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tniem
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Hope College
Apr 2000 time: 00:23
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The game's engine is intense. They have each sim trace his route to work but then to display where sims are they take a sampling of those in the game. That way it can be speeded up timewise and still seem like people are going on about their lives at a normal pace. An absolutely great idea. I hope it all works well and plays well.
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Jmaster
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Release date is January 2003 and you can preorder for about $50. Steep, but a sweet simulation.
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Jmaster
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quote: Originally posted by Straybow
I would want a SimCity taken it in the other direction: more about the buildings and infrastructure, less about watching automated people wandering around. |
You don't necessarily have to focus on individual people. I think SimCity covers both the infastructure and the social aspects well. You can pick what to focus on, and when to pay attention (or not) to your sims. I saw an ad for SC3K that said something to the effect that you can zoom in or get a bird's eye view, so the simulation works on both scales.
I admit, though, that they are capitalizing on the success of characterization in The Sims.
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tniem
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Hope College
Apr 2000 time: 00:23
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quote: Originally posted by Urban Ranger
I hope they don't go whole hog adding The Sims aspects. SimCity has a different audience. |
From what I gather, the Sims aspect is just to gather feedback on how your city is doing over all. Much of the transportation information and personality of your residents is to give you instant feedback on how you are doing as the mayor of your town. I have also had concerns with Sims in the game but I don't think it will be harmful. It seems to me that it is just something else to give feedback unless you want to follow around a particular sim that you have a crush on.
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