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Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 08-12-2002 01:18
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WAIT!!!

What about a road to the fur??

And if we have connected the fur, do we need the 3rd Warrior as an MP for pop 2?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
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  Old Post 08-12-2002 03:13
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We can road the 3rd fur we chop, I figure. That one isn't on the river, and thus the bonus trade from the road isn't wasted (despotism eats the 3rd trade from roaded fur next to river). The city will hit size 3 only briefly prior to punching out a settler, I think. I'm not sure if on Regent we will need a couple of turns of luxury spending (or alternatively military police), but it's no big deal if we do.

-Arrian

Theseus is offline Theseus

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Apr 2002
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  Old Post 08-12-2002 03:49
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DOH! Too much Emperor-think.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
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  Old Post 08-12-2002 04:42
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When we hit size 3, we'll need a luxury connected, an MP, or a notch on the luxury slider until we build our settler. Probably, by that point, our third warrior will need to stay home for defense anyhow.

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
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  Old Post 11-12-2002 00:44
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If we go with the newly-conceived "5 warrior plan" (being discussed in the "current information" thread) we will kick out a settler the turn EotS hits size 3 (T23). Plus, we will have 2 more units than originally planned. So no worries about happiness with that scheme.

-Arrian

DeepO is offline DeepO

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Jan 2002
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  Old Post 11-12-2002 00:47
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Yeah, the 5 warriors seem fine, with one possible exception: if we find out we are on an island, we don't need warriors, nor barracks, but settlers, research, and galleys. Let's hope that doesn't happen, though.

DeepO

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
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  Old Post 11-12-2002 00:51
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DeepO,

4 exploring warriors (assuming 1 warrior will hang out in EotS) will be able to quickly figure out whether or not we're alone, and if so, uncover all the land and quickly kill the barb encampments (thus paying for themselves many times over). What we REALLY don't need if we're alone is a barracks.

-Arrian

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
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  Old Post 11-12-2002 01:02 Visit alexman's homepage!
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I like this new plan, even though we would be wasting a couple of shields (but not enough be a big deal at all).

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 11-12-2002 01:14
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With the way the land gets wider as it goes up, I doubt that we're on an island, but it's always possible. Finding out early certainly wouldn't hurt, and the extra warriors would give us the extra exploring capability to guarantee that if there's a bonus food tile nearby, we'll find it. Plus, Grog seems to be heading in a general northwesterly direction, and having more warriors would avoid the need to have him circle back to find out what's upriver.

DeepO is offline DeepO

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  Old Post 11-12-2002 01:15
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Arrian, I agree. Our two first warriors should be able to quickly tell whether there is some land to the north of us, on the south side it seems we already now (from the minimap) that we're alone.

As to wasting a few shields: I guess the faster settler makes up for that a few times over, so I don't mind that...

DeepO

alexman is offline alexman
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  Old Post 14-12-2002 00:40 Visit alexman's homepage!
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Does anyone know the exact probability of disease striking if you're working a floodplains tile?

I'm asking because if desease strikes before getting out our first or second settler, we're going to be in big trouble and it might not be worth the risk.

DeepO is offline DeepO

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  Old Post 14-12-2002 07:12
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Nope, not me. I thought it was something like 5% per tile used, and it changed after certain techs (construction? replaceable parts?). I'm not sure whether it is level dependent (which will be very important to find out!).

DeepO

Arrian is offline Arrian
Emperor
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Jul 2001
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  Old Post 14-12-2002 07:19
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I thought it was level dependent, but that is based soley on observations from playing the game, not Firaxian statements. Hey, perhaps we could ask our shadow team member, Soren.

Soren, what is the chance of disease due to floodplains?

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
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  Old Post 14-12-2002 14:44
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Sanitation eliminates disease from flood plains, but not from jungle tiles.
Also, AFAIK the chance of catching disease is 5% * the number of worked tiles in the city's radius that are carrying disease.
AFAIK the level has nothing to do with the chance of catching disease, though it seems very possible.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 14-12-2002 15:06
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quote:
Originally posted by Shiber
Sanitation eliminates disease from flood plains, but not from jungle tiles.
Also, AFAIK the chance of catching disease is 5% * the number of worked tiles in the city's radius that are carrying disease.
AFAIK the level has nothing to do with the chance of catching disease, though it seems very possible.


From my experience, 5% per turn per flood plains tile worked seems way high. That would be an average of disease once per 20 turns even with just one FP tile, or around once per 10 turns with two. Or are you saying 5% per some longer interval?

Nathan

Dominae is offline Dominae
Emperor

Jan 2002
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  Old Post 14-12-2002 20:39
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I've had several games where I worked Flood Plains almost from turn 1 for the duration, and never lost a pop (Emperor difficulty). If the chances really are around 5%, there's something like a one in a million chance of this happening. I don't know the exact number, but the chances of using Flood Plains really are low enough for it to be a safe (and very profitable) gamble. In Blackjack, why hold at 20 when the dealer could get 21, at the loss of a lot of money? Because the chances are relatively low the dealer will hit the mark.


Dominae

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
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  Old Post 14-12-2002 22:20
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Well, if the chance is really 5% then the chances of working a flood plains tile for 10 turns without getting any disease is ~59.87%. The chances for not getting disease for 20 turns are not as good: ~35.85%. 30 turns: ~21.46%.
I wouldn't recommend making this gamble because apparently, the odds favor the house.

DeepO is offline DeepO

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  Old Post 14-12-2002 22:30
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Nah, anecdotical evidence suggests it more in the region of 1%, not 5%. It is rare to see it happening in games, and if floodplains are irrigated, they will be picked by the governor (which is most of the times on for me, certainly now the food overproduction has been solved).

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 14-12-2002 22:35
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quote:
Originally posted by Shiber
Well, if the chance is really 5% then the chances of working a flood plains tile for 10 turns without getting any disease is ~59.87%. The chances for not getting disease for 20 turns are not as good: ~35.85%. 30 turns: ~21.46%.
I wouldn't recommend making this gamble because apparently, the odds favor the house.


That's just it, though. Experience doesn't bear out the 5% figure. Think back to your games and think whether you've averaged disease every twenty turns using one FP tile or every ten turns using two.

Nathan

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:23
  Old Post 14-12-2002 23:08
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Yes, you must be right.
It could be 1%. Check out these numbers (chances of not getting disease with one disease tile worked):
After 10 turns: ~90.44%
After 20 turns: ~81.79%
After 69 turns: ~49.98%
After 100 turns: ~36.60%
Conclusion: with one disease tile worked, disease will strike your city every 69 turns in average.
Now with three tiles:
After 10 turns: ~73.97%
After 20 turns: ~54.72%
After 23 turns: ~49.98%
Conclusion: with three disease tiles worked, disease will strike your city every 23 turns in average. Makes more sense.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 14-12-2002 23:26
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quote:
Originally posted by Shiber
Yes, you must be right.
It could be 1%. Check out these numbers (chances of not getting disease with one disease tile worked):
After 10 turns: ~90.44%
After 20 turns: ~81.79%
After 69 turns: ~49.98%
After 100 turns: ~36.60%
Conclusion: with one disease tile worked, disease will strike your city every 69 turns in average.
Now with three tiles:
After 10 turns: ~73.97%
After 20 turns: ~54.72%
After 23 turns: ~49.98%
Conclusion: with three disease tiles worked, disease will strike your city every 23 turns in average. Makes more sense.


No, at 1%, the average would be one disease every 100 turns. The "69 turns" figure is for a 50-50 chance of having disease one or more times, and the reason it's 69 rather than 50 is that cases where there is more than one disease early are only counted once by the methodology you used (since you're looking for probability of no disease).

Nathan

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-12-2002 23:32
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quote:
Originally posted by nbarclay
No, at 1%, the average would be one disease every 100 turns. The "69 turns" figure is for a 50-50 chance of having disease one or more times, and the reason it's 69 rather than 50 is that cases where there is more than one disease early are only counted once by the methodology you used (since you're looking for probability of no disease).

Nathan

Yup, that is correct. counting it like 'no disease will occur' doesn't give the correct results here. It's another valid stat if you were calculating the odds of having to work a tile, remaining disease free though.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:23
  Old Post 14-12-2002 23:53
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You're right, I overlooked that.
Do you know the correct method of calculating this?

DeepO is offline DeepO

Emperor
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  Old Post 15-12-2002 00:02
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Standard binomial calculation: if you got a chance p, it will on average take 1/p throws (or turns in our case) for the first event to happen.

Your thing boils down to: with a chance p of something to happen, there will be a (1-p)^n chance of that event NOT to happen in n throws.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:23
  Old Post 15-12-2002 00:33
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If we want the probability that we can get away with using flood plains, it's the probability of going n turns without disease that counts. So Shiber's calculations were basically on the right track toward figuring out where the odds of winning the bet for the early game would be above 50-50 - if the 1% figure the calculations were based on was right. But is the 1% figure right?

Nathan

Dominae is offline Dominae
Emperor

Jan 2002
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  Old Post 15-12-2002 01:07
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Assuming the 1% figure is right, here are the probabilities we don't get disease after using the Flood Plains for the indicated number of turns:

1 turn: 0.99% (obviously)
2 turns: 0.9801%
3 turns: 0.970299
4 turns: 0.96357808
5 turns: 0.95397219

As you can see, the "speed" at which the probabilities that we do get disease are decreasing. Thus, you would need quite a few more than 50 turns to get a 50% chance of getting at least one lost pop from a diseased tile. It really doesn't happend very often.

By the way, I used the Geometric probability distribution and a trusty calculator to figure this out.


Dominae

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
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  Old Post 15-12-2002 02:27
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What happens when your city has 1 pop and you get disease? Does your food storage box go empty instead because you can't lose your single pop? Or perhaps the game is programmed simply not to allow disease to strike a town with 1 pop.
If the latter is correct then we should be able to work disease tiles in towns that have 1 pop without fearing disease.
There's no way we can be sure, but we can be convinced to a certain degree. We can make a lot of experiments and see if this theory is correct. However, this will take a while.
I'll be very busy tomorrow but I can put this to the test the next day. I'll report back if I find anything.

DeepO is offline DeepO

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  Old Post 15-12-2002 03:26
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quote:
Originally posted by nbarclay
If we want the probability that we can get away with using flood plains, it's the probability of going n turns without disease that counts. So Shiber's calculations were basically on the right track toward figuring out where the odds of winning the bet for the early game would be above 50-50 - if the 1% figure the calculations were based on was right.

Well, yes, but you can't visualise this. With 1% chance, it will take on average 100 turns before you lose a pop to disease...

As to Geometric distribution: you could look at it that way, as we are indeed measuring how long it will take before the first success. But it boils down to the same problem: the average of a geometric distribution is 1/p, so still on average there would be 100 turns before the first pop is lost. Your numbers are only relevant if you know in front you're going to have 30 turns of possible disease, and want to calculate the chances of remaining disease-free. Again, also correct, but hard to work with, while the average is in this case more intuitive.

Maybe we could stop with this statistical debate, and just focus on how risky it really is... 1% seems about right, so working a fp for a few turns isn't the biggest risk... certainly when you won't get punished when the city is size 1 (I have never seen disease on a 1-pop city).

DeepO

BTW: Dominae: did I read it correctly that you used a handcalculator to do the math? Many people keep doing it, while they are sitting in front of the biggest calculator they have ever owned... but you are right, a PC is used for playing games, right

Dominae is offline Dominae
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Jan 2002
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  Old Post 15-12-2002 03:39
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quote:
Originally posted by DeepO
Your numbers are only relevant if you know in front you're going to have 30 turns of possible disease, and want to calculate the chances of remaining disease-free.


I thought this was what someone was asking for. I consider the numbers above to more "intuitive", in the sense that, given ten turns to that we need to use Flood Plains (to get a Settler out earlier, or somesuch), we have around 91% chance of not getting disease. Those are pretty good odds and I'll gamble on them anyday if it means faster expansion.

As for the calculator, I don't know how to do stats on my computer (I guess I could write a program), and figuring it out would take longer than it took me to the the math manually. One of those laziness things, you know.


Dominae

DeepO is offline DeepO

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  Old Post 15-12-2002 03:49
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quote:
Originally posted by Dominae
As for the calculator, I don't know how to do stats on my computer (I guess I could write a program), and figuring it out would take longer than it took me to the the math manually. One of those laziness things, you know.

Oh, I'm just joking here, of course... I still consider one of the best things for this kind of calculation Excell, so it's not really needed to write programs or so. But many people have a handcalculator on their desk next to their pc, while the same thing exists in the start menu. Somehow, people are not used to thinking of a PC as a big calculator

DeepO

 
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