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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:24
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quote: Originally posted by finbar
You tell me!  |
Havak is right, GURPS stands for "Generic Universal Role Playing System", an attempt by Steve Jackson Games to publish a set of role playing rules that can be used in every setting, historical, science-fiction, heroic-fantasy and so on. As Ravagon wrote it in a previous post, it tries to do everything and achieves nothing as far as rules are concerned and ends up to be a clumsy game system. The sourcebooks published for this game system are however often very good and can be used for other games with a different set of rules. If you want to play in a Pulp, Steampunk or science-fiction setting, GURPS Cliffhangers, GURPS Steampunk or GURPS Space are very interesting to read because they are well conceived, give you many hints on the chosen era and many advices on how to create your own campaign. 
quote: *Havak settled down to unstitching the "Tigers 2002-2003 Champions" embroidered on his every pair of red, white and green underpants* |

quote: Indeed. It's always the coach who cops it. But it's not the coach who takes the field and stuffs up. Teams age, as do tactics. |
This is true but it is easier to use the coach as a fuze rather than the players who are a kind of investment, and moreover if you fire your players who is going to play on the field. 
Nowadays coaches are sometimes fired too quickly and that is generally hiding something else. 
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:24
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quote: Originally posted by Tamerlin
Havak is right, GURPS stands for "Generic Universal Role Playing System", an attempt by Steve Jackson Games to publish a set of role playing rules that can be used in every setting, historical, science-fiction, heroic-fantasy and so on. As Ravagon wrote it in a previous post, it tries to do everything and achieves nothing as far as rules are concerned and ends up to be a clumsy game system. The sourcebooks published for this game system are however often very good and can be used for other games with a different set of rules. If you want to play in a Pulp, Steampunk or science-fiction setting, GURPS Cliffhangers, GURPS Steampunk or GURPS Space are very interesting to read because they are well conceived, give you many hints on the chosen era and many advices on how to create your own campaign. |
I'm still none the wiser! But then I'm incredibly ignorant about these things.
quote: This is true but it is easier to use the coach as a fuze rather than the players who are a kind of investment, and moreover if you fire your players who is going to play on the field. 
Nowadays coaches are sometimes fired too quickly and that is generally hiding something else. |
I think you've nailed it. The coach is so often the scapegoat because it's quicker and cheaper to replace one person.
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