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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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OK, in meantime, I've created something like "flagship prototype" (or any other ship prototype). It's at early stages of development, so it still lacks much of details (still no texturing, and beware, UV map is partial!). This ship is "equiped" with fusion ram jet (I did't know how that thing should look like, so dot'l laugh!)
Attachment: flagship.3ds.gz
This has been downloaded 0 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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Here is the "showcase" of renderings of the above mess:
Attachment: flagship.jpeg
This has been downloaded 62 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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DBTS:
quote: Originally posted by targon
...lacks much of details (still no texturing... |
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Gateway103
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To clarify, Aaglo made a POV-Ray rendition of a colony ship, in principle filling the role of the Unity in SMAC, for the initial idea of having only one planet.
Targon's rendition is for "Flagships", the control center, the seat of player's influence, in the tentative game idea for multi-world setting.
-Gateway103
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Leland
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This maybe a silly question, but which side of the ship is front? Are those four bottle-shaped things intended to be engines, or guns? (It'd probably be obvious with texturing, so this is by no means intended to be criticism... the ship looks very nice.)
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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Here are some renderings. OK, maybe you may still frustrate about where the front is, but I think that spaceships must look like something slightly unusual, so it is.
Attachment: flagship_base.jpeg
This has been downloaded 87 time(s).
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targon
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Dolgoprudny, Moscow region
Nov 2002 time: 08:24
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Yeah, thanks, it would be impossibe without your uplifting feedback!
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Michiel
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Looks great! Good job!
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