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What would you like to build first?
This poll is closed. |
| Warrior (1/1/1/1) |
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9 |
81.82% |
| Spearman (1/2/1/2) |
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2 |
18.18% |
| Other (Barracks?) |
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0 |
0% |
| Abstain/Banana |
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0 |
0% |
| Total: |
11 voters |
100% |
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:24
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I argue for spearman. If we hit some barbs early on (as we're likely to do, not being expansionist) we need a unit with good defense to defend itself and hopefully become elite. Also, having general spearmen from the beginning will be somewhat of an advantage, given that the only other Scientific civ is Persia/Vox, and lord help is if we start next to them. And it's not like we won't have warriors to upgrade, as we'll definitely build several warriors when a spearman's extra build time will delay a settler construction. I have played many, many ancient ages as Persia over the last few weeks, and there is always good spots for warriors to be built, and if worse comes to build, we can always build extra warriors later, if need be.
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WarriorPoet
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ARGH!!! We need to get a fast grip on these communications....
I'm glad/over joyed that these discussions are occuring, however, we need to validate the ministries and work that way. It's more efficient.
Starting a new thread....ugh....however, I would vote for warrior, you could build two before a settler, this gives you optimum exploration capability and does not interfere with necessary settler construction unless you're in an awesome start location....
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CiverDan
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I usually built warriors first too, unless I'n in a situation where I suspect another player will be close by.
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WarriorPoet
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Explore with both warriors....
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WarriorPoet
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No...just last night, this situation popped 3 barbs I wasn't prepared for...I say it's better to pop with a military unit.
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WarriorPoet
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You have about 8 or 9 turns (give or take) before your culture expands. 5 turns to build the first warrior, and 2 to explore, then one to get back between your city and the goody hut. So, take the warrior, use your two exploritory turns to hop from hill to hill, then move back to a defensive position.
That's a smart compromise, yes?
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CiverDan
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Trip IIRC the hut will pop upon founding the city. The hut is currently due S 1 square of the settler, so it wil fall in the 9-square city radius immediately upon founding, so it will be popped. I don't believe u can get barbs in this particular case since their would literally be no way to stop your city from getting ramsacked.
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WarriorPoet
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That's right! I suggest exploring toward the SE first. NW second. SW third. NE last.
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WarriorPoet
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I'll give this advice a shot. Okay, then I say the warrior should go west, and the second should head SE.
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