 |
|  |
 |
|
fittstim
|
 |
Stockholm, Sweden
Jul 2001 time: 06:23
|
|
quote: Originally posted by aaglo
Yep, you propably need a lot of units in the captured city (to quell resistance and keep city from flipping). Build happiness and culture; temples & libraries & marketplace (provided with trade network - road/harbor/airport).
The foreign population also affects the flipping tendency, so you could starve the native population (this is a bit slow progress). |
Actually, having a lot of troops in the city will make it MORE LIKELY to flip. I don't know if this is a bug, a built-in cheat or what but it has been proven over and over by various people on this forum (including myself).
If you stick a lot of nice, valuable troops in a freshly captured city and it flips, reload the game, capture the city but leave the troops outside. Violá! No flip. Weird but true.
The starvation was a good suggestion and doesn't take a long time either. Just switch all the population in the city to entertainment. The city will shrink by one each turn. Just remember to reset the entertainment each turn because the AI automatically switches this when the city shrinks. Thus in five turns, a size 6 city is reduced to a size 1.
Note: this strangely doesn't work when the city is in revolt. For some reason, the revolting citizen refuses to not produce enough food to avoid the population shrinking down to nothing...
|
|
|  |
 |
|
ArmaGeddin
|
|
I play on Monarch all the time and I almost never have cities flip on me. I always rush build a temple and a library within 4 turns of capture. I always try to save as much of the population as possible. I garrison troops only until the rebelion has ended and then I leave only one infantry type unit (spearman, musketmen, ect...) as I move on to the next city I plan on taking. I spend about 4 turns on average per city per attack group. So If I have three attack groups I take three cities every 4 turns. I produce infantry units in a steady stream from my core cities to send along behind my advancing attack groups to garrison in cities along the way. And I keep a group of 4 or so workers to follow along behind each attack group to build roads as needed.
My attack goals are usualy small, I almost never take more than 6 cities in any battle before asking for peace. I attack only those cities I need for what ever my attack plan is. ie... Improving my property line. Expanding my empire. Whacking back a large civ by killing his core cities. Taking a resource citiy, ect...
|
|
|  |
 |
|
Traelin
|
|
Miami, FL, US
Nov 2001 time: 00:23
|
|
quote: Originally posted by The Moose
If you take over the AI's capital, his palace will (afaik) be moved to the most populous of his remaining cities. |
Actually this isn't true. I demonstrated it in a previous game when I was the Americans. The French capital moved to a less populous city. It must be based on other factors.
|
|
|  |
 |
|  |
 |
|
Traelin
|
|
Miami, FL, US
Nov 2001 time: 00:23
|
|
quote: Originally posted by SMIFFGIG
Why does everyone hammer down Coracle, leave him too his opinion
Just cause he may find Civ3 a poor substandard game, doesnt mean to say the (majority) on this board have to bring him down for everything he says
HES RIGHT |
We "hammer" him because it's the same record skipping over and over and over and over and over. Plus he obviously enjoys the game or he wouldn't keep posting the same thing. People who are truly frustrated will post once or twice and vent their anger, then leave.
|
|
|  |
All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|