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pg
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i just hope it has a bit more advanced and deeper gameplay than the zelda 64 games. if it just turns out to be a deluxe version of the zelda 64 games(like how mario sunshine was mario 64 deluxe) i'll be quite disapppointed.
Last edited by pg on 20-12-2002 at 03:55
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Drake Tungsten
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Knee deep in alien womyn...
Oct 2001 time: 14:24
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Zelda's flying out of stores and pushing GameCubes in Japan.
quote: Zelda Sells 400,000
Nintendo's legendary franchise debuts on GCN with grand sales.
December 18, 2002 - According to Bloomberg Japan and tracking service Media Create, Nintendo's Legend of Zelda: The Wind Waker has debuted in Japan to sell over 400,000 copies within its first week of release. This bolstered sales of the console to over 65,000. Compare that to the roughly 25,000 it sold in Media Create's last report, and it can be assumed that this spike is a result of the release of Zelda, one of the most recognized franchises in the industry. In contrast, Sony's PlayStation 2 sold over 115,000 units and Microsoft's Xbox over 13,000. |
And the Xbox is still selling like crap in Japan. Good news all around. 
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Drake Tungsten
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Knee deep in alien womyn...
Oct 2001 time: 14:24
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quote: Tecmo and Sega have given MS fantastic support (some might say better than Nintendo and Sony) despite the Xbox tanking in Japan. |
I'm well aware of Sega's support of the Xbox, but like I said, they're a maverick among Japanese game developers. And let's be honest, Sega isn't known for its wise business decisions... 
BTW, what has Tecmo put out on the Xbox lately? I don't remember anything other than Dead or Alive 3. I'm not a big Tecmo fan, so I don't follow them very closely.
quote: Don't lecture me on how Japanese culture and business works, you're ignoring the real big picture. |
Excuse me for thinking that Japanese culture and business practice might be relevant to a discussion of the behavior of Japanese game developers... 
quote: Most Japanese developers make crap games that VERY few people outside of Japan care for. |

quote: You're bound to bring up MGS2 -- that is not a Japanese game, despite who developed it. |
It is an American style game, but it was still made by a Japanese development team led by a Japanese producer working for a Japanese development house. It is a Japanese game, whether you want to admit it or not.
quote: As much as Nintendo fans love to plug their ears and ignore it, the majority of the video game market is moving away from the classic Japanese style games many people loved. |
You're right. No one cares about Zelda, Mario, Sonic, Virtua Fighter, Tekken, or Final Fantasy anymore. Japanese developers are irrelevant, since they don't make any good games anymore. 
You slay me, Ashie. 
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Asher
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Calgary, Alberta
Nov 1999 time: 22:24
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quote: Originally posted by Drake Tungsten
I'm well aware of Sega's support of the Xbox, but like I said, they're a maverick among Japanese game developers. And let's be honest, Sega isn't known for its wise business decisions...  |
So basically one of the very largest and most influential Japanese game companies (one who used to make many successful consoles of its own, in fact) is just to be ignored when you want to try to make a point?
And how about KOEI, what do think about them and their Xbox support?
quote: BTW, what has Tecmo put out on the Xbox lately? I don't remember anything other than Dead or Alive 3. I'm not a big Tecmo fan, so I don't follow them very closely. |
Fatal Frame (though not exclusive), Dead or Alive: eXtreme Beach Volleyball ( ), Ninja Gaiden (exclusive also)
quote: Excuse me for thinking that Japanese culture and business practice might be relevant to a discussion of the behavior of Japanese game developers...  |
They are, but you don't seem to know too much about it. Many of the biggest Japanese companies are supporting a console failing in their home market. You're sitting here telling me that Japanese game makers only make games that would sell in their own country in general. 
You laugh...but have you SEEN the bestsellers list in Japan?
From the latest list...
1. Pocket Monsters Ruby/Saphire
2. Rockman EX 3
3. Shinobi
4. Momotarou Dentetsu 11
5. Tales of Destiny 2
6. SD Gundam G Generation Neo
7. Ratchet & Clank
8. Derby Stallion Advance
9. Dark Chronicle
10. Mario Party 4
11. Lupin the Third
12. Shin Megamitensei 9
etc
Quite clearly, the majority of those games wouldn't move any respectable amount of copies in North America.
quote: It is an American style game, but it was still made by a Japanese development team led by a Japanese producer working for a Japanese development house. It is a Japanese game, whether you want to admit it or not. |
It doesn't matter if it was made in Japan, it was an American stylized game that was in fact outdone by a development house in Canada with a fraction of MGS2's budget. Yes, technically it was a Japanese game, but it was not a Japanese style game by any means.
IIRC, MGS2 sold WAY better outside of Japan than it did inside of Japan. 
quote: You're right. No one cares about Zelda, Mario, Sonic, Virtua Fighter, Tekken, or Final Fantasy anymore. Japanese developers are irrelevant, since they don't make any good games anymore. |
It's not that "no one cares", it's that "more people don't care". 
Look at the pathetic SMS sales. Look at the slumping Gamecube sales in general outside of Japan.
Those style of games aren't nearly as popular as the other forms out there.
Hell, Dead or Alive 3 has outsold Super Mario Sunshine outside of Japan. 
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Drake Tungsten
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Knee deep in alien womyn...
Oct 2001 time: 14:24
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quote: Many of the biggest Japanese companies are supporting a console failing in their home market. |
Two does not equal many. And Tecmo isn't giving much support, if they're only giving the Xbox three exclusives.
quote: You're sitting here telling me that Japanese game makers only make games that would sell in their own country in general. |
Again, no I didn't say that. I said that Japanese game makers are reluctant to support a console that flops in Japan. If they do decide to support a console, they obviously craft some games for the Japanese market and some for the American market, but the initial decision to support a console is heavily affected by the success of said console in Japan. As such, the chances of the Xbox attracting more substantial support from Japanese developers seem to be waning with the continued failure of the Xbox to break into Japan.
Yeah, Megaman! 
quote: Yes, technically it was a Japanese game, but it was not a Japanese style game by any means. |
Why the hell does the style of the game matter? My point has been that the Xbox needs the support of Japanese developers if they want to dethrone Sony and the Playstation. It doesn't matter whether the MGS series is an American style game; it is made by a Japanese company and will therefore not be available to Xbox owners if Konami decides it doesn't want to support the Xbox anymore. If the Xbox doesn't do well in Japan, it will attract fewer Japanese developers and will consequently have fewer Japanese made games available to its users. It's a pretty simple scenario to understand...
quote: Look at the pathetic SMS sales. |
I think the slow sales of SMS are due more to a lackluster game than to a sudden lack of interest in the Mario franchise. If Mario 128 flops, then maybe I'll buy your argument, but I'm just not seeing it right now. Japanese franchises are still the biggest game sellers in the world, outside of sports games.
quote: It's not that "no one cares", it's that "more people don't care". |
This is true, but the Japanese game developers have not been supplanted yet. They are still the most influential group of game makers in the world and no console wants to be left out in the cold by them, Xbox included.
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Asher
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Calgary, Alberta
Nov 1999 time: 22:24
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quote: Originally posted by Drake Tungsten
Two does not equal many. And Tecmo isn't giving much support, if they're only giving the Xbox three exclusives. |
They gave Xbox its DOA and Ninja Gaiden series as exclusives.
PS2 got "Rygar" as an exclusive.
Gamecube got nadda.
That's not "much support" from Tecmo? 
DOA and Ninja Gaiden are, by far, Tecmo's biggest franchises.
quote: Why the hell does the style of the game matter? |
What the hell does it matter the political boundaries of where the developers live when they made the game? MGS2 is an American-style game, which could have just have easily been made by a North American company.
North American companies, try as they might, cannot really replicate with quality any "Japanese" title. They make their own style of game, a la Metroid Prime (which was developed in Texas).
quote: My point has been that the Xbox needs the support of Japanese developers if they want to dethrone Sony and the Playstation. |
My point is this is not necessarily the case. The blowout best sellers (and system movers) are not Japanese games for either the Xbox or the PS2. 5 years ago this was absolutely true, but now the Japanese influence is shrinking along with Japan's economy and the booming industry in North American and Europe.
quote: It doesn't matter whether the MGS series is an American style game; it is made by a Japanese company and will therefore not be available to Xbox owners if Konami decides it doesn't want to support the Xbox anymore. If the Xbox doesn't do well in Japan, it will attract fewer Japanese developers and will consequently have fewer Japanese made games available to its users. It's a pretty simple scenario to understand... |
It is, but it doesn't mean it's valid.
Metal Gear Solid 2: Substance, for example. Splinter Cell is outselling it something like ten to one right now... They came out nearly on the same day. (And you do know MGS2: Substance came out first on Xbox, and will be out on PS2 in 2003 right?)
quote: I think the slow sales of SMS are due more to a lackluster game than to a sudden lack of interest in the Mario franchise. If Mario 128 flops, then maybe I'll buy your argument, but I'm just not seeing it right now. Japanese franchises are still the biggest game sellers in the world, outside of sports games. |
Why excluding sports games? Sports games are a HUGE segment.
You also exclude "minor" franchises like Halo and Grand Theft Auto? Why?
quote: This is true, but the Japanese game developers have not been supplanted yet. They are still the most influential group of game makers in the world and no console wants to be left out in the cold by them, Xbox included. |
Most influential, yet they sell a minority of video games outside of Japan... 
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Comrade Tassadar
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quote: Originally posted by Drake Tungsten
quote: See, for these type of games you gotta have ATMOSPHERE, and Celda doesn't seem like it'll be able to deliver. |
Just wait till you play the game; the new graphics create more atmosphere than Ocarina of Time ever had. It's like seeing A Link to the Past in 3D and I love it... |
No, I want things to look REALISTIC and BEAUTIFUL, not cartoony. Not cell-shaded.
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