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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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I will attempt to be serious.
My first move is:
send out scout, to a hut if in view.
set the build order to be: scout-warrior (dependent of course on difficulty level and distance from enemies)
research wheel (hopefully we will be near an ai with warrior code)
mine whatever nearby tile is best: cow or wheat or shield if unlucky
send 2nd scout out the other direction or around the area
fortify warrior
build either another scout or a settler depending on city growth compared to settler production
*note if we build scouts first, we are more likely to pop a city or settler, since we will have less than the average number of cities.
In the alternate, re:m reasearch. I have played games where I go for polytheism, gambling on getting wheel, wc, and horseriding from huts, but thats pretty risky.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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what was the barb setting, random?
will play a role in our moves, if it is high activity.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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I just ran 20 tests on a huge pangea
and....
19/20 had huts
the other I explored a vast amount of space, probably half the total landmass and found none. not sure what the story was.
another note: about half of the maps had a hut within view of the capitol city
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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just looked at that barb thread, random is up by one vote 23-22, so if anyone here hasn't voted in that thread....
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:23
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quote: Originally posted by notyoueither
Don't vote Raging.
Barbs kill Scouts on contact. |
thats another thing to consider. must be a bit careful
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