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twilight
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Simply one thing: Right click on a buch of units, then there is a list. On the bottom of the list are the points "wake all" and "Fortify all", could you do change this to the top? If you ever walked with 100 units in a stack through the world you know what I mean. The scrolling is disgusting ;-)
Oh, yes, another one: When you move a whole stack of Infantry and Cavalry, then the Cavalry has a movement point more, then it would be cool to have a button to simply stop their movement immediatly without space for every units. That takes long on the one hand, on the other it always happens, that other units are "spaced" too, because I push Space further and further and further and further and then the Cavalry is at an end and other units want to move, but the Space button was pushed too long. YOu know what I mean.
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twilight
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Right. And another Thing: Regicide is weird. The computer never moves its king (even, when Hundreds if units standing before his Capital) and to win you need after developing of nuclear weapons: nations x 1 Nuke. Fast game.
ONly for Multiplayer, hm? But it must be possible to teach the ai the same, or am I wrong?
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Xcare87X
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Yorba Linda, CA
Nov 2002 time: 05:23
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I would personally appreciate having (on the right-click menu) a "Fortify all units of type:" and "Wake all units of type:" Which lets you fortify, for instance, all of the infantry in a city, and continue to move all of the cavalry. Or, for instance, you could wake all of the cavalry in a city that you have been making them in, and leave all of the infantry there, fortified. I believe that the addition of these buttons would be hugely beneficial, and make the game easier to manage.
Thanks,
Xcare87X
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twilight
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@alva and uberkrux: Hm. THanks for the help. SHortkeys reading would have helped. 
@Adm.Naismith: Could be an option in the prefeerences or simple a button near the "Move whole Stack buttons". So everbody would be content.
It must also be possible to fortify only a part of the units in a giant stack. So if you have 80 good Armors and 20 damaged Armors, so it must be possible to fortify only the 20 without moving them. One click must be enough.
Second point also very good.
And another changing tips:
-after killing the last king in regicide/reg.mass the whole empire of the ai is destroyed. Okay, I find it quite disturbing, but okay, Firaxis' decision (could'nt they be barbarians?). But the destruction of the empire begins BEFORE the checking of changing ownership, I mean you conquer the city with the last king and in the same moment the rest ist destroyed, the city that you have conquered, too! Please change that.
-The ai is not able to win nuclear wars, they ever had only few Nukes and only throw it at cities, even when 200 Armors are standing near his cities in the field. I would use them there ;-)
It would be also very nice, when he would try to kill your kings, but only when it is possible to defend them from that. How about a (sorry, don't know the right term) place, down in the ground, where people go, who won't be killed by a nuclear weapon. A kind of anti-nuclear fortress. Terrain on that location is destroyed as usual, but not the units in the fortress or the fortress itself. Perhaps only infantry is saved or something like that. Only an idea.
-Worker's problem. The workers must be stopped by another nation's territory. The problem is simple. I am not the typ only widing my home territory I also like it to conquer far away territories as kind of colonies. But my automatic workers ever try to move through the whole continent to build the infrastructure in these colonies. Same thing, when your cutural influence goes further and further and then you have influence on another half-isle (you know, coast between your own isle and another, but both are linked). There is no use in bulding infrastructere there, it is only a bonus for another nation, because there is a high chance that these locations will change ownership as soon as anybody build a city near that.
What about a worker-stop-point? You could place them as you wish and your workers never go further than that.
But perhaps this is a game's problem? The ai ever tries to go thorugh your land, when you aks them to go away or declare war, they do that. I don't think that he had intended that, he only wanted to go through your territory. Perhaps all units have the problem, that they ignore other territories? Perhaps they could be teached to respect them? Less wars is the effect I think.
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Bolt
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Ruins should be removed after 1000 years or so (and/or with a worker action), now there is ruins everywhere.
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twilight
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Another ugly thing I noticed in the editor. My english is too bad to explain that, so I give only the example, you will know what I mean:
You change the techs in the editor, there are the four windows for the four possible needed techs. When you are in one of these windows you can use some keys to switch to certain techs. You press "a" and the next would be "alphabet". Problem: If you want to change a modern tech and press "a", you will get the message that it is not possible to do that, because alphabet is an ancient knowledge. Okay, I know. But what when you want to press this button several times to get to "aircraft"?
This is a normal service in some programms, Firaxis tried this to do too, but it doesn't work because the editor checks the input while the player is only scrolling through the list, so it checks an imaginary input before a REAL input.
Oh dear, this english is very bad. I have a bad day I think, but you know what I mean. Do you? ;-/
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Bolt
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If you play elimination all the cities will be raized -thats why there are so many of them. Don't you think ruins will be owergrown by vegitation after 1000 years?
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