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Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:24
  Old Post 12-12-2002 17:16 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#61 Report this post to a moderator
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Not, it's not ranting and I perfectly understand you and agree about that. It's now up to Blake to get the coding running as I can't do much more for it.

DJ is offline DJ
Warlord

Jul 1999
time: 05:24
  Old Post 12-12-2002 21:00
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quote:
Originally posted by vovansim
Well, I think as far as something as 'onesided', if you will, as a graphical engine goes, you are right, one does not need a lot of programmers. However, in a complete game, there are a lot of diverse aspects of programming. Can you, for instance, also program Artificial Intelligence for a strategy game, and programming the connectivity classes for multiplayer? I wouldn't expect you to, though if you could, I am sure you would be able to make tons of money.

The screenshots looks pretty nice, BTW. If that thing is also fast, I am sure one could make a pretty cool game with that



you're right, for a full-blown game you'd need a few programmers, just not too many, especially in one area alone (look at civ3, only 6 programmers-- unless i counted wrong hehe). to answer your question about AI, yea, I'm the person programming the AI as well And the terrain is Very Fast, I did a morrowind approach where I used a quadtree and fog for culling (kinda cheap but it works). As far as multiplayer, we've discussed not to include the classes for it, although it would be no problem for me to write up some winsock2 classes for it, I just don't have a good strategy on plans for usage of one in the engine. Right now I'm making the map editor tool and some more tools for dialog and stuff. This is just for the engine itself, not actually a the game, that'll come once the engine is complete of course... can't make a game with a half-baked engine

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:24
  Old Post 13-12-2002 00:58
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quote:
Originally posted by DJ
Right now I'm making the map editor tool and some more tools for dialog and stuff. This is just for the engine itself, not actually a the game, that'll come once the engine is complete of course... can't make a game with a half-baked engine


You're welcome between the coders...

but sorry, a map editor tool has been coded some time ago (by me )

Now I'm coding version 0.5.1; for now it's a beta, because of two reasons:

1.It is more simple include different aspect of the game step-by-step and see them running with a fast and stable code, rather than run the whole program to see it crash 100 times...
2.Many aspect of the game must be carefully designed, so it's soon to include it in the editing tool.

If you desire to contribute actively to the coding I suggest you to read those thread:

Map Builder v0.4.3 , that contains the last stable version released.
Weather Design, that contains things that must be designed and coded.
Map Builder: Overlays Screenshot
, that contains the last reported progress of the project.

Please submit any idea/comment/suggestion

NOTE: I've had no time to report last updates, like the possibility to have TrueType Fonts and/or BMP Fonts drawn by us.

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 13-12-2002 01:24
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quote:
Originally posted by Rasbelin
I suggest that you work with the AI if you have a such nice little laboratory for AI research, Vovansim.


* rubs his hands *

OK, I'll be doing some AI research then Look out, Deity-level players

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:24
  Old Post 13-12-2002 02:03 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I also suggest getting into AI development as there doesn't seem to be anyone else who has good opportunities to get into the subject as Chaos Theory might be able to work with network related issues, but he wasn't into AIs (however he said he might know someone who should know something), Joeno wasn't that much into AIs either and I haven't heard that anyone else would be good at it.

carbaher is offline carbaher
Settler

Nov 2002
time: 06:24
  Old Post 13-12-2002 02:16
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Vultur, can we help you with the map editor? Do you need any assistance?

Leland is offline Leland
Prince

Jan 2000
time: 07:24
  Old Post 13-12-2002 10:26
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quote:
Originally posted by Vultur
You're welcome between the coders...

but sorry, a map editor tool has been coded some time ago (by me )

Uh, I'm pretty sure DJ was talking about his own game engine, see the screenshots in page 3.

Vovansim: I am by no means an AI expert or anything, but I think the AI thread in Clash forum describes at least a promising framework to get started. Also, google up an article called "project AI", it had some nice ideas as well.

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 13-12-2002 14:00 Visit Kurilka's homepage!
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quote:
Originally posted by Rasbelin
I assume Kurilka might be interested in graphics programming, but I'll wait for any response for him first.


Well here you've got it :
Maybe 3D Graphics is not my strongest area (maybe databases and networks are..), but it i think it's good to learn something new to widen my knowledge, so let's do the shiny GRAPICS.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:24
  Old Post 13-12-2002 14:20 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#69 Report this post to a moderator
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Hey, if you're into networks, you could actually look at the multiplayer aspects of the StP server program (TCP/IP and PBEM). Unless you prefer to learn something about graphics.

DJ is offline DJ
Warlord

Jul 1999
time: 05:24
  Old Post 13-12-2002 16:48
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if you're a bit worried about the AI here's a great resource. http://www.gamedev.net/reference/list.asp?categoryid=18 hope that helps.

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 13-12-2002 17:45 Visit Kurilka's homepage!
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Rasbey!
I want something like 60% graphics and 40% network, by the way it looks like there are people for graphics and none for network part, am i right?
And by the way, i think that the lagrest part is the game logic - all factions weapons, units etc.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:24
  Old Post 13-12-2002 18:09 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
I want something like 60% graphics and 40% network, by the way it looks like there are people for graphics and none for network part, am i right?


Yes, that's true. I only know one member who knows about networking when it comes to the programming, so at least you seem to be a natural choice for that. If you want to do both, that's fine too, but of course it would mean more work for you, unless you put more priority on the other one.

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 13-12-2002 19:38 Visit Kurilka's homepage!
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#73 Report this post to a moderator
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quote:
Originally posted by Rasbelin
Yes, that's true. I only know one member who knows about networking when it comes to the programming.


Was it about me or not?
Were there any discussions about networking issues?
And why you mention PBEM?

carbaher is offline carbaher
Settler

Nov 2002
time: 06:24
  Old Post 13-12-2002 20:03
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#74 Report this post to a moderator
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If I could help, I have experience with both network and graphics...

DJ is offline DJ
Warlord

Jul 1999
time: 05:24
  Old Post 13-12-2002 20:20
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here's another helpful link on networking, at least, it's helped me in the past.

Winsock2
http://www.gamedev.net/reference/ar...article1059.asp

Vultur is offline Vultur
Warlord
Milan
Jun 2000
time: 06:24
  Old Post 13-12-2002 21:42
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quote:
Originally posted by Leland
Uh, I'm pretty sure DJ was talking about his own game engine, see the screenshots in page 3.

Whoops! I've not viewed them. Pretty cool, we need some programmers with graphic experience (- I've worked on the core algorithm, but my graphic ability ends to sprites... for now )

targon is offline targon
Prince
Dolgoprudny, Moscow region
Nov 2002
time: 08:24
  Old Post 09-01-2003 17:10
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#77 Report this post to a moderator
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Sorry for resurrecting the stale thread, but I've already spoiled "need some graphics..." with my mindless renderings, so at least it won't hurt...
First of all, here is the unit in .3ds format; please inform me about success/horror stories about reading/rendering it, so I may change/tweak my modeller export options (or event trash it and choice another).

Attachment: ifv.zip
This has been downloaded 4 time(s).

targon is offline targon
Prince
Dolgoprudny, Moscow region
Nov 2002
time: 08:24
  Old Post 09-01-2003 17:13
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Here are my own renderings of the above unit; I still hope StP will be even better...
TODO:
1) Add a lot of detail into texturing
2) Add bump map
3) Correct some apparent UV atlas seams
4) Redraw all from scratch

Attachment: tankshow.jpeg
This has been downloaded 60 time(s).

targon is offline targon
Prince
Dolgoprudny, Moscow region
Nov 2002
time: 08:24
  Old Post 09-01-2003 17:16
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#79 Report this post to a moderator
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Here is another dumb splash screen/logo/trash can item:

Attachment: nebula5.jpeg
This has been downloaded 57 time(s).

targon is offline targon
Prince
Dolgoprudny, Moscow region
Nov 2002
time: 08:24
  Old Post 09-01-2003 17:18
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And another:

Attachment: explosion2.jpeg
This has been downloaded 61 time(s).

targon is offline targon
Prince
Dolgoprudny, Moscow region
Nov 2002
time: 08:24
  Old Post 09-01-2003 17:21
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#81 Report this post to a moderator
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Can anyone stop me?

Attachment: nebula4-800.jpeg
This has been downloaded 62 time(s).

Kurilka is offline Kurilka
Chieftain
Arkhangelsk, by the White Sea
Dec 2002
time: 08:24
  Old Post 09-01-2003 17:23 Visit Kurilka's homepage!
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#82 Report this post to a moderator
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What for?

BTW a little bit to bloody, i like blue/green tones more

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:24
  Old Post 10-01-2003 07:18 Visit Jeremy Buloch's homepage!
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quote:
"targon
Warlord
Dolgoprudny, Moscow region
Nov 2002
time: 05:13


Here is another dumb splash screen/logo/trash can item:

targon has attached this image: "



I like that image from there.

I think the latest picture needs some green or blue tones too.
Overall its really spiffy.
-J.B.-

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 10-01-2003 07:31
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I like the very first splash screen (the one with three stars) more than the other two, also. But nice job on all of them, jobless artist

Leland is offline Leland
Prince

Jan 2000
time: 07:24
  Old Post 10-01-2003 18:08
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I think those look absolutely great, but I am wondering why is the logo in Arial? That has to be the most mundane font around...

Disparat is offline Disparat
Chieftain
East Coast, USA
Nov 2002
time: 05:24
  Old Post 11-01-2003 01:34 Visit Disparat's homepage!
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Hey, I'm doing the webdesign and I think this here is what I'll use for the header. Suggestions? Comments?

Attachment: header3.jpg
This has been downloaded 42 time(s).

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:24
  Old Post 11-01-2003 01:54 Visit Jeremy Buloch's homepage!
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#87 Report this post to a moderator
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Yes thats really cool. I support that picture to the fullest extent.
-J.B.-

vovan is offline vovan
Emperor

Oct 2001
time: 06:24
  Old Post 11-01-2003 02:03
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Nice banner, Disparat. Question: these greek letters beneath the words Stella Polaris, the ones that cross with the binary number, do they form an actual word, or did you just randomly pick a sequence that looks good?

Jeremy Buloch is offline Jeremy Buloch
Prince
Apparently on the computer
Jan 2002
time: 21:24
  Old Post 11-01-2003 02:13 Visit Jeremy Buloch's homepage!
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#89 Report this post to a moderator
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The words possibly say "Stella Polaris" but then again I have no Idea.
-J.B.-

Disparat is offline Disparat
Chieftain
East Coast, USA
Nov 2002
time: 05:24
  Old Post 11-01-2003 02:18 Visit Disparat's homepage!
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Sorry, just random gibberish. Making it say Stella Polaris would probably be a bit more meaningful, but I didn't think that far ahead . I might change it though, good suggestion. Glad everyone likes it so far.

 
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