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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:24
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Not to be funny, but i once had 6 cows... ,it was with Rome, whenever i play i seem to break many wierd records, like having 20 great leaders in a game and stuff.
In my present game London has a 2 cows, 1 wheat,1 iron and a river - pretty good!
Derby is arguably better tho, 8 floodplain tiles, 3 with wheat on , an oasis in the desert and a horse in the plains at the other side.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:24
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1 cow, 2 wheat, a single Flood Plain tile, a healthy mixture of plains, grasslands (mostly bonus!), and hills, no forests or jungle, access to one luxury (incense on a hill), two rivers (the one where the city was founded, and the one tangential to the flood plain just at the edge of the city radius), and iron. A few steps away from horses, not far from coal, and in the modern age, the city had aluminum!
Sadly, I wound up losing that game. Diplo. 
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star mouse
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of the Barbarians
Aug 2001 time: 16:24
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3 cows, couple of hills, flood plain, green terrain all around, city site 5 tiles away that gave Iron Works.
And all on a world that was 3 billion years old, cold and arid.
Attachment: 4000bc.jpg
This has been downloaded 143 time(s).
Last edited by star mouse on 03-12-2002 at 14:23
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star mouse
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of the Barbarians
Aug 2001 time: 16:24
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I also kept the 4000BC save ... if anyone else wants to play this game here's the save. Difficulty level is Regent.
I think the game's played with my modified rules, which are as follows:
CITIZENS
========
Tax collectors Give 3 gold, require Currency
Scientists Give 3 science, require Invention
CIVILIZATION ADVANCES
=====================
Writing no longer enables Communications trading
Navigation enables Communications trading
DIFFICULTY LEVELS
=================
Chieftain - AI/AI trade rate = 105, barbarian bonus 400
Warlord - AI/AI trade rate = 110, barbarian bonus 200
Regent - AI/AI trade rate = 115, barbarian bonus 100
Monarch - AI/AI trade rate = 120, barbarian bonus 50
Emperor - AI/AI trade rate = 125, barbarian bonus 25
Deity - AI/AI trade rate = 130, barbarian bonus 0
GENERAL SETTINGS
================
Barbarian unit = Warrior
Barbarian advanced unit = Horseman
Barbarian sea unit = Privateer
Money Resource = Gold
GOVERNMENT
==========
Removed "Mr./Mrs." from Democracy titles
RESOURCES
=========
Horses give +1 shield and +1 commerce
Iron gives +2 shield
Game gives +1 food
Saltpeter gives +1 shield and +1 commerce
Dyes give +2 commerce
Incense gives +2 commerce
Gems give +5 commerce
TERRAIN
=======
Jungles also have Game, Incense and Oil (this ensures that Warm, Wet worlds always have Oil)
Plains also have Game and Oil
Flood Plains also have Game and Gold
Tundra turns into Grassland with global warming
Hills also have Uranium
UNITS
=====
Caravel moves 4
Frigate moves 6
Galleon moves 6
Ironclad moves 7
Transport moves 9
Carrier moves 9
Submarine moves 7
Destroyer moves 10
Battleship moves 10
AEGIS Cruiser moves 10
Nuclear Submarine moves 9
Man-O-War moves 6
Privateer moves 6
Destroyer detects submarines
Ironclad upgrades to Destroyer
Frigate upgrades to Man-O-War
Man-O-War upgrades to Destroyer
Swordsman upgrades to Legionary
Legionary upgrades to Immortal
Immortal upgrades to Marine
Longbowman upgrades to Marine
Workers can airlift
Submarines require Iron and Oil
Transports require Iron and Oil
Destroyers require Iron and Oil
Carriers require Iron and Oil
Battleships require Iron and Oil
Nuclear Submarines require Uranium and Aluminium
Bomber has lethal land and sea bombardment
Stealth Bomber has lethal land and sea bombardment
Cruise missile has lethal land and sea bombardment
Battleship has lethal land and sea bombardment
Carrier requires Flight as a prerequisite
Mech Inf costs 120 to build
Modern Armor costs 140 to build
Cruise Missile has a bombard range of 3
Barbarians may "build" warriors, archers and horsemen (this allows goody huts to produce these units)
WORLD SIZES
===========
Tiny: Min distance = 14, optimum cities = 16, science = 80
Small: Min distance = 16, optimum cities = 20, science = 100
Standard: Min distance = 18, optimum cities = 24, science = 120
Large: Min distance = 20, optimum cities = 32, science = 160
Huge: Min distance = 24, optimum cities = 40, science = 200
Attachment: japanese 2.zip
This has been downloaded 4 time(s).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Hmm, the very best? I had that Egyptian game on Emperor with 5 cows on a river (all on plains, with most of the city radius also plains... 1 hill, 2 or 3 desert).
I had a Regent level Iroquois game way back with 5 or 6 cows on a river, plus grassland and hills. That was probably my best, actually.
My girlfriend stumbled upon an insanely good start on Regent as Egypt: the Capitol had 2 cows on a river, plus some grassland/bonus grassland, forest and hills. The second city had a lake, a cow and 5 bonus grass, the third city had 5 or 6 bonus grass, more grass, two hills, and was coastal. Those three cities were production monsters right from the beginning. It was so amazing that I ended up "advising" on that game (read: half playing it). The wonder "race" wasn't a race: Pyramids (got to republic just in time to avoid despot GA), G. Library, Colossus, G. Lighthouse, HG, and everything from the middle ages on. Plus out-REXing the AI by a mile. We acquired 6 luxuries without firing a shot. Sometimes I miss Regent.
-Arrian
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