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Thud
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Proud to be an American
Jul 2002 time: 00:24
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Sorry for my lack of orders, turnchat attending, and general absense. I traveled to a conference in Maryland, and upon arriving found that my laptop's hard-drive had managed to get itself fried at some point in transit. So, I've been unable to access the internet for more than 3 minutes since Friday.
Anyhow, I do have some important things thought up. I'm planning for a war with Germany, and only Germany, at this point. It seems to be accepted as prudent, and I feel this is a war in our general interest. Not too far in the future either. Way I see it there are 3 plans worthwhile exploring:
1.Roadcage's original loot, pillage, etc. plan.
2.Capturing all valuble cities, dividing his empire. Generally E_T's plan.
3.As Unortho aptly put it: "Wipe them out. All of them."
One of my primary objectives is to make sure that we don't put a drain on our economy with this war. That means no truly significant unit production increases. It also means we get something from Germany. I don't care particularly what. We also want to knock Otto from the tech scene (space race? I'm talking long term knock out here)
So, I'm inclined toward a modified 'number 2'. 'Number 3' will eliminate the culture problem, and is certainly long-term, but I feel infeasible in our current state of affairs. 'Number 1" is feasible, and I would have no quarrel with enacting it, but I have concerns as to how long-term the chaos will be, whether explorers are worthwhile to be building, and whether we gain anything directly. Again, I'm not saying that it isn't these things, I'm just concerned.
Also, I still want deputys. ManiacStarSeed expressed interest, apparantly, but that's it.
I'll be posting more detailed plans and information as soon as I get a computer capable of running Civ3, most likely Friday.
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canyontree
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The problem with Railroads is that they need to be pillaged twice. We have identified the 8 tier 1 Berlin tiles, their wine tile, and the Nuremburg/Berlin/Stuttgart road junction tile.
The 8 Berlin tier 1 tiles are critical. The other two are gravy. We will need to increase the explorer count to 16 from 10. 16 will probably allow for the secondary objectives as it is doubtful that Berlin will be completely railroaded. even with enogh explorers, the pillaging may not be complete on D-Turn as explorers cannot evict anything, and only 3 of the 8 Berlin Tier 1 tiles can be attacked on D-turn.
Most likely, Berlin and all of Germany will go into disorder if Berlin is successfully isolated. All we really need to do is get them into a government change. They are not Religious so the Anarchy period will be long and effectively cost them one tech even if we inflict no other damage
We can just pillage pillage pillage and bombard Berlin down to size 1 and refuse to capture it until all of our other objectives are met. Capture anything else we want before assaulting (as opposed to bombarding) Berlin.
Try to downsize or capture selected other cities so that when Berlin falls, the Capitol moves to somewhere that is out of the way. And bring in a settler to claim the Berlin city site.
Berlin + the two cities near Staging Point are approx 40% of Germany's beaker potential. That is more than enough to take them out of the tech hunt. Of course we can take as much other stuff as our war weariness will allow.
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:24
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quote: Originally posted by Shiber
I'm afraid I'm still very pessimistic concerning this. D-turn is in 16 turns, probably.
Anyway, if we do choose to follow this strategy, it is imperative that we disconnect Berlin on the first turn of war. If we do that, they won't have a chance to change their builds to military units. If we completely disconnect Berlin only on the second turn of war, they'll change their builds to military units and even if we cut off their strategic resources, they'll still be able to complete those units. I ask that all efforts be made to ensure that this plan goes well, or most of its huge advantages would be lost. |
1. We can make totally sure all of Berlin's outgoing roads are pilliaged by producing more explorers than we need. (we need 10; say 13 or so)
2. I am not sure why D-turn needs to be so far away? Maybe I am just naive, but since we lose much if we wait too long (Germany gets infantry), how about we go earlier than planned.
3. Remember - riflemen need no strategic resources. I assume that the reason we would cut Berlin off is to deny them building cavalry, and luxury resources. I expect to see many drafted riflemen in their cities.
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