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Tolver
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So when I buy MOO3, if I hate it so much that I snap the CD in two, where can I send the disk pieces to make the greatest impact?
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Bane99
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quote: Ship refitting & upgrading
No choosing ship apperance |
These two bother me the most. All the little cuts add up though.
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dulahan
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Counter intel isn't cut... I could even swear the BTs said this was true. If your spies aren't in enemy territory, they are engaging in counter intel.
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booje
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Los Angeles (Los Feliz)
Dec 2002 time: 05:24
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Ugh... Hmmm...refitting is OUT. Hmmm... I'd LIKE to think this won't make a difference but... Bombs and empire colors out too?
I don't think it's a good idea to take away features the game had before unless they were features people did not like. If I upgrade a program I ADD stuff not take stuff AWAY.
Hmmm...starting to look like it's being "streamlined for the masses"....
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kalbear
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I'm happy that they took some of the things out of Moo2. For instance, the building system was dumb; putting sliders back in is an excellent idea. If refitting gets lost in favor of a more robust tactical combat model and more interesting espionage, I'm all for it.
Really, how much 'fun' was refitting? Was it all that important? I personally didn't think so and I doubt I'll miss the feature.
Furthermore, warp interdictors are actually kind of useless in this model, methinks. Interdictors were needed because anyone could attack anywhere in your empire without much warning once the game got to that point. With chokepoints and starlanes, you can 100% predict exactly where an opponent can attack, and can muster your defenses to that spot.
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Saber Cherry
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Bombs
Ability to choose empire color
Ability to capture ships
No choosing ship apperance
Those all bother me, at first glance. Bombs probably have the greatest impact on play mechanics. But really... in the future bombs are pretty unlikely. Why make a bomb that drops slowly, using precisely calculated trajectories, from within the gravity well, etc etc. when you could double the mass (for 'engines') and allow it to intelligently guide itself to a target regardless of its initial velocity, from a great distance, quickly?
Empire color - that's so trivial to code I have NO IDEA why they might cut it. A bomb is just a slow, short-range missile that only targets planets (no extra coding), so it is a special case of something already in the game, but it does require additional AI, tech, graphics, animations, etc. Empire color - no excuse, unless there is some link to a gameplay issue, like races being hard coded to colors.
Ship capture - would be nice, but you'd have to add "capture task forces" and so forth... I think they'd need a much more complex combat model to allow it, and in general, the only advantage is gaining technology, which you should get anyway by taking the planet the ship guarded.
Ship appearance - I hear the appearance does not matter since ships are specks in combat. But really, that is a problem in and of itself. The ships should be disproportionately magnified, like 3-d relief maps of Earth, which are normally 1:100 xy scale to z scale.
The others don't much matter to me, except counterspies, which are in.
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Mellian
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Refitting cut, and some of the superficial cuts, are annoying...
but for some reason, cutting off the ability to Capture ships or choose how your ships look like erks me the most...
If you can't choose ship styles, then i guess one can't modify how they look like with a mod?
-Mellian
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H Tower
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hopefully that's not true, i think (i hope)what they mean is that all doomstars look the same for each race and haven't been slightly altered for each race. either way its still kind of a pity
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pmaura
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Ability to rename systems
Ability to choose empire color
Why these are not in the game is beyond me its the simple things that make a game truly classic.
What really bugs me is that if I understand this right every ones ships look the same? Is that what this means by not being able to change ship appearnce. Christ that could almost be a game killer for me if the humans ships look like the klackons.
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