Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Less square Terrain mod! Help Needed
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 19-12-2002 19:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Less square Terrain mod! Help Needed Put an end to popups!

Anyone,
Is someone interested in working with me in a project to make the CTP2 terrains (specially beaches) less square?

I can do the graphics but i wish i had someone to help me insert the graphics in the tile file, test it and if possible (i can do this on my own if not) help me with the connection of two tiles!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 19-12-2002 20:01 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I guess ive done more of that importing graphics than is good for me, so a little more wont hurt.

Will you be making beach graphics from the very beginning?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 19-12-2002 20:24
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

No i am not that crazy. I will modify the existing one.

I will post a sample today at night

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 19-12-2002 20:26 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

I cant really sea the benefits in less you are opening beach tiles up to both boats and land units. The squares show exactly where you can move with this mod it could mislead the player into thinking he can get a unit across.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 19-12-2002 20:36 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by The Big Mc
I cant really sea the benefits in less you are opening beach tiles up to both boats and land units. The squares show exactly where you can move with this mod it could mislead the player into thinking he can get a unit across.


This is true. In the Civ3 beach tiles i converted so far, the beach sometimes comes out alot into the sea, into its particular tile, roughly 75% beach most of the time, so it would be more practical to have only ground units able to move on beach. Depends on the look though.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 19-12-2002 20:52 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

Yes but I thick it would be good to allow subs to torpedo any beaches with lots of enemies on them could be fun too.

Any way I have been thinking what if we only make 4 new tiles these beaches would go directly horizontal or vertical. We could then use slc to stop any more then 50% of the units on the tile being sea or land it would allow for sea against land battles.

(Which are already possible thanks to the underwater tunnels.)

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:24
  Old Post 19-12-2002 21:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by The Big Mc
Yes but I thick it would be good to allow subs to torpedo any beaches with lots of enemies on them could be fun too.


hehe, watched "operation petticoat" have you?

quote:
Originally posted by The Big Mc
...sea against land battles.
(Which are already possible thanks to the underwater tunnels.)


which are rather idiotic though.
how are those units INSIDE the tunnel able to interact in any way with those units ABOVE the tunnel?
the only way would be dropping waterbombs (if you already have them) on the tunnel from above which for sure should destroy that tunnel and every unit inside.

for all other aspects units above and inside the tunnel shouldn't even notice each other even if on the same tile.
but of course airplanes should be able to fly over a tile without getting to combat with all non AA-Units there as well...
crappy game ...

EDIT: spelling

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 19-12-2002 22:12 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

I dont really like the idea of sea units engaging in full combat with land units, isnt bombarding the same thing? I mean a tank can hardly do anything other than bombard into sea, same for a battleship onto land.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:24
  Old Post 19-12-2002 22:37 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

Ship to land unit in the early game would be appropriate.

Later on land units could sneak up on a ship and take control (must add to the prize mod ).

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:24
  Old Post 20-12-2002 00:56
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

well, and there could be fighting inside a harbour, do you know the german movie "das boot"?
after endless struggles the uboat safely turns inside an italian harbour and then gets sunk by american aircrafts

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 20-12-2002 06:50
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

id love to see this completed

Last edited by HuangShang on 20-12-2002 at 06:55

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 22-12-2002 16:49
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

I was expecting more notable change but i still believe it is an improvement. I am still going to fix the quality of the grphic which has lowered a bit (Try not to look to the plains it is not going to change any way. But over all what you guys think of the roundness. Dot be shy to complain

Attachment: original.jpg
This has been downloaded 51 time(s).

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 22-12-2002 16:50
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Modified

Attachment: modified.jpg
This has been downloaded 48 time(s).

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:24
  Old Post 22-12-2002 18:40 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Remove this text

I great improvement just too things

1.Modified one looks a little blurry at points

2.Could u make the the beaches look a little more like this ?

Attachment: beaches.jpg
This has been downloaded 48 time(s).

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 22-12-2002 19:22
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

It will be hard but yes. That corners wasnt supose to be in the picture. They will look like the west corner of the peninsula. since they are the same picture in the tile file. So dont worry about that.
I will take care of the blurry for sure. As i said this first draft was focused in the rounding and not in the quality of the graphic.
What i did at first was modify a screenshot and make the rounding to make the tile to tile connection. The blurry will be removed by cut and past graphics of the original terrain. But your beachs do look better than mine. So i will probably use them.
For the most curious I will from the screenshots i will cut 98 x 72 gaphics to add in the tile file

Last edited by Pedrunn on 22-12-2002 at 19:31

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 22-12-2002 19:32
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

But you gotta keep in mind that it is the graphic that is leading me to make the terrain and not the other way around. So i cant be sure of nothing.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:24
  Old Post 23-12-2002 02:15
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

good job rounding off the edges

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:24
  Old Post 23-12-2002 18:46 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Good job. Have you looked at the way Civ3 does beaches? It not only rounds it off it also stretches some parts into penisulas (sp?). If you have the time to smooth out more, you might want to add some beach cliffs, or (very) small islands off coast. Maq said he copied a lot of the civ3 beach tiles, I can post some too if interested.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:24
  Old Post 24-12-2002 03:21 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The trouble with the civ3 beaches is that they dont show enough water. Over half of the tile is covered by beach on most occaisions so it doesnt look right for sea units to move onto it. Although there are some that use very little beach on the edge.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:24
  Old Post 25-12-2002 10:19
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

This is harder than i imagened since i cant make changes in the neighbor land tiles. I will try to come up with a solution other the increasing the terrain size of the tile too much otherwise the annoying thing that happens to Civ3 as reported by Big Mc and Maq happens with CTP2

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0566 seconds (89.59% PHP - 10.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net