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Lemmy
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Bubblewrap
Dec 2000 time: 06:23
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This poll is to decide what the government position will be, and what each position controls.
The choices:
Proposal 1
President/Grand Apolyton
- The only person who actually physically plays the game
- Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
- Organizes turnchats and communiticates with the members in other ways
- In charge of in-game 'government affairs' (government type, location of the capital)
- Has the decisive vote in case no decision can be reached on certain issues (maybe a right to veto certain decisions?)
Minister of Domestic Affairs
- Responsible for City Management
- Responsible for Infrastructure (PW)
- Sets Domestic Policies (Worday, Rations, Science, etc)
- Controls the Imperial Expansion agenda (where to found new cities, what to do with conquered cities)
- Naming of cities
Minister of Science, Trade and Diplomacy
- Determines what advances to research
- Conducts diplomacy with other Empires
- Responsible for all (national and international) Emperial Trade
- Since this seems to me a rather 'lightweight' function, could serve as Vice-President as well (i.e. helps President wherever needed, replaces him in case of absence)
Supreme Commander
- In charge of Army, Navy and Airforce (as well as all unconvential units)
Proposal 2
President
- Empire settings, sliders, government type, sci-rate, pw-rate (little work)
- Running the game (lot of work?)
- Diplomacy
Minister of Defense
- Military Units (lot of work)
- Special units, except settlers (not so much work)
Minister of Domestic Affairs
- City build orders (lot of work)
- City Management, specialists (avg work)
- Science (little work)
- City placement/naming, settlers
Minister of Infrastructure
- Terraforming/Infrastructure (lot of work)
- Trade (little work)
Proposal 3
President
- Empire settings, sliders, government type, sci-rate, pw-rate (little work)
- Running the game (lot of work?)
Minister of Defense
- Military Units (lot of work)
- Special units, except settlers (not so much work)
Minister of Domestic Affairs
- City build orders (lot of work)
- City Management, specialists (avg work)
- City placement/naming, settlers
Minister of Infrastructure
- Terraforming/Infrastructure (lot of work)
Minister of Trade, Science and Diplomacy
- Trade (little work)
- Science (little work)
- Diplomacy
Proposal 4
President
- The only person who actually physically plays the game
- Distributes the savegames to whoever needs them (government officials, maybe others - TBD)
- Organizes turnchats and communiticates with the members in other ways
- In charge of in-game 'government affairs' (government type, location of the capital)
- Choose ministers from the Parliament
- The minister are subordinat to the President
Parliament
-Group of people chosen by the people from which the President will choose the ministers he wants (Like US democracy).
Some notes:
There is still a discussion going about minister-appointed deputies, they aren't official yet, but it seems pretty sure that the ministers will have the option to appoint deputies if their workload is too high.
Also this poll is mostly for the minister position during the first few terms, it is always possible to make an amendment and add a new minister post if it is needed.
The discussion thread can be found here: http://apolyton.net/forums/showthre...&threadid=65246
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:23
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Therefore i rather have:
Proposal 5
President
- Running the game and distributes the savegames to whoever needs them (lot of work?)
Minister of Defense
- Military Units (lot of work)
- Special units, except settlers (not so much work)
Minister of Domestic Affairs
- City build orders (lot of work)
- City Management, specialists (avg work)
- City placement/naming, settlers
Minister of Infrastructure
- Terraforming/Infrastructure (lot of work)
- Empire settings, sliders, government type, sci-rate, pw-rate (avg work)
Minister of Trade, Science and Diplomacy
- Trade (little work)
- Science (little work)
- Diplomacy
Last edited by Pedrunn on 16-11-2002 at 19:00
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H Tower
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i'm wondering of the legality of this poll because the current, if still wholely unofficial amendment poll demands that at least 2/3 of the citizens vote in favor of the poll, AND that 50% of the populace vote.
I predict that not enough people will vote in this poll for it to become consitutionally acceptable.
And while this isn't exactly a constituional amendment, (there's nothing to amend) I believe that it falls under the amendment category since it involves the consitution.
This poll is a great example of why there should be no requirement of a percentage of the population voting.
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Gilgamensch
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France
Jun 2002 time: 06:23
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Don't like this poll. I am missing options here.
Especially option 4 has been dropped long time ago and is not even considered by anyone working on the connie, so as Pedrunn stated, if people here would go for option 4, we could dump anything being done on the connie so far.
Edit: Typos (way tooooo early)
Last edited by Gilgamensch on 18-11-2002 at 12:08
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Gilgamensch
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France
Jun 2002 time: 06:23
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My suggestion:
President/Grand Apolyton:
- runs the game
- can make suggestion about changing the government (unless revolution (impeachment) occurred)
- diplomacy
- can poll about sliders (food/work/gold/PW/science)
- can decide about war-/piece-time (military-slider)
- veto right for special actions for special units.
- decides where to place PW-actions.
Minister of Domestic Affairs:
- City management (specialists/queue)
- can request PW to be used for terraforming/improvments (towards president, who will have to poll)
- expansion of cities (where.....)
- takes care of settlers.
Minister of Money:
- advances to be researched
- can request change of slider for science input/gold (towards president, who will have to poll).
- trade-routes
- request towards MDA (minister of Dom......) caravans to be build.
Supreme Commander:
- all military units, unless otherwise noted.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:23
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well, perhaps its time to introduce another system we use in our students parliament, making the whole elections a 3step enterprise:
1. elect a president or whatever s/he will be called by majority
2. the president makes a proposal which ministerys there shall be (and other rules of how those ministeries interact, if they seem neccessary) this proposal has to be accepted by a majority vote as well
3. elect the ministers (or whatever they are called) by majority
note: this might be rather timeconsuming of course, if all 3 steps will go through a several day poll, it can lead to having a president a system of ministeries s/he doesn't want and ministers s/he doesn't like.
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Gilgamensch
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France
Jun 2002 time: 06:23
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Pedrunn,
I was thinking of restricting the President, but then he'll be just an executioner, which I wouldn't like him to be.
But where do you think, it is Tyranny? He can't really decide anything on his own?
I could kind of live with option 3, I just don't like how it is distributed.
Diplomacy should be executed by the head of state, even if it is just presenting the people.
The sliders I am OK with it (opt3), as it effects all of us . (we'll have to stay longer at the computer )
Special units: The command should be in the hand of the supreme commander, but if our Grand Apolyton decides it is better not to execute as part of diplomacy, he should be able to place his veto against, doesn't mean he can decide on his own.
If you all really think the top of the state should be just an executioner, then we should name him so...........
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:23
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Well, proposal 1 and 4 obviously didn't make it, but several viable new proposals were made. So unless someone comes with even more new ideas within the next ~24 hours, I'd say we have 5 options to consider: proposals 2 and 3 from this poll, Pedrunn's proposal 5 (an adaptation of proposal 3), Gilgamensch's proposal (as formulated by Lemmy; let's call this proposal 6) and Lemmy's own proposal (a slight adaptation of proposal 2, which I'd like to call proposal 7).
This leaves us with how to decide on the right choice. Four options are very similar: 2 and 7 only differ in who does empire settings, the same goes for 3 and 5. The only difference between the former and latter two is the number of ministers. Only Gilgamensch's proposal is really different. So I propose we do 2 polls: 1 to determine if the president should do Empire Settings or if one of the Ministers should do that, and 1 poll to determine whether proposal 2, 3 or 6 should be implemented (where the empire settings will be moved to an appropriate minister post if the other poll indicates that this is needed).
Personally I favour proposal 7: 4 cabinet members to keep the government small (at least as long as it's possible, we can always amend the constitution to add ministers later), a sensible division of workload and the president focuses on running the game. Proposal 2 would also be very acceptable to me, but I don't like the other 5 one bit, not to start out with anyway (proposals 1 and 6 give one of the ministers a *way* too heavy a workload).
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:23
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I'm against giving control over the uncoventional units to the Military. I want to see them under control of the foreign minister. The military has got enough power as it is and the foreign minister will control diplomats anyway. So give him all. The military is by far the most powerful force in the game!
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child of Thor
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I think the ruler should be allowed to veto anything that the ministers/government ask him to do at the sharp end, but he/she better be able to justify the action! At the end of the day we all vote for the ruler so if anyone wants to run for a second term or more(or avoid a coup!) then they should take this into account. History is littered with rulers who went their own way on important issues- sometimes to their benefit, sometimes not...........
e.g. Barbs popping up all over the place, minister of defence is trying to raise an army to take a city, decides to leave a city poorly defended to make the attack. The ruler decides not to go with the plan, waits a few more turns to shore up defenses before green lighting the attack - has a quiet word with the minister of defence and explains his/her actions.
that kind of thing - sometimes it's only the guy on top who can see the big picture(and in terms of playing the game, the ruler will be in a much better position to actually see how the game is panning out.) and react accordingly - of course if the wrong decision is taken......well resignation/abdication is not unheard of?
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