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booklord
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I still maintain hope despite the several cuts......
I don't think I ever used the Artermis System Net. I simply wasn't worth the cost.
Losing the ability to refit ships sux but if ship crews don't get experience anymore it will cut down on the effect. Also given that fleet sizes may be much larger I can see where this will be less of an issue as well.
Capturing ships is a big loss. ( for me anyway... the transporter - nuetron blaster combo won me many a war in Moo2. ) So in that aspect the game will be more will moo1. But taking over an enemy titan with 1 marine was getting a little silly so I'll overlook it.
I remember first reading about IFPs.... They worried me since I wasn't sure the AI was up to the task. Then six months ago I learned they were axed for that very reason. I don't mind an somewhat imcompetent AI colony manager as long as it doesn't make really BAD decisions.
Suprisingly enough the cuts that really bother me is the inability to rename systems, choose your own empire color, and to choose what your ships look like. I really liked giving my empires my own personal touches.
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warden
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It's weird that you can't choose which planet to attack as you could in MOO2. It's not clear how the choice is made when there is one but the player doesn't seem to have any control over it.
A side-effect of this is that it can be slow going conquering a multi-planet system. Having to do this one planet per turn is the same as MOO2 but there are many more planets in this game.
The shorter build queues are annoying (3 items). I don't find MOO2 difficult to micromanage because I load the build queues up to capacity and it only prompts you to check them when they are empty.
I miss the history graphs from MOO2 too. There's a lot more to manage in MOO3 but there are no time series to help you admire or check your progress.
I hear that you're going to get a blank screen when you click the turn button, like MOO2. You'll be able to chat with the other players, again like MOO2, but it will still be a major frustration that you can no longer review your empire because someone is still using up their time. I suppose everyone will just wait until the timer expires and that will force use of a short time limit. That's probably necessary anyway in multi-player. Just do the math - 300 turns at 5 mins each + ~5 mins of battles in the later turns = 3000 minutes = 50 hours. I'm not convinced that 16 player games will ever finish...
Andrew
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Craig P.
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quote: Originally posted by Urban Ranger It is supposedly both. There are warplinks that can be used by some ships, but all ships can move from one system to another in open space. |
If you're talking about MoO3, that looks like something related to the old way, and it's been changed. There are three kinds of ships: Orbitals, which orbit a planet, System ships, which tool about in the system where they're built but can't ever leave, and Starships, which may travel either via starlanes (fast) or "off-road" (slow).
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13Matt13
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Confusion, USA
Apr 2002 time: 05:24
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Very correct Tuberski.
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Green X Lantern
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13Matt13-
Sad to see you tossed. Welcome to the Resistance. They said that you sent some nasty emails to Chantz and that he personally banned you. You created quite an uproar in several threads about a certain moderator banning a lot of people.
Green Lantern
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Green X Lantern
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Sorry, don't like posting hearsay. If you want details, ask 13Matt13.
Moomin- I have not been banned (as of yet).
Green Lantern
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13Matt13
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Confusion, USA
Apr 2002 time: 05:24
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Donnie Darko is one of the best movies ever. Frank is my friend. He saved my life.
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