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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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The great thing about Civ3, over Civ2, is that you have so many more options in dealing with corruption. Admittedly, Civ3 doesn't have a government which eliminates corruption completely, but I thought that was completely lame anyway. In Civ3, you can have improvements and Small wonders which each reduce corruption, plus you can reduce corruption in the editor.
Yours,
The_Aussie_Lurker.
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Pyrkaige
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quote: Some may say this is to make the game more realistic nothing else is in the game is so what goes? I mean I love Civ3, as with the other Civs but man there should have been an option to turn off Corruption/Waste due to Distance But alas this is not UTOPIA. |
There is a an option to essentially "turn off" corruption, by going into the editor and changing the levels of corruption in the game. You can adjust both the basic level of corruption and the number of cities that start to increase corruption, per difficulty level. I tend to dislike the standard corruption model, so I often play on a modified Deity level that has corruption turned way down.
Of course, the AI has the same problem with corruption that players do; this is one of the few parts of the game where the computer isn't given a large boost on higher difficulty levels (apart from the fact that it needs far fewer shields to build anything in the game.) If you lower corruption dramatically, you will notice that the AI expands to cover every corner of the map, unlike high difficulty levels with standard corruption rules. If given the chance, the AI will do a good impersonation of infinity city sprawl itself. 
quote: Soren stated a long time ago there are 2 times of Corruption: # of City Corruption & Distance Corruption. He then listed the best way to fight each. I saved that list, but unfortunately my harddrive died since then, so now it's lost. At any rate, the Editor ONLY allows you to change # of City Corruption... we still cannot change Distance Corruption. |
You can alter both forms of corruption, or at least change corruption to be so low that it's a non-issue. In the editor there is a box that lists the exact number of cities after which higher corruption kicks in (it takes less cities to hit this at higher skill levels, of course.) There is also an overall slider for corruption/waste levels; if you turn this all the way down, there is next to no corruption, even in far-flung cities. I've played full games and sprawled across the entire land-mass without building the FP, simply because it never seemed worth the turns, since corruption was already so low.
I highly recommend that anyone who dislikes the basic rules for corruption take 5 minutes and load up the editor to play around with the numbers. It can really change the way both you and the AI play the game.
Last edited by Pyrkaige on 08-11-2002 at 11:29
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Pyrodrew
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quote: There is a an option to essentially "turn off" corruption |
True, but I would like to leave '# of cities corruption' alone (or only slightly alter it) & simply turn down 'distance corruption'.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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I still think that the best solution that is available is mod-related. That is, it is possible, through the editor, to construct a whole host of improvements and small wonders that can reduce corruption, at any point in the game! This, from the outset, makes Civ3 2000x more flexible than Civ2. Also, you can create dozens of new governments, each with a different level of basic corruption-again, much more flexible than Civ2!! I'm not saying that Civ3 is perfect, but it DEFINITELY leaves Civ2 for dead! Corruption exists in real life, even in democratic governments-GET USED TO IT!!
Yours,
The_Aussie_Lurker.
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Firebird
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You might also create new buildings in the editor that fights corruption (call it "Governors Office" or something like that).
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Tomji
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make it so you can build more then 1 FB?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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Sorry I got so irate Pyrodrew . I just lost it for a moment there! You are right to point out that, in a modern democracy, cities don't get more corrupt just because they get further from the capital. This is part of the reason why I'd like a flag, in the editor, that you can attach to new improvements or wonders like "increases optimal number of cities".
Failing that, though, I've thought of a whole host of small wonders which, when placed in your capital, could act to reduce corruption in ALL your cities. Not only does that significantly reduce the corruption bane, but it would also make your capital far more worth defending . After all, lose that and you have lost the administrative HEART of your empire. THe beauty of the wonders I'm considering is that, unlike the Forbidden Palace, they will work just as well irrespective of the capitals placement!!
Anyway, there you have it. Maybe when my computer is fixed, I'll be able to produce this Mod, and you guys can tell me if it does the trick!
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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What I suggest, though, is that you have a Small Wonder, like Federal Police, which can be built by Democracy and Republic, and acts as a Police Station in every city in your civ-thus avoiding the need for rushed buildings! If you have that, and say a parliament and senate-all reducing corruption civ wide (and War Weariness)-as well as giving continental happiness and culture-and linked to the presence of your palace, then you suddenly see how important the Capital becomes, particularly in larger Civs. You would certainly suffer terribly if you lost it, and would go to greater lengths to defend it!
Anyway, thats how I see it. I confess that I don't know how the current editor works in relation to civ-wide War Weariness and corruption modifiers, anyone care to enlighten me .
Yours,
The_Aussie_Lurker.
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:23
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The Key to reducing corruption (without modding) is to move the palace. Place your FP close to your core cities, and then gradually move your palace to the center of your empire. I play bloodlust games, on huge maps, and I usually move the palace 3-5 times per game. Remember to build courthouses and police stations in all of your cities. Also WLTK reduced corruption, so keep your people happy.
In the editor you can reduce the distance corruption, and OCN. I usually play with a mod, in regent, at 80% of default for distance and at 40 OCN.
A side note: changing corruption, even a little bit,will change gameplay dramatically. In games that I play w/o the mod, I hit the Industrial age around 1200AD or so. Playing the mod in regent, and I will usually hit the modern ages before 600AD. (against 16 civs)
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:23
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You are right, Mad Bomber, but I can see what all these other people are complaining about regarding corruption. After all, Washington DC is on the East Coast of the USA, yet you don't see LA gripped by massive corru....oh, wait, bad example A better example is that Silicon Valley is a hub of commerce and production, yet is at the very edge of the West Coast. If this situation were replicated in Civ3, FP or not, areas like this would not be able to produce a granary, let alone microchips!!! This would be very bad for scenarios . This is why the mod approace-in respect to both government types and new Small Wonders and improvements, is probably the best way to go!
Yours,
The_Aussie_Lurker.
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ducki
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quote: Originally posted by Pyrodrew
Relax, I'm not taking away your corruption.
Anyways, of course corruption exists in real life, only Hawaii is not the evil corruption haven Civ3 likes to think it is simply because it is so far from Washington DC.
And it is obvious corruption improvements can be created in the editor, but those fight both types of corruption.
That aside, I agree mod-related solutions are the best alternative for now. |
Instead of making all new buildings to fight corruption, you could do what a friend of mine does - mod every improvement already in the game so that it has the Fights Corruptions flag.
On Waste: I'm pretty sure WLT*D reduces or eliminates shield loss due to waste, so you could just work really hard to get your corrupt cities into WLT*D. Of course, this may not help as much as rushed temples and courthouses or a nearby palace, but it's better than nothing, I'd think.
I don't have the time to play on Huge maps, so I don't see this problem on Normal and Large maps as much as some people do.
If I played Huge maps, I'd probably mod a few more buildings to fight corruption. If you think about it, Temples and Cathedrals probably should help, since most major religions are anti-theft, but then again, maybe not. 
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