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Maquiladora
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The limit is 210*210 i think, thats the size of the World map made by OmniGod (and most of his other quality maps), and he might have said that was the limit.
I see you made a map of GB some time ago, are you making another?
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ahenobarb
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Funny you should ask, I was playing around with the settings a few days ago. I think the maps can be almost limitless in size, but it will kill your processing speed and eat your RAM.
One of my computers freaked out at 1000 x 1000 map. However, it could handle a 750 x 750 map -- but it took just under five mintues to load the game and five minutes to "quit" the game (probably clearing out RAM). 750 should be more than enough map anyway unless your Magellan.
Another problem is that if you have a map of a very large size (the values are controlled in const.txt) you have to fiddle with the setting in map.txt to make sure the values make sense in terms of the total map size. What does that mean? It means that if you have a 750x750 map and told CTP2 to make only 25 continents with a max width and height of 15x22 and told it that you still want to end up with 50% land the game will fill in the blank spaces with random water and land tiles to get that number.
See the attached photo -- I made it big so you can see what the water/land looks like up close. Notice how small the viewing window is. Neat huh?
Attachment: enormous2.jpg
This has been downloaded 118 time(s).
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:24
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Hey, SD, good to see you back here! It's been a long time since you last posted here, I think you were still going by the name Big Crunch back then... 
As others have stated, there is no real limit to the max size, it just depends on what your PC can handle. Well, there is a limit but without Crays or similar we'll never reach it (something like 2^28 I think). However, there seems to be an issue with the AI if you use maps larger than 210x210 (see here and here), although I wouldn't be surprised at all if there were ways around this that we don't know about (e.g. I'm not sure if a larger map with a 1:2 ratio was ever tested, something like e.g. 210x420 - it's known that 1:2 maps are less problematic than any other size). But 210x210 is big enough for me, it would take forever to play a game on a map that big...
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Dauphin
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Caught in a tuna net
Jan 1970 time: 05:24
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quote: Originally posted by ahenobarb
It means that if you have a 750x750 map and told CTP2 to make only 25 continents with a max width and height of 15x22 and told it that you still want to end up with 50% land the game will fill in the blank spaces with random water and land tiles to get that number.
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Played a couple of games with 150*300. The archipeligo stuff is really annoying to play on. What constants do I mess around with to solve the problem? How can you change the continents size?
Last edited by Dauphin on 24-12-2002 at 02:07
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ahenobarb
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quote: Originally posted by Sagacious Dolphin
Played a couple of games with 150*300. The archipeligo stuff is really annoying to play on. What constants do I mess around with to solve the problem? How can you change the continents size? |
Martin has shown you the right variables. I concentrated on getting the continents right first and then went to the subcontinents before I started getting maps that looked really good. The trick is to avoid maps that churn out continent globs or "clumps" as they are called in the CTP2 program.
The most tiresome thing though is that the values have to be set for each change in the continent/island ratio the avoid the archipeligo effect. Of course, you can just change the value for the 50/50 ratio and leave it at that (the half-a$$ed approach to map modding, but if you only need it for a scenario it works).
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