airports have 10k' runways, 50 one-acre tiles in length.
At one level "it's just a game," and who cares? But the more features they try to shoehorn in (rights-of-way and stations and terminals for bus and subway and train service, parks, service infrastructure, etc), each with excessive space requirements, the less is left over for living and business.
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Eli
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Israel
Jul 2000 time: 07:23
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Is that a car accident in the sixth picture?
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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