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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 14-08-2003 20:19 Visit Maquiladora's homepage!
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quote:
I used CTP2 TGAs as a base and as you can see on the edge of these forests it looks brownish on the borders. Anyone run into this before? Is it a border's graphic, a problem with my border transparency, or should I just go cover it up.


Its a wrong border showing i think. That 'brownish' bit looks like the old original forest border graphic, but because you changed the forest tile it doesnt fit in so well with your lighter green forest floor. Hard to know exactly without looking into the tile file.

quote:
Also notice how the hills look all the same in my shots, I redid 8 hills graphics but it looks like the game uses only 1. Is there a way to fix that?


From what i can remember CTP2 uses more than 1 hill graphic, it uses the one without borders (completely surrounded by itself) it uses the hills next to beach and hills in various directions, i know it works in a similar way to swamps. Did you change the Tile Rules at all?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 14-08-2003 20:22 Visit Maquiladora's homepage!
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I was also thinking you could use the old jungle trees from CTP1 for use on your new swamp tiles, they look pretty swampified.

Attachment: ctp1jungle.png
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 15-08-2003 20:18 Visit E's homepage!
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I think it was the borders, but now that I also changed the grassland I've got some work to do to change a lot ofborders it looks like.

Anyways here are the new desert mountains, i basically took the red tipsoff the firaxis civ3 mountains and "built" new mountains with it. Again not all of the mountains are used.

Also can anyone help with the small triangle that cuts from one graphic to another? is that because of the size or is there some other border thing.

Oh yeah, these files are 3mb each, I was going to post them if people want to see how they look or play with them (release as a v.1.0) but they are too big, where can I post them?

Attachment: desertmtn.jpg
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 15-08-2003 20:21 Visit E's homepage!
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another sample of the "cut" problem in the mountains..still have some borders issues

Attachment: dsrtmtn3.jpg
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Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:23
  Old Post 15-08-2003 20:50 Visit Martin the Dane's homepage!
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Hi E

Could you post the affected grapics (not a screenshot) and an export from TileEdit. You could also mail them to me. I'd like to make sure it's not an error in TileEdit.

Martin the Dane

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 15-08-2003 21:34 Visit E's homepage!
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Martin the Dane,

Just sent you an email. There is nothing in the subject line (sorry) but I sent my til555 file, hope you have room for it

tlatoani is offline tlatoani
Warlord
Mexico
Aug 2001
time: 23:23
  Old Post 15-08-2003 22:00
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E

Those brown mountains look good.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:23
  Old Post 15-08-2003 22:37 Visit Martin the Dane's homepage!
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I just took a look at a map with the original terrain and it seems to be an error in the CTP code, not in either the tile-file or in your graphics. Look at the difference between the terrain-info image and the one displayed on the map.

Attachment: des_moun_01.jpg
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 15-08-2003 22:53 Visit E's homepage!
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I guess it is the code because when I built my mountains I built off of TGAs like the one you showed and tried to follow the shape closely. Maybe I'm being a little perfectionist about it.

Comparing to the shot you posted I guess my new graphics still look good. Thanks for the help Martin!

I'll work on the sand dunes, deserts, and plains this weekend, might not change too much and add a few improvements that will finish me on this one. I hope you guys like it.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:23
Post  Old Post 16-08-2003 20:45 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Martin the Dane
I just took a look at a map with the original terrain and it seems to be an error in the CTP code, not in either the tile-file or in your graphics. Look at the difference between the terrain-info image and the one displayed on the map.


Actual this is exactly the image of that mountain you find in the original tile file, so it is a problem of drawing, on the map you don't notice it, because of a neighbor tile image. But you have to admit it would be a lot more difficuilt to make it so that the terrain window displays a part of the neighbor tile, so one way to fix this little problem would be to draw an overlapping tile image.

-Martin

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:23
  Old Post 16-08-2003 20:57 Visit Martin the Dane's homepage!
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Martin:

The problem is not in the tile displayed in the terrain-info image. but on the map: If you look at the border between the mountains and the plain, you will se that a part of the "tile overlap" is missing. The mountain should go all the way down to the eastern corner of the mountain tile, not only half way as is the case.

The only solution to this that I can se is to have this error in mind while designing the tile-graphics.

Martin the Dane

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:23
Post  Old Post 16-08-2003 21:26 Visit Martin Gühmann's homepage!
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Ah you mean this, unfortunatly the problem is inevitable. More or less it appears at all overlapping portions of the tiles. Well not in this degree, for instance I wan't able to get a shot of your example with the full mountain, always something was missing and if it was just a very small part it is so big that you never get it in a whole.

Well in the second example it is a little bit more difficuilt, to get it, but if you look close enough you see that the building near of the South corner has an in the air hanging roof. This problem appairs after scrolling, while you are scrolling the overlapping portions aren't updated. So I would ignore this bug if I design a new terrain type.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:23
Post  Old Post 16-08-2003 21:27 Visit Martin Gühmann's homepage!
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Forgot the attachment:

Attachment: spezial.jpg
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Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:23
  Old Post 16-08-2003 21:35 Visit Martin the Dane's homepage!
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Inflate your Upload Space

Well then if we want to fix this we need to find the bug in the source (asuming we get it) and fix it there. But I guess this'll have fairly low priority (should have IMO).

Martin the Dane

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:23
  Old Post 18-08-2003 02:07 Visit The Big Mc's homepage!
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i think the forest looks good but i dont like the civ3 mountins i prefer the ctp ones


oh i got the civ 3 goods converted there smaller then the ctp 2 oned but they look just as good

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 19-08-2003 00:53 Visit E's homepage!
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still have a lot of work to do on the borders. I'm going to have to make a new "blank" and mix terrains in order to get good borders I think. Here are the sand dunes based on Kryten's Civ3 San Dunes. I'm looking to edit these to make the dunes smaller and more varied in each square.

Attachment: sand dunes.jpg
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:23
  Old Post 27-09-2003 03:10 Visit E's homepage!
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Final tilefile for version 1 is in the Ekmek Tile thread
you can get the gtset555 and the TGAs there. Thanks for everyone's help.


http://www.apolyton.net/forums/show...&threadid=96137

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:23
  Old Post 28-09-2003 01:22 Visit SMIFFGIG's homepage!
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great work E really nice

 
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