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redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 09-12-2002 20:45
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Military Architect thread Suffering from ads?

Military forces as of turn 235 (1190AD)

code:
GSGoWNDLego
Compared with usstrongaverageweak-
Horsemen/Knights04(R)?8(H)
Cavalries026?51
Tanks7044?0
Riflemen200?0
Infantries5758?78
Marines60?0
Artileries1419?61
Galleons120?0
Transports1115?15
Carriers23?0
Submarines30?5
Ironclads00?16
Destroyers2218?6
Battleships00?7
Fighters10?0
Bombers09?0




Original post:
Thanks for reminding me Spiffor, was getting around to it

Ok so we have a unanimous decision to explore eastwards initially. This is to official instruct Jack_www or whoever plays the next turn to move east. Once we see what that uncovers we will discuss the next move.

Last edited by Tiberius on 26-09-2004 at 15:44

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 09-12-2002 21:22
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Re: Military Architect thread Suffering from ads?

comment moved to the Discussion thread

Last edited by vondrack on 09-12-2002 at 21:34

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 09-12-2002 23:54
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Added: "Move 1st warrior to east" to the Ministerial Orders thread.
For the future please put your final decisions directly there, because it is the only place where I will look for them (and then centralize them in the .Guidlines for the President/VP thread.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 10-12-2002 18:23
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Ok, I feel that at the minute its somewhat pointless to be saying move the warrior east, east, south, southeast or whatever. I propose that we should decide on a general direction and allow Jack or Vondrack to use their discretion over the exact movement. We all know how to play the game after all.

Warrior 1: Currently moving east. Should head for the good land and see what else is there to the east.

Warrior 2: Should head south and make a beeline for that mountain, then possibly follow the river.

Warrior 3: City defence? Or maybe a short recce to the west might be good.

Comments?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 10-12-2002 22:00
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quote:
Originally posted by redstar1
Ok, I feel that at the minute its somewhat pointless to be saying move the warrior east, east, south, southeast or whatever. I propose that we should decide on a general direction and allow Jack or Vondrack to use their discretion over the exact movement. We all know how to play the game after all.

Warrior 1: Currently moving east. Should head for the good land and see what else is there to the east.

Warrior 2: Should head south and make a beeline for that mountain, then possibly follow the river.

Warrior 3: City defence? Or maybe a short recce to the west might be good.

I would reverse the order of #2 and #3. Down to the south, there is just jungle, we may be almost sure of it. It will be difficult to settle there. We are more likely to expland in the east-west direction. Thus, I would send our second warrior to west, along the edge of the jungle. The Plastico River flows in that direction, therefore more fine or at least half-decent spots are likely to be found there.

As for Howard, right now, I would follow the hill range to NE, later turning either to E or N, depending on what will be likely to bring more information.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 11-12-2002 03:31
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Sounds fair enough. WOuldn't mind seeing where that river goes though....

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 11-12-2002 04:51
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I would send the second warrior to the west, on top of the hills. I think further direction of scouting largly depends on what we discover.

On a generic rule, I strongly believe that the first two warriors should keep scouting until all land is discovered on our continent (or until we piss off potential neighbors with the wondering around too much, whichever comes first).

This of course depends on an expansion strategy that will produce self-sufficient defense without these two warriors, which I hope for very much.

Additionally it might be a good idea to send one of the defenders of Legopolice to that Golden Mountain for quick peek.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 11-12-2002 05:09
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quote:
Originally posted by delmar
Additionally it might be a good idea to send one of the defenders of Legopolice to that Golden Mountain for quick peek.

delmar, it is Legopolis. We do not have any Lego-police yet. Comes only with communism.

redstar, as it seems there is a general consensus on where Howard shall venture to, it may be a good idea to post the general warrior scouting direction order to the Ministerial Orders thread... we certainly don't want Howard to fortify atop that hill, do we?

Jack, don't take that serious, please! It's just a shameless joke...

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 11-12-2002 06:02
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quote:
Originally posted by vondrack
delmar, it is Legopolis. We do not have any Lego-police yet. Comes only with communism.


Yeah, I had a creeping suspicion that something is not right here... Thanks, I'll try to remember this.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 11-12-2002 06:58
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While I was initially favouring moving our Howard Warrior south onto the mountain, I think that is no longer necessary as the luxuries make me think that near there will be an ideal spot for our City #2 (unless something better comes along of course)

Thus, I agree with Vondrack that we should move Howard northeast along the hills on the 3650BC turn (though I noticed that Vondrack did the turn 15 minutes ago hehe)

Suggestion: Warrior #2 should be called "Conan"

I also think that he should head along the hills northwest along the river. However, I would be curious to see if those green blotches directly north are flood plains or grassland or not.

Moving Warrior #2 directly north onto the hills should reveal that on its first turn though.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 11-12-2002 07:05
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I would agree with moving Warrior 2 to the NW. I too am curious as to what lies across those mountains. Let's make sure we have this decided soon, as the turn could be upon us before we know it.

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 11-12-2002 08:51
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quote:
Originally posted by Sharpe
Suggestion: Warrior #2 should be called "Conan"


Suggestion #2: Units should be actually renamed in the game.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:24
  Old Post 11-12-2002 08:54
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Ok, this is a proposed unit exploration path concept. Red is for Howard, Blue is for Conan. Yellow is for a future exploration unit that has not yet been ordered.

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 11-12-2002 09:01
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Green-Howard, Red-Conan, right?

Edit: First I said "I agree" but let me ask a question here. Do we know where to put our next city yet?

I assume we want it somewhere near those dyes. Do we see enough about the surroundings to make a decision about the exact city site, so that we can send Howard to the North?

In other words: shouldn't he go to the East a bit?

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 11-12-2002 09:08
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Don't know if anyone has noticed, but I see probable GRASSLAND in the north!!!

Northeast of the desert....

The smallness of that desert leads me to believe that this is likely a wet world setting, which of course would mean thick jungle , but also lots of rivers.

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 11-12-2002 09:19
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Might be hills as well. Just like North of our capital. Beyond that, who knows what. Hopefully not sea.

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 12-12-2002 03:38
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quote:
Originally posted by Tiberius on the Master Builder poll thread
About the build order issue:
- delmar, you seem to assume that if we are in the vicinity of one of the other teams, they have built already 3 warriors and are heading in our direction with all 3 of them!


The above reminded me of the idea of preventing surprises based on estimated progress of other teams. As the issue at hand is military threat, I thought it would be appropriate to bring this up in this thread.

I generated a standard map with 8 Civs and checked the distances between starting positions. 5 of the civs had a neighbor in the 11-13 tile range, and 1 of them had 2 such neighbors.

If someone starts with Warrior Code and a forrest+game tile next to his capital, then he can build an archer in 7 turns.

If this archer heads towards our capital (by share chance) and disturbes some angry warrior on the way, he might become veteran or even elite.

To translate this into our situation, we might see an elite archer appearing on Gold Peak around 3100BC. If I were the commander of this archer, and saw an empty capital, then I would swiftly move to that capital and attack even if by then a regular warrior was defending it, because I would be reasonably sure that it is the only unit in that city.

You can replace the above archer with a warrior, which could reach Gold Peak as early as 3300BC, even if he had to take a rest after the angry warriors attacked him. I am not sure if I would attack a regular warrior defending a capital with an elite warrior, but I am quite peaceful in general so I can imagine that there are some who would.

If I were the Military Architect, based on the above I would oppose any plans that leave the capital undefended any later than 3100BC and would strongly favor plans that include at least 2 warriors or 1 merc per city.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 12-12-2002 04:29
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As the Military Architect I suggest that the risk is minimal and exploration is currently top priority.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:24
  Old Post 12-12-2002 04:52
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I don't believe we'll see archers anytime soon. For all teams, exploration is the top priority early on, and they won't want to take twice more time to produce an explorer.
But even if a team (only Glory of War started with WC) is enough self confident to build an archer, the chances it finds us immediately is very slim.
I think ZargonX' proposal, to build a third warrior to defend Legopolis before building a settler is most reasonable. The only real threat is Barbarians for now, except if we are completely undefended.
Archers will be a threat soon enough, but not before another team discovers us.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 12-12-2002 06:59
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Based on the new 3600BC map in the Chronicles of Legoland thread, I think the exploration path proposed by Zargon are still valid.

Howard should continue along the northeast hills for one turn and then turn north into that hut. Hopefully we get something useful and not barbarians out of it.

Conan should also continue along the course proposed by Zargon.

The new water that has appeared to the northwest is either a lake or the ocean, and likely the Plastico river flows west into it.

I think that we might have to start exploring south soon if Conan does not reveal anything more interesting westward next turn.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 12-12-2002 12:39
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quote:
Originally posted by redstar1
As the Military Architect I suggest that the risk is minimal and exploration is currently top priority.

This is my opinion, too. We'll have to take some risks from time to time, and this one is minimal with great profits, IMHO.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 18-12-2002 19:36
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Well, the team forum is quite quiet, considering the fact that we have at least two or three possibilities of where to move our scouting warriors next. Kloreep and Sharpe responded in the Discussion for the Chonicles thread (thanks, guys!), but that's far from enough for me to have an idea what the team thinks of the situation. Does anyone have any preferences? Opinions? How do you want me to play the next turn(s)?

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 18-12-2002 20:52
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quote:
Originally posted by vondrack
Well, the team forum is quite quiet, considering the fact that we have at least two or three possibilities of where to move our scouting warriors next. Kloreep and Sharpe responded in the Discussion for the Chonicles thread (thanks, guys!), but that's far from enough for me to have an idea what the team thinks of the situation.


I guess then the Military Architect should decide what to do with the warriors.

Nonetheless, here is my opinion: Howard should go to the West, because moving NW will reveal less tiles. Next move should be to the North, unless we can clearly see that there is nothing further but Mountains. In general, Howard should keep going into this North-North-West in a zigg-zagg line for a while (unless he finds the end of the land, of course).

Conan is a tougher question. As we have only one warrior in Legopolis and we are building a settler, I probably wouldn't dare to pop the hut either. This pretty much decides the question where to move: North-West, and then up North. Note however that we are very likely to get screwed this way, regardless whether that narrow piece of land is a peninsula or a connection to another big piece of land. In the former case, it is not critical to explore it (although this means only a few wasted turns, so it's not a big deal). In the latter case however we will probably want Conan to continue moving up North for the foreseeable future, leaving the area SW from our capital unexplored and the hut unpopped. I think we should start developing a plan for this case.

Or we should bite the bullet and pop the hut.

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:24
  Old Post 18-12-2002 21:53
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My personal view is that warrior to the north should move west and we should pop the hut

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:24
  Old Post 19-12-2002 02:21
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Howard: W
Conan: SW and then exploring south (I'm afraid to open the hut, because in PtW the barbs tend to avoid direct confrontations and would probably go toward Legopolis and destroy our improvements). Of course, there might be a tech in the hut. I'd wait for one more unit in Legopolis or the return of Howard and after the discovery of Pottery.

Last edited by Tiberius on 19-12-2002 at 02:37

ZargonX is offline ZargonX
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Space
Sep 2002
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  Old Post 19-12-2002 03:02
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I think we can hold off a few turns on the hut, so long as we don't see anyone coming up through the jungle towards it. Hopefully, Conan can give us fair warning if anyone is moving in that direction, and we can make a bee-line to pop it.

Jack_www is offline Jack_www
King

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Jul 2001
time: 21:24
  Old Post 29-12-2002 02:00
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I just played our current turn. I was not sure what to do with our Settler so I sent it towards the dyes and cow. The Warrior at the tip of our land mass i sent back down towards our city so he can explore somewhere else. THe other warrior I moved it on a near by hill. I hope that The moves I made go along with what you guys want. If not pm so to correct me.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:24
  Old Post 29-12-2002 02:10
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quote:
Originally posted by Jack_www
I just played our current turn. I was not sure what to do with our Settler so I sent it towards the dyes and cow. The Warrior at the tip of our land mass i sent back down towards our city so he can explore somewhere else. THe other warrior I moved it on a near by hill. I hope that The moves I made go along with what you guys want. If not pm so to correct me.

Yes, I guess that's what "majority" wanted... Two or three of us form the "majority" these (holi)days...

I will update the Chronicle as soon as I get the "just-before-the-end-of-the-turn" savegame from you.

delmar is offline delmar
Prince

Nov 2002
time: 21:24
  Old Post 20-01-2003 06:25
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Bump Lose 30 kilos (of popups)

What's our defense strategy w.r.t. Farmerville and the workers it is going to produce?

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:24
  Old Post 20-01-2003 06:30
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Avatar Enlargement: We've got the solution

I assumed that the merc we are building in Legopolis (merco polo anyone?) would be going down to Farmerville and we can use MercG and Merciless to cover our core area.

 
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