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Dominae
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I've had several games where I worked Flood Plains almost from turn 1 for the duration, and never lost a pop (Emperor difficulty). If the chances really are around 5%, there's something like a one in a million chance of this happening. I don't know the exact number, but the chances of using Flood Plains really are low enough for it to be a safe (and very profitable) gamble. In Blackjack, why hold at 20 when the dealer could get 21, at the loss of a lot of money? Because the chances are relatively low the dealer will hit the mark.
Dominae
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Dominae
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Assuming the 1% figure is right, here are the probabilities we don't get disease after using the Flood Plains for the indicated number of turns:
1 turn: 0.99% (obviously)
2 turns: 0.9801%
3 turns: 0.970299
4 turns: 0.96357808
5 turns: 0.95397219
As you can see, the "speed" at which the probabilities that we do get disease are decreasing. Thus, you would need quite a few more than 50 turns to get a 50% chance of getting at least one lost pop from a diseased tile. It really doesn't happend very often.
By the way, I used the Geometric probability distribution and a trusty calculator to figure this out.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:23
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quote: Originally posted by nbarclay
If we want the probability that we can get away with using flood plains, it's the probability of going n turns without disease that counts. So Shiber's calculations were basically on the right track toward figuring out where the odds of winning the bet for the early game would be above 50-50 - if the 1% figure the calculations were based on was right. |
Well, yes, but you can't visualise this. With 1% chance, it will take on average 100 turns before you lose a pop to disease...
As to Geometric distribution: you could look at it that way, as we are indeed measuring how long it will take before the first success. But it boils down to the same problem: the average of a geometric distribution is 1/p, so still on average there would be 100 turns before the first pop is lost. Your numbers are only relevant if you know in front you're going to have 30 turns of possible disease, and want to calculate the chances of remaining disease-free. Again, also correct, but hard to work with, while the average is in this case more intuitive.
Maybe we could stop with this statistical debate, and just focus on how risky it really is... 1% seems about right, so working a fp for a few turns isn't the biggest risk... certainly when you won't get punished when the city is size 1 (I have never seen disease on a 1-pop city).
DeepO
BTW: Dominae: did I read it correctly that you used a handcalculator to do the math? Many people keep doing it, while they are sitting in front of the biggest calculator they have ever owned... but you are right, a PC is used for playing games, right 
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Dominae
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quote: Originally posted by DeepO
Your numbers are only relevant if you know in front you're going to have 30 turns of possible disease, and want to calculate the chances of remaining disease-free. |
I thought this was what someone was asking for. I consider the numbers above to more "intuitive", in the sense that, given ten turns to that we need to use Flood Plains (to get a Settler out earlier, or somesuch), we have around 91% chance of not getting disease. Those are pretty good odds and I'll gamble on them anyday if it means faster expansion.
As for the calculator, I don't know how to do stats on my computer (I guess I could write a program), and figuring it out would take longer than it took me to the the math manually. One of those laziness things, you know.
Dominae
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