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alexman
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Hunt Valley, MD
Jan 1970 time: 00:23
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From the golden hills of your homeland you shall rise once again, and enrich this new world with your culture. Let the Golden Age of our Civilization be forever remembered as the Golden Age of humankind!
Welcome to another class at Apolyton University. This time, the goal is to become familiar with Play the World. If you took AU 105, try to observe differences in gameplay, AI behavior, and PTW-induced strategy from that game. Just to be consistent with AU 105, try to maximize your Golden Age and show how it leads to the win. All victory conditions are acceptable.
The map, resources, and starting locations were randomly generated, with minor tweaks to make the game strategically more interesting. Only the new PTW civilizations are playable by the human.
The attached zip file contains two bix files. Both files are scenarios with the same map, but one has almost standard rules, and the other has a first attempt at a killer AI. Play the latter at your own risk, as it has not been tested yet. I say almost standard because there is a bug in the AI in the stock version of PTW: prior to tanks, the AI builds 6-6-1 guerillas for attack instead of 6-10-1 infantry. The solution is to increase the attack of Infantry (and Paratroopers and Marines, to be consistent) by one.
Use the old AU 105 thread for Q & A and tips.
Post spoilers in the spoiler thread.
Use the power of gold wisely!
Attachment: au 205.zip
This has been downloaded 81 time(s).
Last edited by alexman on 16-11-2002 at 00:48
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ducki
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Thanks alexman!
Will there be a new Tips thread, or should us new folks use the old 105 tips thread?
Wheee!
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BRC
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Were you mobilized for war? I'm pretty sure that mobilizing cuts your culture production in half.
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ducki
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Translation takes a really long time, especially for games that are specifically built for multi-lingual development(which is a lot of extra up-front development).
So you have to add in translation, retesting, translation fixes, re-retesting, mastering a new gold copy, replication, and THEN distribution.
Not to mention the fact that they have to find another distributor.
Yes, it sucks, but until games are developed with double-byte language translation in the original architecture, you'll continue to see this.
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