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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:23
  Old Post 17-11-2002 17:07 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Screens of a battle II Put an end to popups!

no battle here

for some strange reason(BHG ai programmers take note) the ai (on the early stages of the game only) decides to run around his units in your territory

you can also attrition working here(i'm red, ai is purple). the orange "glow" on the ground under the units indicate that they are taking damage due to attrition(which as you can is totally lethal)

Attachment: screenshot020.jpg
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MarkG is offline MarkG
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  Old Post 17-11-2002 17:11 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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close up of modern units

these units have been grouped and ordered to move to that spot. as you can see they are automatically positioned to best position(artillery behind, etc)

this is the closest zoom, you cant do much in it except watch the graphics

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MarkG is offline MarkG
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the same situation on a zoom out(i think it's the max zoom out)

you can see the effects of the battle on the ground(which are not permanent)

a note on city taking: it's done in two parts
1) "reduction": you hit the city with anything you can have(including air and sea units) until the health level is zero. when reached you get a "city reduced" message on the screen
2) "take over": with infantry only you march towards the city and take it. you can take a city with bombers or even tanks

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MarkG is offline MarkG
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  Old Post 17-11-2002 17:26 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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sabotage!

done with the special forces units(a modern ages upgrade of the ancient scout)

for such special actions(the same applies to the general unit) the unit spents "craft"(shown with the arrow), which "fills up" again after some time

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Viking Berserk is offline Viking Berserk
Chieftain
of Hammerfest
Nov 2002
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i was wondering if you can chose how powerfull the atrittion damage will be, before the game starts?

MarkG is offline MarkG
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  Old Post 18-11-2002 13:14 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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nope

http://apolyton.net/dir/index.php?i...ts=3776&cat=239

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:23
  Old Post 19-11-2002 01:42
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...special forces

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:23
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Thumbnail time!

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ixnay is offline ixnay
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I <3 etna, omg disgaea fag
Jan 1970
time: 22:23
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ixnay is offline ixnay
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Jan 1970
time: 22:23
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screen 3:

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ixnay is offline ixnay
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Jan 1970
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last screen

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SMIFFGIG is offline SMIFFGIG
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Jul 2002
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The second screen looks stupid.


Look at all the vehicles moving inside one another lol

MarkG is offline MarkG
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  Old Post 20-11-2002 00:36 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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i prefer it from not being able to move!!!

btw, they dont do that too much, is just that it is not 100% realistic...

tniem is offline tniem
King
Hope College
Apr 2000
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  Old Post 20-11-2002 03:57
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Markos, that brings up a good point. How is pathfinding? How do your units move around one another? In some games it takes forever for them to get around one obstacle or make their way through a whole in the wall, how about in RoN?

SMIFFGIG is offline SMIFFGIG
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Thats what i was thinking *cough*AoE2*cough*

MarkG is offline MarkG
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quote:
How is pathfinding? How do your units move around one another? In some games it takes forever for them to get around one obstacle or make their way through a whole in the wall, how about in RoN?
i dont recall being bothered by such things

you get these kinds of issues(but not too disturbing) with large units(tanks, etc), not with citizens...

tniem is offline tniem
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quote:
Originally posted by MarkG
you get these kinds of issues(but not too disturbing) with large units(tanks, etc), not with citizens...


Thats what it is in other games, the large units give problems for movement and for order. You say not too big of issues, well I hope not.

I guess one reason it might not be as big of a deal is that there are no walls in RoN and that eliminates a lot of the problems involving pathfinding. So I am hopeful but even in WC3 there are some pretty big issues of units deciding to go way around an object because they cannot get around at first.

RomanGen is offline RomanGen
Settler

Nov 2002
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  Old Post 21-11-2002 07:08
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i wasnt to happy when i found out there wasnt going to be any walls in RON

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
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quote:
Originally posted by RomanGen
i wasnt to happy when i found out there wasnt going to be any walls in RON


i should pay more attention to this forum.

or maybe i shouldnt, and just be completely suprised

HuangShang is offline HuangShang
King
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Jul 2002
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  Old Post 30-12-2002 01:09
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walls and tower and forts are supposed to all be there, there escential to warfare in this world!

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:23
  Old Post 04-01-2003 19:41
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hmmm this is strange... I read about this game and it sounds different than an AoE clone, then I see the screenshots and think... "AoE CLONE!"

WTF

HuangShang is offline HuangShang
King
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Jul 2002
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yeah the buildings and messages and some of the graphical details r strangely reminding me of AoK and the like 30 AoK clones i've plaved!

tniem is offline tniem
King
Hope College
Apr 2000
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  Old Post 15-01-2003 21:02
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quote:
Originally posted by HuangShang
walls and tower and forts are supposed to all be there, there escential to warfare in this world!

I am fairly confident that I have read that there are no walls. Yes, forts and probably towers but not walls. It allows more fluid battles and such. Unless this has changed, but look at any screen, you see any walls?

MarkG is offline MarkG
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no walls

mactbone is offline mactbone
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Sep 2001
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  Old Post 15-01-2003 22:42
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How do troops attack? Do they have any AI preferences, can you give them preferences, or do you click on a unit for them to attack and otherwise they just attack close units? Also, when the units are moving do they slow down for the slow units, or they all get there as fast as they can? I noticed formations - do they travel like that, or form after everyone gets to the stop?

I'm also wondering how hard it is to keep track of your army. Do you like to have one monstrous army, or can you somehow have a couple of armies that attack from different directions without a lot of scrolling around the map?

MarkG is offline MarkG
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quote:
Originally posted by MacTBone
How do troops attack? Do they have any AI preferences, can you give them preferences, or do you click on a unit for them to attack and otherwise they just attack close units?

you click on units or building to attack them
you have several options from standing ground to aiming to units or buildings...

quote:
Also, when the units are moving do they slow down for the slow units, or they all get there as fast as they can? I noticed formations - do they travel like that, or form after everyone gets to the stop?

each unit moves at it's own speed. they generally keep their formation if they are not interrupted(attacked, etc)

quote:
I'm also wondering how hard it is to keep track of your army. Do you like to have one monstrous army, or can you somehow have a couple of armies that attack from different directions without a lot of scrolling around the map?

you can separate them into groups(usually depending on their type(infantry, artillery, tanks, etc)) and it's more effective this way.

mactbone is offline mactbone
Prince
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Sep 2001
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  Old Post 16-01-2003 04:03
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What I'm wondering from the first question is whether units attack the weakest enemy, the closest enemy, or the enemy that is attacking itself. Most games go with the first, but I've seen all three.

HuangShang is offline HuangShang
King
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  Old Post 16-01-2003 05:16
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do they move in formation AND line up when they get there?


quote:
Originally posted by MacTBone
What I'm wondering from the first question is whether units attack the weakest enemy, the closest enemy, or the enemy that is attacking itself. Most games go with the first, but I've seen all three.


i favor the second one, but am used to the first

MarkG is offline MarkG
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quote:
do they move in formation AND line up when they get there?

yes, the placement of the units that you see in the screens above is automatic. the entire group shown is a single "team"

the tanks would move faster, but when reaching their target they would sotp and wait for the rest

HuangShang is offline HuangShang
King
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  Old Post 17-01-2003 05:54
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oh, thats very nice, how about those order of attack? (theres a better word but i cant think up of it now...)

 
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